The Lemmy Project has been activated. You are our first and last line of defense!
Kempeth
It's Europe, not a fairy tale. We do in fact renovate and change our streets occasionally. A clear indicator are the fancy cut grey slabs and the metal disc. I can guarantee you those are not there since the time of horse and carriage. Also the red bricks would be waaay more worn down by now if they were that old.
Biggest thing for me would be an indicator whether this is a recipe, question/discussion or just an "I ate a thing" post. Those deliniate different use cases and are not necessarily easy to differentiate based on the title.
There are multiple additional parking spaced behind the car. Replacing one spot with bike parking still allows both modes to visit the shop but provides an increased number of visitor spaces.
It's not an old video game. They're not immovable parts of the level design. You can likely move or bump them out of the way enough to pass through.
Meanwhile right next to them is a huge metal box that stole 4 times as much sidewalk, transported half as many people and is literally un-moveable if you're not in a heavy motorized vehicle.
When I learned to drive there was a pretty big emphasis put on paying attention to cyclists in round abouts. Nowadays the official rule for how a bicycle should go through a round about is: in the middle of the road. Even as a car driver I love the boldness of this approach.
I find this post hilarious in a really sad and aggravating way.
Everyone complains how the bikes block the path for pedestrians, strollers, wheelchairs. But pictured on this very same image is how the entire sidewalk is narrowed to make room for cars. That one car takes up twice as much space as those two bikes and likely transported half an many people. And if you’re on foot, in a wheelchair or pushing a stroller you can push the bicycles out of the way. You can’t push the car out of your way.
I find this picture hilarious in a really sad and aggravating way. Everyone complains how the bikes block the path for pedestrians, strollers, wheelchairs. But pictured on that very same image is how the entire sidewalk is narrowed to make room for cars. That one car takes up twice as much space as those two bikes and likely transported half an many people. And if you're on foot, in a wheelchair or pushing a stroller you can move the bicycles out of the way. You can't move the car out of your way.
I am really excited about these applications. There's a significant pushback in my country - Switzerland - against renewables under the argument of "where are we gonna put all this energy generation?". If we can hold up "over agricultural land" as an answer that not only offers huge swaths of land but is also beneficial for the agriculture that'll be a huge win. If you can show a farmer here, that he'll get better yields for less water AND can sell the electricity on top of it, he'll do it no matter how much his party is ranting against renewables.
Obviously we'll need to figure out which plants benefit from the shade and which don't. So I'm glad this has already started.
Much of my group are on vacation and another had to babysit unexpectedly so it was a two player evening.
We first played Firefly (respectable business people I think) and it was pretty tight the whole game. What threw me off at first was just how unimportant a big payday is in this scenario. For the first part you really just need to get one mission from each of the non alliance folks done. You're almost automatically swimming in cash afterwards. Enough to do some shopping in the line up to the final two stages. We both were reasonably close to each other with me having somewhat of a lead. Then I brain bleeped. After moving all the way to the fringes of space I traveled back to the core, to where the second stage was starting, forgetting to actually turn in my 4th mission in outer sectors. So I then had to fly back out and back in again. All the while the nav decks were getting dangerously small. There's a bad card somewhere in them in 2 player and every turn became an agonized will it hit me or the other player game? Then luck swung hard and smacked my friend with BOTH of them one after another. This put me clearly ahead again and thanks to my extended crew quarters the final two stages were a breeze.
We still had about an hour to spend so we whipped out Factory Funner, always a blast but I don't get to play it often enough as my GF doesn't like it and neither does one of our group. My friend started designing this nice and well structured factory, leaving room for connections, while I again just slammed everything the first place where it fit. This turned out to be costly for me at times as about halfway through I was forced to place over a dozen pipes to make a new machine fit. But my friend's plans also didn't work out quite as well and I was actually able to place more machines than he was. After the last round he had a commanding lead but the interconnectivity bonus came in clutch for me once more, allowing me to jump ahead in the final scoring.
On the weekend I had the saturday for myself and invested it in translating an RPG system to German. I am now close to having a pretty comlete wiki for it. Once that is done I can start putting effort into the campaign details.
Well, I for one welcome our new digital vingette overlords!
It's about time...