MossyFeathers

joined 2 years ago
[–] MossyFeathers@pawb.social 6 points 1 year ago* (last edited 1 year ago) (3 children)

Fwiw, I've tried to use OpenShot and it sucked hard. Granted, this was on Windows and it was several years ago (3~4yrs), so it may have gotten better (or it might be way better on Linux), but I ended up switching to davinci resolve because OpenShot literally couldn't deal with anything above 720p without crashing. I couldn't complete any university assignments with it. Even just clipping the ends of a video was causing it to crash. Unless OpenShot has gotten significantly better on windows, that's a good example of a place where a pro-quality FOSS alternative doesn't really exist.

[–] MossyFeathers@pawb.social 7 points 1 year ago* (last edited 1 year ago) (4 children)

Last I checked Adobe doesn't have any 3d game engines, so that's not really a solution, heh. (Also, godot is already a FOSS 3d engine which is gradually replacing Unity)

Additionally, developing a game requires many, many different parts. It's not just the engine, it's making the models, it's making the materials, textures, shaders, programming, scripting, writing, and so on. Some, like 3d modeling, already have decent FOSS tools (Blender for example). Others, like the Substance suite (material authoring and texture painting) or Photoshop (image editing) don't have a good enough FOSS alternative to be replaceable. Furthermore, many studios have specialized plugins or companion programs the studios developed or purchased which are only compatible with Substance, Photoshop, etc.

So you're not just fighting game engines, you're fighting every step of the process. Adobe (and Autodesk, fuck Autodesk too) products, when used, tend to be deeply embedded in most professional workflows. You'd have to replace the software and any specialized plugins or programs designed specifically to interface with the software. I mean, good luck, it's just a hell of a lot more complicated than you seem to think.

[–] MossyFeathers@pawb.social 25 points 1 year ago (2 children)

Bendy-Dick Cumsabunch. Big actor. Played a popular character called Sheerluck Homes. Good ol' Bendy-Dick.

[–] MossyFeathers@pawb.social 2 points 1 year ago (1 children)

Ye. I still need an expensive PC for stuff like VR, 3d modeling and game dev, but it's replaced my main PC for most games. Hell, I don't even really need an expensive PC for the shooters I enjoy because most of them are either old or indie stuff that'd run on a $300 PoS from 10yrs ago. However, it's definitely made me question the necessity of a gaming rig in this day and age. The convenience outweighs the visual downgrade by a long shot.

I do have a few things I wish the deck had, such as:

  • The ability to define and bind touch-screen gestures (like binding a two-finger pinch gesture to the scroll wheel to zoom in). The touch screen is a bit useless outside of using the keyboard. It'd be nice if it had more utility.

  • The ability to pick a cloud-storage provider to use for automatic 3rd-party game sync. It sucks that I can't play a non-steam game on my deck and then resume on my desktop or vice versa.

  • An AMD-compatible version of DLSS or a DLSS capable processor. FSR is great, but let's be honest, DLSS is higher quality.

  • The ability to suspend games to disk. Linux supposedly has this ability via CRIU, but they'd have to implement it. The ability to save-state like a console emulator would be sick.

However, I've been in love with my deck since I got it.

[–] MossyFeathers@pawb.social 3 points 1 year ago (3 children)

I've found myself using my deck way more than my PC. I've barely touched my PC since I got my deck because it can run most of the games I want to play, either natively or via proton/wine. Granted, most of the games I've been playing recently are either slow-paced and can be played with the deck controller (like The Sims 2, or OpenRCT2), or are better on a controller than m/kb (like animal crossing or mario).

I definitely still have things I still need my PC for, either because they won't run on my deck (VR stuff), are difficult to play on a deck (mainly shooters), are more suited for a physical keyboard (filling out forms), or the deck can technically handle but doesn't have performance to do it well (like 3d modeling or game dev). However, my deck has become my main PC when it comes to games.

[–] MossyFeathers@pawb.social 1 points 1 year ago

Ye, I have Sound Assistant (I think that's what you're referring to). It looks like it's been updated because I'm almost certain it used to only let you pick one app, but now you can choose all apps. It still only has the option for none, one or all apps though (no option to allow just some apps).

[–] MossyFeathers@pawb.social 1 points 1 year ago

I use Sound Assistant from the Samsung store. It has an option called "multi sound" that can be toggled. It looks like the app now has an option to enable multi sound for all apps (or just for a single app, but it only gives the option for none, one app, or all apps); though I think that must be new because I'm pretty sure it didn't have that option the last time I checked it.

Dunno if there are any system-agnostic options.

[–] MossyFeathers@pawb.social 6 points 1 year ago

Yes. Barely touch my switch, use my steam deck all the time. For me it's the library that makes the difference. Switch is just the switch library, while the steam deck can play just about anything a PC can play + just about any emulatable consoles (including the switch). I've actually been slowly downloading ROM versions of my switch games so I can play them on my steam deck. It sucks not to have the online capability or being unable to sync my saves with my switch, but meh.

[–] MossyFeathers@pawb.social 82 points 1 year ago (15 children)

My steam deck. Mine is still less than a year old, but holy shit I've been using the fuck out of mine. Worth every penny.

[–] MossyFeathers@pawb.social 4 points 1 year ago

Ew. Don't sell AI-generated crap. Besides, anything generated with an AI is public domain. You can't claim copyright on it because you weren't the one who made it, the AI was. Have fun stopping people from copying it.

[–] MossyFeathers@pawb.social 19 points 1 year ago

Smh, kids these days...

They're just too weak. They think their tiktok videos with the subway surfers and family guy in the corner is overstimulating. Back in my day we simultaneously watched 57.5 movies and cock removal YouTube videos while listening to the soothing sounds of trash compactors (natural) and we liked it.

(To be clear, imo auto-pausing media is a bad thing. I shouldn't have to jump through 20 hoops if I want to listen to music and watch a YouTube video at the same time.)

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