LinyosT

joined 2 years ago
[–] LinyosT@sopuli.xyz 9 points 2 years ago

Making excuses as to why the game isn’t reviewing as highly as they think it should be. Not understanding that sone people just don’t like the game as much as they do.

[–] LinyosT@sopuli.xyz 1 points 2 years ago

Im already Daveing my self.

[–] LinyosT@sopuli.xyz 2 points 2 years ago

From the very beginning we yearned to be ballin’

[–] LinyosT@sopuli.xyz 23 points 2 years ago* (last edited 2 years ago)

You almost have to go out of your way to make a game incompatible with linux. Considering wine/proton and their various forks cover the vast majority of things at this point.

Even with ACs, the two most used ones completely support Linux. One is completely out of the box, maybe even as far as linux support being opt out. The other requires you to contact its developers to enable compatibility their end iirc.

[–] LinyosT@sopuli.xyz 1 points 2 years ago

Ironically the two biggest ACs in use, EAC and battleye are both linux compatible and have been for around 2-3 years at this point.

[–] LinyosT@sopuli.xyz 2 points 2 years ago

I believe commonly used engines like UE and Unity also have options to build a game for linux as well.

Even if you’re not using an engine that supports building for linux, nor want to maintain a separate linux codebase. You can just build for windows while targeting proton compatibility.

[–] LinyosT@sopuli.xyz 1 points 2 years ago

Is using Linux really one of those choices though?

[–] LinyosT@sopuli.xyz 1 points 2 years ago* (last edited 2 years ago) (1 children)

But we need to cook meat

Sashimi exists.

And that’s probably not the only example.

[–] LinyosT@sopuli.xyz 37 points 2 years ago (2 children)

And stop using chromium browsers too!

No point in ditching chrome just to use chrome with a different coat of paint.

[–] LinyosT@sopuli.xyz 2 points 2 years ago

Phone locked :(

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