@Semmelstulle I dont think it's much more than users not being familiar with kbin yet as the whole thing is newer than lemmy. Given time it will normalize.
MoogleMaestro
Upvoting in solidarity with the idea, but I have no meaningful insight into whether this is possible or not long term. I do agree that means to reduce fragmentation would be nice.
sigh
Take my meaningless vote. You've earned it!
Perhaps it would be possible to make the all feed collapse posts that fall under the same community? Something like "x posted on somemagazine, with y other posts today" which would just link to the community?
I do agree that the memes have been fun but also it's kind of dominated my feed lately -- I've had to stick to /sub
It's a bit disingenuous to suggest that Valve are forcing you to update windows. You could instead use linux or macos, both of which valve support. They can't just support a platform indefinitely, especially when said platform is essentially at "EoL" phase by the people who make it.
Me neither, but thought it was a really cool idea to revive a canceled game. Especially since they're also releasing a physical cartridge for it as well!
Thanks for the reply,
I have soldered before but admittedly I've never been very good at it. It seems like this would be relatively simple though so I feel like I could probably do it. I might actually buy a pinecil since it seems to be better than my current soldering iron and relatively cheap (temperature control for sub 30 dollars? That seems pretty unreal to me.)
And I'll keep the advice you gave me in mind.
Wow, that's a great way to immediately drain all of the potential out of what could be a really amazing technology, and absolutely prevent any open source competitor from ever coming into existince, so in the best case we'll all be paying google and openAI monthly forever for access to knowledge that ought to be free.
I mean, if people cannot afford to pay for the rights to certain works, they shouldn't use them as data. It's actually very simple to say that you need to own the rights to the inputs in order to own the rights over the outputs and I don't think it "stifles" anything. For example, if you don't own the right of the original copy of Star Wars, you obviously wouldn't own any rights over the output of an upscaled Star Wars. Same goes for writing or other "transformative" media and it has been this way for a long time (see: audio sampling)
This would keep AI companies honest. I have no problems with them recreating the voice of darth vader via AI since it was an ethically condoned business and the assets were properly licensed and sourced. Other AI projects haven't been doing this and voice over artists have been (rightfully) calling them out.
Edit: Also, working in open source means having a proper understanding of licensing and ownership. Open source doesn't mean "free this and free that" -- in fact, many AI based code assistance tools are actually hurting the open source initiative by not properly respecting the license of the code base it's studying from.
I was talking to my father about Anchor Steam recently since they had recently announced that they were reducing their beer output to just California.
This isn't really a surprise to us. The quality of the beer went down over the last few years and the availability has been terrible. I really wish they could have just found a solution to their problems instead of shutting down but it really hasn't been the same ever since they moved their brewing location.
Surprising absolutely nobody.
This is going to be a big issue until some major government steps in to do something about the inequities of GAN-based AI training models and the human exploitation it is currently revolving around. Humans should own rights to the inputs being fed into these generative models and companies should be paying royalties to use them!
They (both Microsoft and ActiBlizz) pulled games from Steam before, and they're both back on Steam well ahead of this deal. I don't see why that would change.
There's a lot of tangible reasons for Microsoft to pull the plug on Steam game sales.
- They want to focus Microsoft products as "Cloud-First" wherever possible, and selling copies on Steam hurts this initiative.
- They would probably prefer to not give Valve 30% revenue on every game sold for IPs that they own and have their own means of distribution (and even more now that they own Battle.Net) For all businesses, this is simply a case of maximizing profits.
- They aren't happy that Valve are essentially letting people run native windows applications on non-windows platforms.
- They view the Steam Deck as a potential competitor to the Xbox or other mobile game initiatives they might have.
- They would still love it if we all used Windows Store for downloads wherever possible, which is why they have lately been streamlining the process of getting products on that storefront.
Those are reasons. I don't know if they would actually follow through and there are reasons for them to not do it, but every decision is a case of weighing the negatives and the positives. It really depends on if Microsoft cares about the public perception of forcing people to use their own store or not. Currently, they do care about forcing people onto clients, but that might not always be the case forever.
Yes, and you can also control that as well by messing with docker network groups. I find the ability to network into docker servers from the host to be super simple.
What I haven't figured out yet is whether or not I can give my docker services their own IP on my router for access from another system on a fixed or reserved IP.