Malix

joined 2 years ago
[–] Malix@sopuli.xyz 25 points 1 day ago

OP had 90% chance to include that game in the meme.

[–] Malix@sopuli.xyz 2 points 1 day ago (1 children)

Thank you for the info. But, nah, playing with random peeps not really my thing, me and my gaming circle basically just want friends-only.

So... if I'm parsing this right, the latest version doesn't do multiplayer, but earlier ones do? Or is this "B42" some beta-branch you need to manually select in steam->game properties?

[–] Malix@sopuli.xyz 4 points 1 day ago

Sounds cool. Thank you!

Gotta rummage through the available mods, but def considering picking this one up now.

[–] Malix@sopuli.xyz 3 points 1 day ago (3 children)

if you don't mind me asking for bit more details: how is death on single/multiplayer? Is it roguelitey-death-and-that's-it or is there respawning?

[–] Malix@sopuli.xyz 9 points 1 day ago (9 children)

Oh, the Project Zomboid has coop? Didn't know that. Is it friends-only or on some common server or what? Are the survival aspects (difficulty) adjustable?

[–] Malix@sopuli.xyz 1 points 3 days ago

Just from PC-perspective:

Just too bad AW2 is locked in Epic Store, but that's not related to the quality of the game.

Arkham Knight had quite a disasterous launch with the performance issues tho, but can't recall any gameplay bugs - even though I do have my gripes with that game. The performance issues are (now) fairly non-issue as gpu/cpu/storage performance has risen noticeably since launch.

Arkham Origins I couldn't even play 15 minutes without it crashing, no idea what's happening there.

[–] Malix@sopuli.xyz 9 points 3 days ago (4 children)

Seems to be pretty common thing according to the comments in the video. "Funny" thing, indeed.

Though kinda weird if YT intentionally wanted to limit this video's visibility by dropping it from subscription feed, but then offer it eagerly on the frontpage... what's the logic on that.

[–] Malix@sopuli.xyz 12 points 3 days ago (6 children)

Funny thing: I'm subscribed to that channel, and yet: the video just will not appear on subscription feed. It did pop up on frontpage, though.

[–] Malix@sopuli.xyz 2 points 5 days ago (1 children)

the graphics in the fan project are noticeably higher resolution, but the style is pretty much spot on otherwise.

[–] Malix@sopuli.xyz 2 points 5 days ago* (last edited 4 days ago)

ooooh, nice! Big fan of the original, it was one of the first pc games I ever had. Such a good game.

Gotta check this one out.

edit: is it the full game or just some of it?

edit: it's the "intro" up to the point where you make the path-choice wits/team/fists and Knossos -labyrinth.

All in all, it seems fairly well made. The music loudness probably could do some tweaking, it's fine at some parts and drowning the dialogue in others, the range is too wide, imo.

There are some cutscenes which didn't exist in the original, but otherwise it's nearly 1:1 recreation.

[–] Malix@sopuli.xyz 4 points 6 days ago* (last edited 6 days ago)

can you even kill something that's already dead?

But tbh, only played some of the beginning (edit: and remember even less). Should actually play it through.

[–] Malix@sopuli.xyz 2 points 6 days ago

as long as whomever you're playing with you agrees with the rules you want to use it with. I sure would.

Obviously not tournament legal, but who cares.

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 11 months ago* (last edited 11 months ago) by Malix@sopuli.xyz to c/blender@lemmy.world
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

 

...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

55
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 2 years ago* (last edited 2 years ago) by Malix@sopuli.xyz to c/grimdank@lemmy.world
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

 

So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.

I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".

Give it to me straight, are these just brutally tight timewise or do I just plain suck?

I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

 

I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?

What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

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