Lojcs

joined 2 years ago
[–] Lojcs@lemm.ee 2 points 2 months ago* (last edited 2 months ago)

The latency numbers of displays ie the 8-9 or 40ms include any framebuffer the display might or might not have. If it is less than the frame time it is safe to assume it's not buffering whole frames before displaying them.

Your GPU has a frame buffer that’s essentially never less than one frame, and often more.

And sometimes less, like when vsync is disabled.

That's not to say the game is rendered in from top left to bottom right as it is displayed, but since the render time has to fit within the frame time one can be certain that its render started one frame time before the render finished, and it is displayed on the next vsync (if vsync is enabled). That's 22 ms for 45 fps, another 16 ms for worst case vsync miss and 10 ms for the display latency makes it 48 ms. Majora' mask at 20 fps would have 50ms render + 8ms display = 58 ms of latency, assuming it too doesn't miss vsync

[–] Lojcs@lemm.ee 3 points 2 months ago (2 children)

Standards were settled on based on power frequencies, but CRTs were equally capable of 75, 80, 85, 120Hz, etc.

That's why I specified 60hz :)

I see that you meant TVs specifically but I think it is misleading to call processing delays 'inherent' especially since the LG TV you mentioned (which I assume runs at 60hz) is close to the minimum possible latency of 8.3ms.

[–] Lojcs@lemm.ee 4 points 2 months ago* (last edited 2 months ago) (5 children)

First time hearing that about OLEDs, can you elaborate? Is it that the lack of inherent motion blur makes it look choppy? As far as I can tell that's a selling point that even some non-oled displays emulate with backlight strobing, not something displays try to get rid of.

Also the inherent LCD latency thing is a myth, modern gaming monitors have little to no added latency even at 60hz, and at high refresh rates they are faster than 60hz crts

Edit: to be clear, this is the screen's refresh rate, the game doesn't need to run at hfr to benefit.

[–] Lojcs@lemm.ee 12 points 2 months ago (1 children)

Gooner bait trailer makes me hope this thing flops.

The CUBE, a new multiplayer RPG shooter

... and I'm completely disinterested.

[–] Lojcs@lemm.ee 7 points 2 months ago (3 children)

Specced almost exclusovely into magic and attunement in my (first) DS2 playthrough. Then found a battle axe and thought 'no way'. Upgraded it with fire damage and it was immediately more powerful than all the spells

[–] Lojcs@lemm.ee 1 points 2 months ago

I've been playing it the last week

[–] Lojcs@lemm.ee 0 points 2 months ago* (last edited 2 months ago) (4 children)

Surely digital foundry will find improvements but to me this doesn't look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing

[–] Lojcs@lemm.ee 0 points 2 months ago

Click the addons button in that page. It's one of the top results

[–] Lojcs@lemm.ee 1 points 2 months ago (2 children)

There's an addon for that

[–] Lojcs@lemm.ee 4 points 2 months ago* (last edited 2 months ago)

I don't think so. Most of the generated heat is dissipated instantly. The processor warms up until either it's running at the necessary load or reached its max temp. The temps could increase slightly over time due to the air / liquid temperature (and non heat generating parts of the computer) heating up but that won't dissipate in a minute

[–] Lojcs@lemm.ee -4 points 2 months ago* (last edited 2 months ago)

Oh no mixed use zoning what shall they ever do

Edit: did yall not read the article? Or is the kneejerk so strong that you can't override it? They're converting the zoning to mixed residential, office, retail, and small-scale service. Nobody's losing their homes. The 'lose right to use property' in the title is from the legal boilerplate and conveniently cuts off 'for its current use', which would apply to industrial plants and such if the area was zoned so.

I used to think people with enough awareness to come over to lemmy from reddit would be the less guillable ones. It's disappointing to see people rage at clickbait just the same

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196 (lemm.ee)
 
 

I hope more follows

 

I have an urge to buy some of them on steam before they get delisted but don't want to give any money to wb in the process. The way that apparently devs could just leave or sell/give away the game on other platforms made me think maybe wb doesn't get a cut of every sale. Does anyone know that for certain?

 

Been waiting for this to go on a discount for a while. Amazing 2d action adventure game

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submitted 1 year ago* (last edited 1 year ago) by Lojcs@lemm.ee to c/piracy@lemmy.dbzer0.com
 

Since KDE plasma 6 with hdr support came out recently, I decided to check how some of the hdr tagged movies I'd watched previously look with that. I was surprised to see that they are rather dark, even in scenes under direct sunlight. I 'tested' the brightness by opening the movie in hdr and sdr at the same time and manually changing the sdr brightness to compare.

Most scenes, including those outside and in sunlight seem equivalent to 200 nits in sdr. Only highlights (like sky if the sky isn't a large part of the shot, or glimpses of outside in indoor scenes) seem to reach 700-800 nits. I thought there was some kind of a baked in abl in the files, but then I found a scene (starkiller base firing in swtfa) that got ~~more bright than the sdr brightness slider goes~~ (while covering half the screen too), so that's not it (Edit: I think this is an hdr to sdr mapping caused error. In some frames the laser becomes gray thus much darker in sdr versus hdr. In other frames 800-1000 nits seem right. Still the brightest scene I could find.). There seems to be a conscious decision to keep most scenes the same brightness

Are movies supposed to be like that? I'd think the cameras would capture the brightness accurately and that would be what you see with minimal modifications to it. What's the point of hdr if there isn't a brightness difference between a sunny scene and a cloudy scene? I mean, the highlights have a lot more detail instead of crush and that's good.. I'm pretty sure those that I've seen in the theather were not this dark in most scenes tho.

I've tried a few web-dls and blurays. They all seem to have this issue.

Increasing contrast from the player seems to work and I guess I'll just find a good default for that and forget about it eventually, unless you have a suggestion. Expected more from the fabled hdr tho

Sorry if this doesn't fit here

Edit: Bit the bullet and booted windows to analyse the files. They are indeed dim for my taste (due to having low max brightness and/or baked in abl), with high brightnesses only being used in highlights and the rest are 400-200 nits. Took some screenshots (they're badly blooming since they're sdr screenshots of hdr). The cursor is positioned on the sky in most and in a bright area in the rest:


I took another right before this shot while they're still in the ship but forgot to save it. The tiny bit of visible sky was 600 nits in that shot, so I think this file does have baked in abl.

Star wars turned out to be pretty good with a 1000 nit target in general, but the desert is still dim for some reason (below 50 nits in this scene!)

Also tried spiderverse on suggestion. It wasn't that bright but I think that's fine for animation.

 

I know it can be changed back from settings but honestly this just shouldn't happen at all.

I thought 0.62 was supposed to fix the settings scrambling

 
 

I recently had to use windows for stuff and after a year of using Linux, it made me realise how janky windows is in comparison. Even on a top spec pc unminimized (or resized) windows flash white before their contents appear. Super-d to minimize/maximize doesn't bring all windows back up or in the same order. And these are greatly amplified when the computer isn't that powerful, so much so that you can see individual regions of some programs render one by one. In addition, moving the kde connect window sometimes made the screen stutter and flicker (???) and at some point my mouse stopped working (touchpad was fine), I tried reinstalling drivers and stuff but ultimately I had to reboot for it to work again.

Brings back memories of my laptop loudly booting up in the middle of the night for no apparent cause or reason and mouse cursor going invisible upon random boots that made me save a file in the middle of the desktop about how to fix it.

It's incredible how Linux is both free and a more stable experience, even as a nvidia+wayland user.

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submitted 2 years ago* (last edited 2 years ago) by Lojcs@lemm.ee to c/steam@lemmy.ml
 

Trying to play shadow warrior with a dualsense. It's interpreting the gyro input as the secondary attack trigger (no matter which trigger that is) and in turn the trigger does nothing. In steam input settings the gyro is set to 'none' but that doesn't prevent this behavior. Any way to hide the gyro from the game completely?

Edit: linux

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submitted 2 years ago* (last edited 2 years ago) by Lojcs@lemm.ee to c/android@lemmy.ml
 

They seem too small and consistent in size to just be bundles of system apps that got security fixes the past month. Are they like differential patches or something? How are they applied? And what happens while the 'finishing system update' notification is shown? (as far as I can tell the phone remains unlocked while updating, so why do they need it to be booted to finish the update? Is it just to turn on the phone faster?)

Web search returns 'what is an update' articles so I'm asking here.

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submitted 2 years ago* (last edited 2 years ago) by Lojcs@lemm.ee to c/privacy@lemmy.ml
 

Just saw this update. I'll quote from the previous article for a complete picture.

After years of legislative process, the near-final text of the eIDAS regulation has been agreed by trialogue negotiators1 representing EU’s key bodies and will be presented to the public and parliament for a rubber stamp before the end of the year. New legislative articles, introduced in recent closed-door meetings and not yet public, envision that all web browsers distributed in Europe will be required to trust the certificate authorities and cryptographic keys selected by EU governments.

This means governments could impersonate websites, effectively breaking https. Over 500 researchers and experts had signed a letter against the problematic article 45. In the update they got a response:

In a media Q&A given by the European Commission on Thursday (9th November), the Commission characterized the risks raised in the open letter from cyber security experts and civil society as a ‘misunderstanding’. The Commission went on to state that the open letter had been discussed with their experts, who concluded ‘there is no risk of government spying, nor breaching the confidentiality of internet connections’.

So they asked 'experts' who said breaking https doesn't lead to government spying.

We call on the European Commission, Council and Parliament to:

  • Publish the final legal text of the eIDAS regulation as soon as possible.

  • Ensure that civil society and cyber security experts have adequate time to scrutinize this regulation ahead of any legislative action.

  • Be transparent about the advice the Commission has received regarding this regulation and who was consulted.

I'm so done with this. The fact that they can just:

  1. Introduce an article that breaks https into a regulation a short time before it's voted on

  2. Don't disclose the text of the articles for independent experts to look at

  3. Blatantly deny what it does after it gets discovered

Without any repercussions is depressing. They'll just keep trying this until it sneaks past.

This text is subject to approval in the final closed-door trialogue meeting in Brussels on November 8th, after which it will be published and presented for formal ratification in the European Parliament. This is expected to be in the first few months of 2024, but this vote is seen as a formality with the text of trialogue negotiations typically being adopted into law without alteration.

Last week, representatives of the European Parliament, Council and Commission announced they had signed off on the eIDAS Regulation and that a vote in Parliament’s ITRE committee will be held on November 28th. We understand that although no changes have been made to Article 45, there were last-minute changes to the accompanying Recital 32. However, the EU has still not published the agreed legal text. There are now less than 13 days until the vote and the cyber security community, civil society and the public are still unable to read the proposed regulation, let alone scrutinize its impacts.

Finally:

If you’re a European citizen, you can write to the member of the European Parliament responsible for the eIDAS file - Romana JERKOVIĆ - and register your concern.

Edit: formatting

 

First off I'm on wayland with Nvidia and I know that's a cardinal sin but I still wanted to see if anyone else is having the same problem. Simply, steam ui seems to crash or go unresponsive or something in the background while I'm playing games and then it relaunches itself and takes focus from the running game without pausing it. Also when playing with a controller sometimes the steam ui and overlay becomes unresponsive to controller input (and rarely mouse input too) so I need to use keyboard to navigate. Also today the game suddenly turned black and when I alt tabbed steam ui wasn't there so I launched it myself and then another one popped up on its own.

Is this a known issue? I found a resolved github issue saying steam crashes if you don't click on notifications, but for me it happens regardless of notifications. Should I create an new issue on github?

Edit for clarity and accuracy

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