Kelly

joined 5 months ago
[–] Kelly@programming.dev 4 points 4 months ago

As a bundled launch title I expect most launch window sales will be digital. There won't be 2nd hand game cards on the market in any volume until after they drop the bundle.

[–] Kelly@programming.dev 2 points 4 months ago (1 children)

If it sells out, expect a price drop in a few years

Switch sold out in 2017, and now the same basic Neon model is selling for the same price in 2025.

[–] Kelly@programming.dev 4 points 4 months ago* (last edited 4 months ago)

In Australia we had an au$90 price tier with only 6 titles:

  • Breath of the Wild
  • Pokkén Tournament DX
  • Fire Emblem Warriors
  • Xenoblade Chronicles 2
  • Super Smash Bros Ultimate
  • Tears of the Kingdom

All their other AAA titles were au$80, for example:

  • Super Mario Kart 8 Deluxe
  • Animal Crossing: New Horizons
  • Super Mario Odyssey
  • Pokémon Sword/Shield or Scarlet/Violet
  • Super Mario Party / Superstars / Jamboree
  • New Super Mario Bros. U Deluxe / Super Mario Wonder

Then smaller releases were placed at $70, for example:

  • 1-2-Switch
  • Go Vacation
  • Fitness Boxing 2/ 3
  • Miitopia
  • WarioWare: Get It Together / Move it

You can see they used the $90 tier quite aggressively early in the piece and then scaled back significantly with almost 5 years between Smash Bros and Tears of the Kingdom.

At the same time they made sure the Marios (Kart, 3d, 2d, Party, Sports), Pokemons and other franchises with broad all-ages appeal were priced in the middle at $80.

To be honest I'm a bit worried about the pricing for Super Mario Kart World, the previous one was the beat selling Switch title and if they come out of the gate with high sales they may take the wrong lessons and try to lock in that au$120 price (a 50% increase!).

On the other hand they may just be price anchoring with the bundle. Having the standalone console priced at au$700 and the bundle at au$770 will let the consumer find ways to justify the purchase, they might say the console is worth $700 so the game is only $70, or they might argue the game is $120 so the console is really only $650. Either way will make them feel better about giving Nintendo the money.

I suppose the best outcome for the consumer would be for most people to get SMKW in the bundle and then hopefully the next title they release at that price point has lacklustre sales. If they see they sell more units at a lower price it can be a good outcome for everyone.

[–] Kelly@programming.dev 3 points 4 months ago* (last edited 4 months ago) (1 children)

I don‘t see 90% discounts in the Nintendo shop

Not 1st party sure, but there is a weekly deal cycle where 3rd party publishers compete to stand out.

https://www.dekudeals.com/games?filter%5Bcritic_score%5D=70&filter%5Bplatform%5D=switch&filter%5Bformat%5D=digital&filter%5Bdiscount%5D=discounted

[–] Kelly@programming.dev 13 points 4 months ago* (last edited 4 months ago) (1 children)

These are the top 5 sellers on Switch:

These links take you to a price tracker with a chart showing historical prices. The RRP of each of these has been static, and discounts are short and infrequent.

In a break from form Nintendo hasn't released a budget "Selects" label for older titles this generation.

[–] Kelly@programming.dev 16 points 4 months ago (2 children)

Their emulators have always been proprietary. The waters were a little muddied by the NES/SNES Classic consoles using a Linux OS but the emulators were their own code.

Their FOSS code is made available when required and is published here:

https://support.nintendo.com/jp/oss/index.html

[–] Kelly@programming.dev 2 points 4 months ago* (last edited 4 months ago)

For Mario Party Jamboree, and Kirby and the Forgotten Land they are including additional content (a bit like adding Bowser's Fury or Lanky Kong). For the Zeldas they are adding second screen features.

I don't like the up sell but it is offering something, I can see them feeling they have a justification for the fee there.

Really I'm surprised they are offering the upgrade licences as cards they can sell in 3rd party stores, hopefully we see some competition there.

Edit:

The Nintendo published games receiving free updates are listed here:

https://www.nintendo.com/en-gb/Hardware/Nintendo-Switch-2/Nintendo-Switch-2-Free-game-updates-2786093.html

[–] Kelly@programming.dev 7 points 4 months ago* (last edited 4 months ago)

Switch titles were great because most titles I purchased were either 1st party or indie.

The Indies were usually modest in scope and priced accordingly and all of my 1st party games were purchased with 2 for au$135 vouchers.

These bought the per title price down to the equivalent of us$38 (pre tax), quite a bargain and I bought quite a few games in launch week where i would have been waiting for a sale on other platforms.

Now the voucher page is telling me:

Regarding Nintendo Switch 2 exclusive games: Please note that Nintendo Switch Game Vouchers cannot be redeemed for Nintendo Switch 2 exclusive games.

If they don't offer an equivalent Switch 2 Voucher program I'm likely to pass on the smaller releases.

[–] Kelly@programming.dev 18 points 4 months ago (3 children)

Interesting to see reasons for where compatibility is physically impossible:

  1. The console is a different shape and can't fit the LABO frames
  2. The Joy-Con 2 are a different shape and can't fit the Ring-Con or Leg Strap.
  3. The Jon-Con 2 don't have the IR Motion Camera
  4. The Jon-Con 2 rumble is weaker than Joy Con
[–] Kelly@programming.dev 6 points 4 months ago

Well spotted!

I missed that while i was reading the supported resolutions on the screen.

[–] Kelly@programming.dev 13 points 4 months ago* (last edited 4 months ago) (1 children)

So this thing only takes microSD Express cards?

Are there any larger than 256GB on the market?

I have a 1TB card in my Switch 1 and I would rather not downgrade the capacity if there are any options.

Edit: all good, lexar is offering 256GB, 512GB, and 1TB cards.

https://americas.lexar.com/product/lexar-play-pro-microsdxc-express-card/

[–] Kelly@programming.dev 2 points 4 months ago* (last edited 4 months ago)

For Google Play the requirements are:

  • the family manager is over 18 and has a payment method on file (they manage the family wallet).
  • the family members are in the family managers country, (and if under 13 the account is created by the manager).

I only have direct experience with managing a kid under 13, in that case I have created the account for him and never entered a payment method on his account. For any purchases he wants to make via the "family wallet" it needs my direct approval, which can be granted by using an app on my device or directly entering my password onto his. After either of us has made a purchase we have a "share with family library" toggle that can share the title with the other family member. Note that this only applies to direct title purchases from the store, if a feature is locked behind IAP it can't be shared. We have his accompanied locked so he needs my approval for any purchases (including free apps) but this is not required by the platform.

For child accounts the family manager can choose between requiring approval for each of the following on each child account:

  • All content
  • All purchases using the family payment method
  • Only in-app purchases
  • No approval required

I presume the for adult family members the family manager only has control of the Family Wallet but I don't have direct experience to confirm.

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