Kichae

joined 2 years ago
[–] Kichae@lemmy.ca 17 points 1 month ago

Because there is zero trust that this won't be a one-sided liberalization, in favour of the fascists.

[–] Kichae@lemmy.ca 3 points 1 month ago (1 children)

Yes, yes, clearly we haven't given the rich enough power. If only we gave them more, then they'd solve all our problems! Let's abdicate our responsibility to each other even harder!

That'll surely fix things this time!

[–] Kichae@lemmy.ca 43 points 1 month ago (1 children)

"They hated who I hated! I didn't think they'd hate me, too!"

[–] Kichae@lemmy.ca 13 points 1 month ago (2 children)

Not to be confused with Kitt bashing.

[–] Kichae@lemmy.ca 39 points 1 month ago (3 children)

Would you be surprised to learn that business is actually a network of cargo cults, where the thing they're trying to superficially mimic is other businesses that don't know why they're doing what they're doing?

I work for an online edtech company that saw massive organic growth during lockdowns, and has been chasing that dragon since lockdowns were lifted. They spent millions expanding their workforce at the time, while they severely pared down their school outreach team. They made multiple moves that only made sense if you assume lockdowns would last forever.

I raised this with management a couple of times, and their only response was "everyone else was doing it, too".

[–] Kichae@lemmy.ca 5 points 2 months ago (2 children)

Honestly, I think it's one of the most undercutting, least thought out features in piefed, that focuses entirely on the immediaye convenience of the end user over the health of the discussion groups and servers that make up the network.

It's the eating a tub of icing for supper of social media features.

[–] Kichae@lemmy.ca 9 points 2 months ago (3 children)

Hey, do I work for you?

[–] Kichae@lemmy.ca 40 points 2 months ago (1 children)

They're not self-aware enough to understand they are shitty fathers. Narcissists can't admit to fault or failing without taking mentall damage.

[–] Kichae@lemmy.ca 5 points 2 months ago (1 children)

So, there's this issue that there is a significant fraction of indigenous people who aren't interested in being called Canadian, in no small part because every interaction indigenous groups have had with white Canadian institutions have been done on the white Canadians' terms.

White Canadians lobbying them to get on board the Canadian Unity train is... just more of that.

White Canadian political leaders stepping all over indigenous land and consultation rights is just more of that.

Nothing about the current discourse around national unity and inclusion is signalling that white Canada is looking for any kind of real partnership with indigenous people. It all just screams of an opportunistic shot at forcing indigenous people to get on board and shut up.

[–] Kichae@lemmy.ca 19 points 2 months ago (1 children)

"We're the front page of the Internet!"

"No, not like that..."

[–] Kichae@lemmy.ca 45 points 2 months ago (1 children)

Laziness has ALWAYS been derided as a character flaw.

This is a nonsequitor. Masturbation has also long been vilified. Doesn't make it not pleasurable. In fact, many things that are pleasurable are framed as character flaws by people who believe they will benefit from your self-denial.

[–] Kichae@lemmy.ca 0 points 2 months ago (1 children)

Voting like this is a bit of a dark pattern, though. Especially downvotes. They come from places where the platform owners want to download the responsibility of community management to the community itself. This has a nasty tendency to silence valid criticism while simultaniously supporting brigading behaviour.

At the very least, we should be having serious, design-focused discussions about eliminating or highly restricting downvotes.

 

Paizo Design Manager Michael Sayre just dropped some long-awaited errata on us, marking a return to the 2022 plan of regular errata updates.

The current release includes errata for Guns & Gear, Firebrands, Rage of Elements, and Howl of the Wild, and a promise of another errata drop in the fall/winter period.

 

Over on the 2e subreddit, u/EzekieruYT let everyone know that they'd stumbled across a pre-launch Kickstarter project called Pathfinder: Dragon's Demand. Speculation swirled for a bit before former Paizo Marketing Director Aaron Shanks chimed in to quietly announce the title, and confirm that it's being built on the 2e ruleset.

No details have been announced yet, and the studio behind it doesn't have a deep catalogue, so who knows what it'll actually look like in the end. People are getting hyped for PaizoCon, though.

 

u/corsica1990 has posted the results of their survey from last week, asking if we could identify creatures weakest saving throws from their art alone.

The slide deck (linked in the title, above) gives the creature description, the actual save values, and the number of responses for each save, as well as brief commentary reflecting how much more difficult the majority response would make the fight for cases where the we collectively got it wrong.

Their thread on Reddit is available here: https://www.reddit.com/r/Pathfinder2e/comments/1cpu5ug/i_made_a_saving_throw_quiz_last_week_here_are_the/

Their original post is over here: https://www.reddit.com/r/Pathfinder2e/comments/1cj1rjx/how_easy_is_it_to_guess_a_creatures_worst_saving/

 

u/Vorath on Reddit has a Hyrule bestiary on Scribe to go with u/Tragedi's player and GM documents.

I present to you, The Legend of Zelda Monster Core!

https://scribe.pf2.tools/v/bLq87XSo-the-legend-of-zelda-monster-core

And its supplementary bestiaries (all linked on the first page of The Legend of Zelda Monster Core)

Original Post (Reddit): https://www.reddit.com/r/ZeldaTabletop/comments/1cl6wf6/pf2e_the_legend_of_zelda_monster_core_and/

 

u/Tragedi, the creator behind the Legend of Zelda conversion for Pathfinder 2e Paths of Hyrule, has released v1.3 of their player and GM resources, and announced that v1.4 is currently in the works, building off of Howl of the Wild content.

Formerly known as Adventures in Hyrule, Paths of Hyrule is a massive total conversion homebrew supplement for PF2e that I've been working on for the past year or so. It currently features 19 feature-complete ancestries, a slew of new backgrounds, animal companions, specific familiars, spells, class feats, subclasses, deities, archetypes, and items. Needless to say this project is a massive undertaking that aims to provide you with all the tools you need to run fully Zelda-themed campaigns regardless of your preferred Zelda game or era.

Paths of Hyrule Player Core 1.3: Scribe, PDF

Paths of Hyrule GM Core 1.3: Scribe, PDF

Pathbuilder Pack: https://drive.google.com/file/d/1euSWHql7q1P548RQpL40pnAGp4uZJyG5/view?usp=sharing

Tragedi's Discord Server: https://discord.gg/ampVnNdZ

Original Post (Reddit): https://www.reddit.com/r/Pathfinder2e/comments/1cncuc6/paths_of_hyrule_v13_a_zelda_supplement_for_pf2e/

 

u/AvtrSpirit over on Reddit has released some interesting homebrew rules for defeat, Hero Points, and martial attrition using the Wounded condition. I thought they were worth spreading around some.

The comments on Hero Points in particular made me realize that many tables are much more stingy with HPs than I would have expected. Players love Hero Points. Are y'all not just handing them out like candy?

Heroic Defeat:

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cbjw8c/heroic_defeat_variant_v2_fewer_rules_all_feedback/

Anti-frustration mechanics + MCDM's victories and recoveries:

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cn50gc/heroic_variant_part_2_antifrustration_mechanics/

 

cross-posted from: https://lemmy.ca/post/20694686

u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.

How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

 

u/corsica1990 over on th'other site posted a survey a few days ago, trying to figure out how easily people could intuit creatures' worst saving throws (Fortitude, Reflex, or Will) based on just the creature's name and bestiary art.

How'd you do? Also, will you, too, forever have nightmares about jellyfish clam squids? Because I ain't ever unseeing that.

 

It's been a little over 24 hours since the Battlecry playtest dropped, and while opinions on Commander are overwhelmingly positive (seriously, I think people might be disappointed when it goes to print; the class is borderline OP, and this level of excitement's going to invite a closer look by the designers), peoples thoughts on Guardian are...

Well, let's just call them extremely polarized. Like, many people are reacting to the class like it shot their spouse or something, and I'm more than a little bit surprised.

Personally, I see a lot to like in the Guardian. Even some things to love. Like the Commander, it's a class built for managing and controlling a battle field. The Commander is all about empowering the PCs to do more in a round, while the Guardian is focused on restraining enemy options. They're both classes designed for facing larger groups of creatures, and leveraging pre-firearms infantry tactics and maneuvers.

Without actually playing it yet, I suspect the Guardian could use a little bit of a survivability buff, while also being concerned that Taunt doesn't provide enough of an incentive shift to pull a mob off of a squishy ally. But it seems very well suited for forming and maintaining a proper front line (as opposed to a martial morass).

It makes me wonder what else is coming with Battlecry. Coming off of the War of the Immortals, are we getting proper troop combat or something?

 

It truly be Christmas in April!

User u/Urumii has released their 2e conversion guide for We Be Goblins Free! This is just a conversion document, not a rewrite (due to copyright), but it should help anyone wanting to try out the third (fird?) installment of the We Be Goblins series.

They also have guides for the first two adventures in the series, linked below.

We Be Goblins Free

Direct Link: https://docs.google.com/spreadsheets/d/1jC6McjxxGxAmR1HCJN-pc2Jktlzp1T8LA25trhneGyM/edit#gid=0

Original Post: https://www.reddit.com/r/Pathfinder2e/comments/1cgp0mp/we_be_goblins_free_conversion_from_1e_to_2e/

We Be Goblins, Too!

Direct Link: https://www.reddit.com/r/Pathfinder2e/comments/13ologj/we_be_goblins_too_conversion_from_1e_to_2e/

We Be Goblins!

Direct Link: https://drive.google.com/file/d/1KJhO38q8F1gNxHjo2R7TrmEFjzWw3CeN/view

 

@ForesterDesigns@kind.social has a series of Pokemon inspired DnD magical items that they've been porting to Pathfinder 2e, and they're on the Fediverse! You can follow them from Mastodon, Akkoma, Pelroma, Friendica, Hubzilla, kbin, GotoSocial, Misskey/Foundkey/IceShrimp, other Misskey forks, etc. etc. Most Fediverse platforms that allows you to follow users, and not just groups.

 

Paizo has released two new martial classes for testing!

Commander

The commander is an Intelligence-based tactician with unparalleled authority over the battlefield! But they’re no slouch in the fight themself, being trained in martial weapons and all armors, so if you want to lead your fellow adventurers to victory, be sure to playtest the commander!

The Commander is a support martial class that buffs the party using Tactics to grant 2+INT party members extra reactions. They also buff nearby allies with a fear-opposing aura.

Guardian

The guardian is a Strength-based protector who excels in the use of armor, both for their own benefit and the aid of others. If you are the type of player who enjoys keeping others safe from harm, be sure to playtest the guardian!

The Guardian is a pure martial Tank, with some features that seem to be similar to Champions without the magical element. A defensive expert, focused on redirecting damage away from allies and towards themself, they have abilities that buff ally AC, and nerf enemy attack bonuses against allies while buffing those bonuses against themself, incentivizing enemies to attack them first.

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