between ggntw and skymods, it's not too bad, just cumbersome. Every now and then you will get a big mod whose creators are such boneheads that they get their shit taken down off of mirrors because they "don't support piracy" as they breathe life into an abandoned corpse of a game for free.
Moonworm
Yeah it rocks pretty good to be honest. As an added layer of fun, you can try to mod a pirated copy of a game where most of its scene is on steam workshop.
I tried to look up what actual Indigenous terms are for the island, but didn't manage to find anything.
It's not exactly groundbreaking, but I really appreciate how Dread Delusion's several regions and main quests all present different slices and manifestations of its central themes and question, giving the player a lot of opportunity to consider how they feel about it and even experiment with different answers before what I assume will be the final decision.
It also makes all those choices really hard. I've developed a great deal of respect for this game's writing.
Watched Lindsey Ellis's first essay on YouTube in years. It was pretty good actually. As someone who really enjoyed a Yoko Ono exhibit at the MoMA and has a copy of Grapefruit I can see as I type, it's nice to be validated again that she's demonized as a cultural activity more than anything else. Also that sucks a lot. The video goes over several examples of this, but that's only one track of it. There's a lot more about the will to fame and what actually "broke up" the Beatles.
Something else that sucks is that censorship vis-a-vis "unalive" and shit is getting pretty crazy these days. Like there are things you just can't talk about without doing a little censor dance and have your shit be visible. It makes it really difficult to have serious discussions about challenging subjects on what are the pre-eminent media platforms now.
You're sooooo smart
I find this site generally misanthropic and would prefer that that be confined to public figures at least.
It's not about being praxis; it's about the quality of content.
And it's also about not spending all your time finding every last person who said something that sucks. It's not healthy to do that shit.
I'm not a professional generally, but I try to make it a point to help people I know move their stuff.
The hardest thing I ever moved was also a piano, out of a basement with a tight stairwell. Luckily I had my gym rat brother come help us. But it still took four of us trying very hard to get that shit up the stairs. It was an old buddy I had kind of grown apart from, so I really wanted to do him a favor just to let him know that I was still a friend.
Honestly it contributed to me now doing strength training. And now that shit has done so much for my mental and physical health.
Again, never been a professional lifter/mover, but I've been on job sites about as long as I can remember and have had home improvement happening consistently with my folks.
Drywall isn't that heavy but it is super sucky to navigate around stairs, especially when it's moisture-proof board.
I didn't watch the whole vid vis-a-vis Fieldering, but I've always treated this stuff as good exercise and also given it the respect it deserves for body safety. I don't know if it was just reading the manual and safety labels from my slight autistic nature, but I internalized very early on to lift safely and preserve my back.
I also saw a bunch of cool bugs and snakes. Also got to see some kids discover a freshly laid egg. Plus smoke a joint with some old hippies.
Today I participated in a communal activity to help our friends get their place more set up. I painted their house with my buddy while others framed a new shed for their bee equipment and others tilled and planted their garden with potatoes. I got to watch and attempt milking a goat and then sample the fresh milk (so good actually). And then got to explaining the inherent contradictions of capital to an older woman in a pretty great conversation that lasted a couple hours. It was a profoundly life-affirming experience.
Finished Dread Delusion. Good game. I have some thoughts about its resolution(s) as they relate to the rest of the game's thematic content, but I would be hard pressed to say it was unsatisfying. It seems like there's a pretty robust set of outcomes based on all of the choices you made along the way. I felt surprisingly strongly about the characters by the end of it; when I was early in the game I wasn't all that invested in them or even the setting, though there were bright spots throughout.
There are a variety of criticisms I could make of the game, but one I'll give now is that the first couple few hours of it felt a little bit like pedaling a bicycle on its lowest gear - it's not challenging, but it feels like you aren't getting anywhere. By the end of the game, there are a lot more challenging puzzles and enemies (though I think the combat in this game is mostly uninspired); I think they could have hit the ramp on that a little earlier, and maybe tightened up the very beginning a bit - although there were certainly things that piqued my curiosity enough to keep going until I was really hooked in. Regardless, the rest of the game had some really interesting writing and worldbuilding that really let me stew on things, even if not all areas of the game were pulled off with quite the same level of mastery.