Malix

joined 2 years ago
[–] Malix@sopuli.xyz 20 points 2 months ago (2 children)

corn and petting? the future sounds great!

thanks for the explanation.

[–] Malix@sopuli.xyz 12 points 2 months ago (4 children)

so.. corn? Is this a thing or just something edible the cartoonist randomly chose?

But I do like corn though.

[–] Malix@sopuli.xyz 3 points 3 months ago (1 children)

Didn't this game have required rt? Does it turn off for steamdeck? Can't really see other ways to make it happen

[–] Malix@sopuli.xyz 2 points 3 months ago

+1 for keepetclassy. Good stuff there.

Originally found the channel via "Lets drown out" -series Gabe and Yahtzee (Zero punctuation, Second Wind, etc) did aaaaaages ago.

[–] Malix@sopuli.xyz 5 points 3 months ago (2 children)

isn't this basically the exact same as the banana clicker, but just with a stone and lower effort?

[–] Malix@sopuli.xyz 5 points 3 months ago

I've heard the game's name, but otherwise not familiar with it at all. The stutter could be some kind of dynamic shader compilation too, who knows.

[–] Malix@sopuli.xyz 29 points 3 months ago (2 children)

depends entirely on the game, how it loads stuff and how big the stuff is.

100 GB openworld game? HDD probably is going to struggle with the asset loading, probably leading to stuttery gameplay or very noticeable pop-in

<10GB game with closed arenas/levels? Probably loads everything at the start of the level, might take slightly longer on HDD, but probably doesn't make any difference after that.

[–] Malix@sopuli.xyz 3 points 3 months ago

mean while in dummyland: I just now realized I've been not using veil piercer. 🤦

was kinda wondering that I surely had this around 90-something last time... sigh :D

[–] Malix@sopuli.xyz 3 points 3 months ago* (last edited 3 months ago) (2 children)

clawing my way back to 100 after R5. Got some sweet fleet bonuses waiting for yet another reinforce-reset.

And, yea, USI is one of the better ones in the genre, I just keep coming back.

[–] Malix@sopuli.xyz 8 points 3 months ago* (last edited 3 months ago) (4 children)

it's been mostly "Unnamed Space Idle" (idle/autoplay game with some interactivity), recently opened a new gameplay part in it and, well, it's slow and idle waiting and few tactical decision making here and there. According to steam I've wasted like 1200 hours on it... which is kinda wild.

I also played and 100%'d "Exit 8", it's one of those anomaly spotting games. Not difficult at all, nor does it really have a failstate either. You just go on in a looping liminal subway hallway and turn back if there's something out of ordinary. Dunno really if it's something I'd recommend it or not, it's about an hour (give or take) worth of gameplay if you're into those kind of games.

[–] Malix@sopuli.xyz 4 points 3 months ago (1 children)

well, they're up for now. The games aren't too expensive either, so get on it if you're at all interested. :)

The gog version might come prepackaged with an older version of scummvm (basically an app to run older adventure games), you might want to get the latest version from https://scummvm.org/ and add the game manually into it, there's been some advancement with graphics scaling etc.

But, yea, I'd say the LSL7 is the best of the older games, doesn't have any player deaths / gameover -nonsense, but there's a casino section (staple of the series, kinda) where you have to win in gambling to proceed - but you can savescumm through it if you can't be bothered to play it for realsies (essentially just save every time you win, check what opponent has and then reload & play accordingly. slam dunk).

Other than the forced "gambling minigame" the puzzles aren't "moon logic" per se, but do involve some creative/jokes thinkywork.

Along with the regular point&click verb-menu, there's a free text-input for some dialogue/item manipulation/etc. IIRC there's like 2-3 things you need to do with it to beat the game (they're fairly obvious), otherwise it's for eastereggs.

[–] Malix@sopuli.xyz 7 points 3 months ago* (last edited 3 months ago) (3 children)

Huh, end of an era for Larry -games? Some of the games are pretty good and goofy adventure games.

Haven't really played the text-parser ones, they were a bit before my gaming era, and I really don't enjoy the brutal difficulty of older adventure games - they went out of their way to kill or softlock the player character if you didn't know exactly what to do.

I do like Larry 6 and 7 quite a bit, they're later games of the Sierra -catalogue and have evolved past the "hehe, lets kill the player on every possible situation because fuck you".

While conservation of games is important, it's not like the games are going to vanish even if they're not actively sold (on steam) anymore. Archive.org and abandonware sites have carried them for ages anyway.

edit: oh, apparently the rights to Leisure Suit Larry are owned by Codemasters - and they're owned by EA now, afaik. Might have something to do with the delisting.

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