Who are you arguing against? What's this rant supposed to teach me? You don't like copyright? Fine, tell me with one sentence - not a wall of text.
Lifter
Get sponsorblock, it automatically skips the fillers - if someone has annotated the video.
Not this again... LLM is a subset of ML which is a subset of AI.
AI is very very broad and all of ML fits into it.
I disagree with all three paragraphs.
Except AAA studios also generate their open worlds and then sloppily (albeit manually) fill it with some content. Some studios do better than others here but you can clearly tell when most side quests are just all the same format.
We'd still like the option to opt out of that mess, though. I'm not sold on the quality nor the ethics yet.
...on my machine.
CheomeOS: Let Google silently start tracking your kids until they are old enough to sell all of that accumulated data.
Yes, they only attract a certain kind of users (i.e. easily tricked by "bonus points" systems). It's an opt in rather than a random selection. Even if they claim to use common strategies to spread out the responses statistically, there is no way it is accurate.
YouGov bad: https://undark.org/2024/06/26/trolls-polls-survey-science/
YouGov good: https://blogs.lse.ac.uk/politicsandpolicy/poll-of-polls-mrp/
I see YouGov: I downvote
And then it leaves
Firstly, if they don't believe in copyright, they shouldn't be advocating for copyright, i.e. don't base your whole business model hypocrisy. "Copyright for ther but not for me".
The second paragraph has a vaguely defined "resources". I assume you mean that people learning art looks at existing art as a way to get better and produce new art. I don't think this should be in the same category as copying art from "commons". I do believe generative AI to be copying rather than learning, unlike humans.
The third paragraph tries to put a class barrier on good morals. Let's assume that is true. I'd argue that anyone that has the time and money to start their own venture into game development also is quite "comfortable" and should therefore be measured by the same stick.
As to that assumption: Most open source is created by people in their spare time. They mostly have full time jobs to do as well, the collaboration is done for fun or as a calling to do good for the world.