Linkyu

joined 2 years ago
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[–] Linkyu@lemmy.blahaj.zone 1 points 10 months ago (1 children)

...that's a lot of twins

[–] Linkyu@lemmy.blahaj.zone 6 points 10 months ago

Rock and Stone, comrade! Here's to many more!

[–] Linkyu@lemmy.blahaj.zone 20 points 10 months ago

That's a nope for me. Even with the recent changes, what they offer is less attractive than the competition, especially since their previous move gutted their one true edge, the asset store.

[–] Linkyu@lemmy.blahaj.zone 3 points 10 months ago

lots of balancing to be taken into account here, but that is a fun idea

the cave generation would obviously need to be adapted, and the lasers might be too much if they can target dwarves

the design could be very interesting though. It could be floating in the same way that core stones do, tying this into the upcoming themes of rogue core, but I feel like it would just be a mix of the current core spawn event and the mobile rockpox event.

what if the reason it's moving is because it grew out of the back of a large creature, say for example, an ebonite bulk detonator? now the first objective of immobilising it becomes more active. Maybe the legs have to be mined with power hits?

either, way, this is a fun idea to play with

[–] Linkyu@lemmy.blahaj.zone 49 points 10 months ago

Skill issue, Elissa. Instead of old,I just feel jealous.

[–] Linkyu@lemmy.blahaj.zone 5 points 10 months ago

Honestly if I'd see that I would just turn around. They can have this cavern. I'm not spending the next 3 hours on a single mission.

Now if the pay was adjusted, though....

[–] Linkyu@lemmy.blahaj.zone 4 points 10 months ago (1 children)

I break it down by roles.What do I want this weapon to be for? Crowd control? Single target annihilation? Support? And then I go from there and tweak as I try it.

For example, I like to use the flamethrower when I'm playing with friends and we have to deal with big waves of fodder. To make it really good at that, I go for Sticky Flames so I can make barriers; I also maximize ammo capacity because I know I'm gonna be shooting this a lot, often preemptively, and high damage will be wasted on grunts anyway.

(granted, I would imagine that this is probably a common build for this weapon, but the logic still stands)

also, don't be afraid to try the more quirky overclocks and try to make them work! IMO this helps with the creativity part

[–] Linkyu@lemmy.blahaj.zone 6 points 10 months ago

laughing in scout

[–] Linkyu@lemmy.blahaj.zone 7 points 10 months ago

a fraction of our powder

[–] Linkyu@lemmy.blahaj.zone 2 points 11 months ago

Sweet, thanks!

[–] Linkyu@lemmy.blahaj.zone 3 points 11 months ago (3 children)

That's a neat reticle. What weapon skin is this?

[–] Linkyu@lemmy.blahaj.zone 1 points 11 months ago

Thank you! And I can see it, yeah!

I'm actually in the process of making the actual art assets this week so it won't look quite the same, but the general style should be similar, or at least it should be between classic pixel art and this.

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