LeGaosaure

joined 2 years ago
MODERATOR OF
 

Announcement on Steam.


Hello, this is Project Moon.

We have deployed the AOS, iOS Platform 1.83.1 Version update that fixes the issues mentioned in our previous notice.

Please close the game, update the game client, and you can play the game without issues introduced with Version 1.83.0.

[Notice: Version 1.83.1 Update]

  • Deployment ETA: After 2025.08.01 11:00 (KST)
  • Content: Fixed the issues introduced with Version .1.83.0

※ Known Issues

  • An issue where, in certain Encounters, the game would softlock
  • An issue where certain effects of the E.G.O Gift Omnivibro-octovecti-bell did not activate in Focused Encounters

Please note that a properly updated version of the game will show Version number "1.83.1" at the bottom right corner of the game window on its title screen.

If the Market Store does not display an option to update the game, please try again at a later time, as deployment times may vary depending on your device settings.

Once again, we sincerely apologize for the inconvenience.

 

Announcement on Steam.


Hello, this is Project Moon.

We have deployed the STEAM Platform 1.83.1 Version update that fixes the issues mentioned in our previous notice.

Please close the game, update the game client, and you can play the game without issues introduced with Version 1.83.0.

[Notice: Version 1.83.1 Update]

  • Deployment ETA: After 2025.07.31 21:00 (KST)
  • Content: Fixed the issues introduced with Version .1.83.0

※ Known Issues

  • An issue where, in certain Encounters, the game would softlock
  • An issue where certain effects of the E.G.O Gift Omnivibro-octovecti-bell did not activate in Focused Encounters

Please note that a properly updated version of the game will show Version number "1.83.1" at the bottom right corner of the game window.

However, as the mobile versions are still undergoing market reviews, we would like to suggest playing the game on the STEAM platform in the meantime until Version 1.83.1 is updated.

We will inform you again via an update once AOS & iOS versions are deployed.

Once again, we sincerely apologize for the inconvenience.

 

Announcement on Steam.


The deployment of the version 1.83.1 which we shared earlier would be around 19:00 has been delayed.

We informed you earlier that it would be deployed around 19:0 0, but there was an issue during the build preparation process, so it has become difficult to meet the earlier announced time.

We apologize for prematurely sharing the deployment time.

We will prepare the new client version without issue, and we'll inform you as soon as the precise deployment time is determined.

We sincerely apologize for the inconvenience.

 

Announcement on Steam.


Hello, this is Project Moon.

In this notice, we would like to inform you about the causes and our measures toward issues that have been identified, in addition to the softlocking issue in our previous notice. With it, we would also like to inform you regarding our new client update.

▶ An issue where the game softlocks in certain Encounters

[ Cause ]
This issue was a side effect of fixing the issue where the targeting mechanism for Skills with the [Indiscriminate] trait did not work properly, the fix for which was deployed with today's Scheduled Update.

The side effect was that, when an enemy target uses a [Indiscriminate] Skill in Focused Encounters, we observed an abnormal legnthening of the targeting time, which caused the game to softlock.

[ Solution ]
We have identified the exact logic that was causing the issue, and have tracked and corrected the cause of the error to properly address it.

[ Subsequent Measures ]
We will be adding a logic to preemptively detect other logics that are taking abnormally long to calculate.

▶ An issue where certain effects of the E.G.O Gift Omnivibro-octovecti-bell did not work properly
※ Relevant effect : extend the Tremor - Superposition on target at Turn End to the next turn

[ Cause ]
In Focused Encounters, the E.G.O Gift should have applied to each part of enemies, but it was applying Tremor - Superposition to the enemies themselves, which caused the relevant effects to not trigger.

[ Solution ]
We have adjusted the code so that the E.G.O Gift's effects apply to each part instead of the enemy itself in Focused Encounters.

[ Subsequent Measures ]
Going forward, we will be including an additional testing step to ensure that E.G.O Gift effects are applying to each Part in Focused Encounters, so that this issue won't occur again.

▶ New Client Deployment ETA

A new Client version(1.83.1) with fixes for the above issues will be deployed.

STEAM: The update will be deployed around 19:00 (KST).
iOS, Android: As Client updates need to go through the review process of each respective marketplaces, we will inform you again of the update schedule once the reviews are complete.

We sincerely apologize for the inconvenience.

[7/31 Scheduled Update Error Compensation]

  • Content : Lunacy x300
  • Recipients : All users whose game accounts were created before 10:00 Aug. 7th, 2025 (KST)
  • When : After July 31st, 2025 (Thu) 20:00 (KST)
  • Can be claimed once per account
 

Announcement on Steam.


Hello, this is Project Moon.

We have identified certain issues in Ver. 1.83.0, updated July 31st, and bug fixes that were missing from this week's Scheduled Update Notice.

Please continue reading for more information.

[Known Issues]
▶ An issue where playing through certain stages could cause the game to softlock
※ Relevant Encounters: My Form Empties, Trash Crabs

▶ Fixed an issue where a Choice Event(in Chapter 6.5-15 (Hard difficulty)) choice that needs a certain E.G.O Gift to access doesn't become accessible even when the player has the relevant E.G.O Gift

[Bug Fixes & Improvements]
▶ Fixed the incorrect description for the E.G.O Gift 'The Unchosen', where the text did not match our intentions

  • Before : Whenever an ally is killed, all allies gain 2 Attack Power Up next turn
  • After : When an ally is killed, all allies gain 2 Attack Power Up next turn (once per turn)

※ This issue was caused by failing to update the description to match the E.G.O Gift effect changes that were made in the pre-release phase of the Walpurgis Night event, which caused the outdated version of the description to be applied to the live version of the game.

Normally, our policy is to change the effects to match the texts. However, if we were to change the effects to match the text in this case, it could cause a balancing issue in which ally death could give up to 12 Attack Power Up to all allies, so we intend to change the text instead.

We sincerely apologize for the confusion caused by the incorrect text description.

We are currently investigating these known issues, and we will fix them as soon as the exact issue is identified.

We sincerely apologize for the inconvenience.

Outis, refusing to slack on the job to the point she disregards stagger ^^b

Yeeaaaah this is beginning to seem likely ='D

[–] LeGaosaure@lemmy.blahaj.zone 1 points 1 week ago (2 children)

I can't wait to hear Assistant speak, I hope the voice actor has training to need less oxygen lol

Also HOLY COW the animation level of these trailers is getting out of hand???? Project Moon is cooking with their learning curve for that skill O_O

 

Announcement on Steam.


Hello, this is Project Moon.

We would like to inform you ahead of the July 31st Scheduled Update about the improvement regarding announcers.

[ Deployment Date ]
July 31st Scheduled Update

[ List ]
▶ Addedd a function to automatically skip victory and defeat announcer voicelines.
※ A new in-game setting to toggle automatic skip for victory and defeat announcer voicelines will be added.

We sincerely apologize for the inconvenience caused by us sharing an incorrect announcement with our previous notice.

The said change was to be a part of the new announcer testing phase, but the exact discussions regarding the change began only after the Build for 'Walpurgis Night' update was submitted, which means that it could not be added to the update itself. Moreover, working on other materials took precedence, which delayed it even further.

Also, there was an internal communication issue while we were composing our previous update notice, which caused an incorrect deployment date to be shared, and to be incorrectly worded as if a change that hasn't been made yet was to be deployed.

Therefore, earlier, we decided to upload a correction notice before additional internal discussion regarding the exact deployment schedule for this change was completed, as we believed it would be best to share a correct information with our managers as soon as possible.

However, in that process, we failed to see the degree of inconvenience the lack of this change caused to our managers, and for that we sincerely apologize.

In future update notices, we will add a process to re-confirm every change that is listed, and hold internal meetings and verifications to ensure their veracity. Also, we will strive to be faster in addressing our managers' inconveniences going forward.

We sincerely apologize for the inconvenience.

Thank you.

Shaking your hand in "so many Rodya" ='D

[–] LeGaosaure@lemmy.blahaj.zone 2 points 2 weeks ago

Didn't touch my lunacy (I'm keeping that for the collab event in September) but I did have a stack of tickets so I got to 110 pulls. I got three Rodya and nothing else, which was a surprise given I usually pull a ton or two of announcers and I didn't even get a duplicate of one I already owned x')

It's OK though, I'll shard Don Quixote next Walpurgis ^^

[–] LeGaosaure@lemmy.blahaj.zone 1 points 2 weeks ago (1 children)
[–] LeGaosaure@lemmy.blahaj.zone 1 points 2 weeks ago

You're welcome, I'm glad if it can help someone ♥ Good luck with your pulls, you've got this!

[–] LeGaosaure@lemmy.blahaj.zone 9 points 3 weeks ago

The studio trying to get more money out of the game after firing every person whose creativity and skill made the game what it is leaves a very bad taste in my mouth. As far as I could see, this is the source of the vast majority of the negative comments.

It's like when people praise Disco Elysium and add "but don't buy it because the creators won't get any money from it". Same feeling of defensiveness about the original team.

[–] LeGaosaure@lemmy.blahaj.zone 4 points 3 weeks ago

(This also means that if the pattern of announcement dates holds, Walpurgisnacht will start on the 17th.)

[–] LeGaosaure@lemmy.blahaj.zone 2 points 1 month ago

I mean, it's not like we didn't already have a history of friendly fire with this damn Abno x')

(Maybe we should "accidentally" target Gubo. Just for science, so he can see all the sides of this E.G.O! Totally for the progress of this technology and not at all because it'd be funny and a bit cathartic! ='D)

[–] LeGaosaure@lemmy.blahaj.zone 2 points 1 month ago

I. I'm. I have no word. I think my brain fried. x'D

[–] LeGaosaure@lemmy.blahaj.zone 4 points 1 month ago (2 children)

Please tell me this screenshot is taken out of context and not actually referring to Disco Elysium x'D

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