Yes it can be harmful.. but IMO chaotic censer is fun and I hope more trinkets can 'fire something' rather than boring passive effect that doesn't feel good like vial of blood. Chaotic censer is like a fun aura spell ability even if it sucks and I hope it's not removed
Mandragora
Oh definitely, game sizes are getting extreme and I prefer smaller indie games now ๐ฅฒ
Yes sir it's definitely popular and I also used it when I was learning. But now I learned that the healing seed or mageroyal is most optimal... 16 energy vs 2 energy >.> There's also hero skills, and lullaby, and I learned meat pie can solve both hunger and the damage. Maybe it's only popular as it seemed like the only solution at first eheheh.. but I think I never use feather fall anymore ๐ that price is huge
I hope telekinetic grab becomes cheaper at least ๐ I've learned new tricks and I can see some alchemy recipes are not worth crafting, like it seems there's many ways to drop down safely to the blue key room without feather fall elixir's crazy cost
Ohhh this change is good. But this makes telekinetic grab even worse than before I think ๐ before you only need to grab one thrown weapon, but now there's multiple... any plans for making telekinetc grab cheaper? This spell could really use improvements
I mean if the new quest takes away your stuff temporarily for a chance of getting imp rewards, it will be like there's a slay the spire event where you'll temporarily lose your cards and items, and I feel this doesn't feel right in a roguelike as it nullifies my previous decisions and progression? The imp idea feels unenjoyable and also a risky gamble on a high floor 17, I wish skipping the imp quest will not make his shop disappear on floor 20 ๐ though perhaps the vault can be fun if it's something like ExperiencedPD, adding wacky items and becoming overpowered farming upgrades in the vault
Thank you for the updates ๐ I am very eager to see the planned demon halls quest, maybe the update can also have yog dzewa buff as he is very weak compared to the scorpions and eyeballs of previous floors?
But hmm I don't look forward for the planned changes on city imp quest though, I think 'progression' makes roguelikes fun, and the planned imp quest goes against this by forcing a new roguelike game within a roguelike game. It depreciates my build if I cannot use it, and it doesn't work with challenges too? If I can't use my inventory and build, I want to just skip his new quest, but then I cannot access his shop on floor 20. I wish imp quest can have better, more epic ideas like caves quest ๐
I want yog dzewa buff, wasn't there that new terrifying sprite that never got released? If only the boss fight is as terrifying as that sprite ๐ฅฒ halls quest boss will be cool as well to test endgame characters
Mass effect too. Kinda scary with all the collectors, man eating bugs ๐ฅฒ
this is the worst, next they're gonna put ads on cars
I see the challenge descriptions after getting the amulet, but it's demotivating to try and I quit after... IMO they're not the fun kind of difficult and poorly made, with some exceptions like badder bosses
Oh, dimensional sundial is not mentioned here but I hate that too, feels like another boring passive effect and tbh I'd rather have the chaotic censer over it aha ๐คญ I hope those trinkets have more favorable fun effects