MistressRemilia

joined 2 years ago

So you can pay them off for me, right?

World domination. And watching all of the Gamera movies.

[–] MistressRemilia@lemmy.sdf.org 17 points 1 week ago (1 children)

Add 7 years and I can see it.

 

Music from the NeoGeo game King of The Monsters, composed by Kazuhiro Nishida (KONNY) and Toshikazu Tanaka under the SNK Sound Team name. This game was developed and published by SNK, and utilizes a Yamaha YM2610 chip capable of 4-channel FM synthesis, 3-channel square wave generation, and 7-channel ADPCM playback.

The "without intro" song variants were not included in this video since they are essentially the same as the normal stage tracks (just, you know... without the intros).

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

Let's all love Lain!

[–] MistressRemilia@lemmy.sdf.org 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)
 

Music from the Sega Genesis game Midnight Resistance, composed by Azusa Hara, Hiroaki Yoshida, Fuse, Tatsuya Kiuchi, Hitomi Komatsu, and Hitoshi Sakimoto. This game was developed and published by Data East, and utilizes both a Yamaha YM2612 FM chip and a clone Texas Instruments SN76489 PSG chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

[–] MistressRemilia@lemmy.sdf.org 9 points 3 weeks ago* (last edited 3 weeks ago)

To be 100% honest, I just open a terminal and use clisp. Or an RPN calculator when I'm on my phone (RPN Calculator)

 

Music from the arcade game Valkyrie no Densetsu, composed by Hiroyuki Kawada. This game was developed and published by Namco, and utilizes both a Yamaha YM2151 FM chip and a Namco C140 PCM chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

Oh just imagine a big-tiddy anime girl in a bikini. Or part of a bikini.

[–] MistressRemilia@lemmy.sdf.org 23 points 1 month ago (3 children)

Better change my wallpaper, too.

[–] MistressRemilia@lemmy.sdf.org 16 points 1 month ago

I dunno but we sure are <3

 

Music from the Sega Genesis/Mega Drive game Contra: Hard Corps, composed by Hiroshi Kobayashi, Michiru Yamane, Akira Yamaoka, Hirofumi Taniguchi, and Aki Hata. This game was developed and published by Konami, and utilizes a Yamaha YM2612 six-channel FM synthesis chip, and a Texas Instruments SN76489 four-channel programmable sound generator.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

 

Music from the PC-8801 game Herzog, composed by Naosuke Arai and Tomomi Otani. This game was developed and published by Technosoft, and utilizes a Yamaha YM2203 FM synthesis chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

 

Music from the arcade game Vapor Trail: Hyper Offence Formation, composed by Hiroaki Yoshida and Tatsuya Kiuchi. This game was developed and published by Data East, and utilizes both a Yamaha YM2151 FM synthesis chip and an OKI MSM6295 ADPCM chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

Kinda hit-or-miss with this one IMO. But tracks 3 and 4 are very much "hit" for me ^_^

 

Music from the arcade game Sunset Riders, composed by Motoaki Furukawa. This game was developed and published by Konami, and utilizes both a Yamaha YM2151 FM synthesis chip and a Konami K053260 four-voice ADPCM chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

 

Music from the arcade game Lethal Enforcers, composed by Kenichiro Fukui. This game was developed and published by Konami, and utilizes a Konami K054539 eight-voice PCM/ADPCM chip.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

 

Music from the PC Engine SuperGrafx game Aldynes, composed by Keita Hoshi. This game was developed and published by Produce!, and utilizes the same sound chip as the original PC Engine/TurboGrafx-16.

This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/

 

iirc, the voice in this is not sampled, it's synthesized directly on the SID chip.

 

cross-posted from: https://lemmy.sdf.org/post/13393428

So, I've been working on a new VGM player for Linux over the past year called Benben. It started out just a way for me to have fun with VGM files, and to build a player that had a few extra bells and whistles compared to VGMPlay, but it's grown quite a bit since then. I just released v0.4.0 of it today :D There's a Linux x86-64 AppImage of it at the link.

Benben supports most of the chips that VGMPlay currently supports (there's four or five less-used ones that aren't yet ported). The big ones are all in and working, though: YM2612, YM2610, YM2608, YM2151, NES, HuC6820, QSound, and more.

Some of it's more interesting features:

  • Neat terminal interface
  • PulseAudio, PortAudio, and libao backends
  • Multiple files can be specified and they will play one after the other.
  • Song and playlist looping.
  • Support for uncompressed VGMs, gzip compressed VGMs (.vgz), and additional non-standard formats (.vgzst ZStandard compressed VGMs, and .vgb BZip2 compressed VGMs).
  • Support for XSPF and JSPF playlists
  • Configuration file support, including support for per-song configurations.
  • Rendering multiple files in parallel to either WAV or Au format.
  • Support for multiple bit depths and sample rates, and both integer and floating point WAV/AU files.
  • Optional effects that can be enabled/disabled at runtime: soft clipping, parametric EQ with an arbitrary number of bands, stereo enhancer, reverb (MVerb or Zita, selectable).
  • Customizable VU meter
  • Keyboard control support

See an example here: https://www.youtube.com/watch?v=01jfImYMU6o

It's built on top of a library I also started called YunoSynth, which is basically an OOP rewrite and cleanup of the sound/emulator parts of VGMPlay in the Crystal programming language. These were all hand-ported by me, so there may have been some oversights, but things seem to be working correctly based on my own tests over the last year. Benben itself is also written in Crystal, so if you want to compile it from source, you'll need that. Anyway, if YunoSynth has the chip implemented, Benben supports it.

So yeah, enjoy ^_^ As I said, I started this mainly just for fun, and to have a player more like what I wanted, but it seems like others may also find it useful or fun. I plan to get full or almost-full compatibility going with the remaining few chips this year.

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