The smartest thing to do would be to bake in more profit percentage on the parts compared to the phone. Doesn't seem all that complicated for them honestly.
MoogleMaestro
🧂🧂🧂
You know you're being disingenuous with this.
And then everyone would bitch because it wasn't good, like what happend with the last seasons of GoT.
They were,
But AI is industrial plagiarism. There's a big difference in the legality of using AI vs using publically licensed materials.
Trackballs can feel better with acceleration on.
Big Tech Pinky and the Brain
Holy crap, mine will turn 20 soon too. 🤯 That's wild.
This is good to know and I'm glad to hear.
As an aside, do we have a system for OP to pin this comment to the top? This context is pretty important.
There's some irony to every tech company modeling their pipeline off Toyota's Kanban system...
Only for Toyota to completely fuck up their tech by running out of disk space for their system to exist on. Looks like someone should have put "Buy more hard drives" to the board.
I think it's charming.
Companies need to stop ignoring copyright on data they don't own and never have owned.
To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.
For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it's still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games -- that's all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.
The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 -- a good example of this that actually happened.)