KairuByte

joined 2 years ago
MODERATOR OF
[–] KairuByte@lemmy.dbzer0.com 2 points 1 week ago

I get the sentiment but nothing would come from such a report. You’d be better off working to shame them socially.

[–] KairuByte@lemmy.dbzer0.com 5 points 1 week ago (1 children)

I don’t even know what I’m looking at.

[–] KairuByte@lemmy.dbzer0.com 4 points 1 week ago (3 children)

A warm… what?

[–] KairuByte@lemmy.dbzer0.com 1 points 1 week ago

You can virtually never know when you are talking directly to the server.

[–] KairuByte@lemmy.dbzer0.com 2 points 1 week ago

Good game, would definitely recommend picking it up at this price.

[–] KairuByte@lemmy.dbzer0.com 1 points 1 week ago

In a beta, this would be pretty much a non-issue. Shit breaks, that’s kinda the entire point of a beta.

[–] KairuByte@lemmy.dbzer0.com 4 points 1 week ago (1 children)

The problem is, it’s nowhere near 1:5. It’s more like 1:100 if we include only games with a decent amount of effort put in.

[–] KairuByte@lemmy.dbzer0.com 29 points 1 week ago (2 children)

Y2K wasn’t overhyped. It was just successfully planned for. This reeks of the paradox of IT. “Everything is broken, what do you even do” vs “nothing is broken, what do you even do?”

[–] KairuByte@lemmy.dbzer0.com 20 points 1 week ago (4 children)

While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

[–] KairuByte@lemmy.dbzer0.com 3 points 2 weeks ago

This only works if you’re already caught up. Good luck “accidentally binging” 18 days straight (excluding credits).

[–] KairuByte@lemmy.dbzer0.com 1 points 2 weeks ago

To be fair, icon theming was terrible in most previous betas too. I highly doubt they are focusing on that aspect pretty hard in the dev betas.

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