Nederland: The low land
Maestro
All the good parts of Ubuntu have long since been integrated upstream. And Debian's release cycle has increased a lot so you're not stuck with old versions anymore.
It's worse. As long as any parent or holding company is incorporated in the US, they are subject to secret FISA court orders. It doesn't matter where the data or keys are located. FISA can compel the company to hand it over.
I'm about to start the last act of Hardspace: Shipbreaker. It's a fun relaxing sim game. If you enjoy games like "Powerwash Simulator" you'll enjoy it. The setting is great, I hope it will expand into other games as well.
Dredge is awesome!
I loved that game and I love the setting and art, but it's soooo much reading. And I love reading, I really do! But it began to wear me down near the end.
That's because the remaster wasn't done by Bethesda but by Virtuosos, a different studio.
But arcades!' Are renting someone else's hardware. Different thing. This did abuse not exist fifteen years ago.
Yes it did, and even longer. Quite a few arcade games were made with intentional difficulty spikes to suck up as many quarters as possible, not to be a fair game.
Now you have a prisoner's dilemma. A lot of studio's need to take their thumbs off the scale at the same time, or you're just sending your customers to someone else.
But you can be coerced to give up that number. People can buy your vote and you can give them your number as proof. That's a huuuuge problem. You should not be able to prove (to someone else) how you voted. Ever.
What you need is some kind of systeem that allows you to verify your vote, but which is useless to someone else. It's probably possible. But your idea isn't it.
That is a bad idea because now someone else can also check how you've voted. I.e. you can be coerced or threatened to vote a certain way. The current system is anonymous. You can vote X but say you voted Y and nobody can prove different.
They are very different. X4 is more of a grand strategy game where you need to build up your empire. I really like how all the resource production and manufacturing works. You can't just buy ships. They need to be built. From parts. That need to be manufactured and supplied. If you want to beat an enemy empire then you can attack their supply lines and they can't produce new ships.
The game starts off much like Elite, just you flying around in your ship. But by the end you usually just sit in a chair pouring over the map and issuing commands while your hired npcs do the actal work.