All that balance does in a pen and paper game is provide predictability for the GM. "If I hit them with X, it will take Y to overcome it using A,B, and C". That only leads to homogenization if the GM doesn't do anything meaningful with that knowledge.
Way, way too many people view this shit as "demands from the designer" rather than "tools to use for your convenience," and I super don't get it. If you want some of the players to outshine others, you can predictably boost their power level if the game is balanced.
But I guess just flexing on friends is what many people really want out of the game.
Yes, there is. We pay specialists fuck-you money, and enable a rigid social hierarchy within a profession that exists to help others.
It's already questionable that GPs are underpaid. Overworked, sure, but they already make signidicantly more than the median income, and well above a living wage, in a society where many work twice as long and just as hard for peanuts.
As a society, we don't need to be enabling the structural narcisim of medical specialists with kingly wages. It's a social sickness.
If specialists want to out-earn the rest of us by a factor of 5 or more, maybe they should work 5 or more jobs.