KuraiWolfGaming

joined 2 years ago
[–] KuraiWolfGaming@pawb.social 2 points 1 year ago

Those alternatives are old tech that has way more limitations than a neural implant.

Just because there is old tech that SORT OF does this, doesn't mean it can't be improved. That's the same attitude behind "not needing more than 4mb of RAM" back in the day. You can't stop progress all because YOU are fine with the current state of the tech.

[–] KuraiWolfGaming@pawb.social -2 points 1 year ago (1 children)

Based on your reaction, I'd hate to hear your opinion on AI. Let me guess, its corpo data theft and only data theft?

What about the multitude of FOSS projects that even you could use if you wanted?

[–] KuraiWolfGaming@pawb.social 7 points 1 year ago

Jerboa

Its simple and lightweight. Can optionally get it on the app store if you want.

[–] KuraiWolfGaming@pawb.social 2 points 1 year ago

Natural Harvest

or something like that I think

[–] KuraiWolfGaming@pawb.social 3 points 1 year ago

Certainly looks better than the average indie game. And before you come at me for saying that.

Indie is often touted as "better than AAA". But in order for that to be the case, they need to at least offer something similar first. But most indie games are so far removed from even the average AAA game, that its basically apples and oranges.

AA, or mid-tier, is really where its at. Some of the best games in recent years have all been from the AA space. Even ones that launched rough like Elden Ring and Cyberpunk.

They are still leagues above the average indie game that most people here and "the site that shall not be named" tend to list off as their favourites.

So yes, Elden Ring indeed does have great graphics. Not the most cutting edge, but at least it looks like it belongs in the same generation as its competitors.

[–] KuraiWolfGaming@pawb.social 7 points 1 year ago

Funny thing is, most multiplayer blokes play at low settings anyways to maximize performance for some form of advantage.

[–] KuraiWolfGaming@pawb.social 6 points 1 year ago

God damn, you're right.

[–] KuraiWolfGaming@pawb.social 6 points 1 year ago

For starters, it would need to have level streaming and a landscape system. The visual scripting system could use some work as well. It also needs a better GI solution. The stuff that currently exists is still a ways off from being production ready. Something like SVOGI so we can get some decent, voxel-based global illumination. I think that's what they are trying for. But it still falls a bit short.

[–] KuraiWolfGaming@pawb.social 3 points 1 year ago

I mean, they do. But the case for Starfield specifically is how absolutely shite it is by comparison to even previous Bethesda games.

Much rather play Fallout 3, 4 and any Elder Scrolls game than Starfield.

[–] KuraiWolfGaming@pawb.social 14 points 1 year ago (2 children)

Only issue I have is its not quite close enough feature wise to replacing Unreal Engine for me.

Still impressed with how far Godot has come though. And currently using it for making non-game applications. Its actually quite good at that.

[–] KuraiWolfGaming@pawb.social 3 points 1 year ago

Awesome

Hoping I'll find a good fps in this. Been looking for one for a while now. Most of them are basically fancy doom wads and quake clones. Might be able to find something of a more modern style.

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