Jtskywalker

joined 2 years ago
[–] Jtskywalker@lemm.ee 4 points 6 months ago (4 children)

I love the combat system and I think the more action oriented combat is a good change for the system. The story feels much less open world and really heavy on the cutscenes, but it really is more of an action rpg so that's fine.

I really do think it falls short in the character interactions and dialogue. It feels like you are locked in to playing a really nice character, which I usually do anyway, but it feels pretty campy and limited compared to how varied the old games could be depending on your options.

It does have one of the best character creation processes I've ever used.

It's definitely not as bad as people make it out to be, and it's a good game, just kinda cheesy which is wildly different from previous DA games. But BG3 exists if you want to play a mean or evil character in a fantasy rpg

[–] Jtskywalker@lemm.ee 3 points 6 months ago

I used worldographer for my world map for my current campaign.

I've used inkarnate in the past for battle maps, but I was not happy with performance when you have a lot of assets.

I recently got Canvas of Kings which seems awesome and perfect for what I want but I have been pretty busy and haven't had a chance to make any completed maps in it yet.

[–] Jtskywalker@lemm.ee 3 points 6 months ago

Yeah there is likely still a ways to go before we can run high end modern games plus a local model, but newer nvidia cards are pretty crazy. It's probably closer than I think

[–] Jtskywalker@lemm.ee 5 points 6 months ago

AI could also generate dialogie options for players, though. It could operate as traditional dialogue, with AI generating responses and possible doalogue paths ahead of time so you get a "normal" experience that just changes every time

[–] Jtskywalker@lemm.ee 3 points 6 months ago (2 children)

I think so. New GPUs will be able to handle AI models running locally before too long. I think this will be used for NPC behavior as a replacement for procedural quest / dialogue generation. I have seen a lot of mobile games leveraging this but they don't seem very good yet. Models need to be trained more specifically for each game I think

[–] Jtskywalker@lemm.ee 4 points 1 year ago

Yeah it's a mental illness. ADHD sucks and makes so many things hard.

Doesn't mean we aren't smart, or capable, but it is definitely limiting in a lot of ways.

[–] Jtskywalker@lemm.ee 2 points 1 year ago

Pretty much every day. I think it's because we have a limited capacity and for many of us our job requires us to mask to some degree and it just takes all of our energy, even if it isn't physically or even intellectually demanding. There's no reason I should feel completely drained and demotivated by just sending emails, but it is what it is.

I try to go somewhere quiet and lay on the floor or something. Or literally touch grass - get feet in the dirt, listen to the wind in the trees, that sort of thing. And stay away from screens for a bit. I'm still trying to find ways to help regulate my nervous system since I need different things on different days but those are some of the most effective for me.

[–] Jtskywalker@lemm.ee 1 points 1 year ago

I often do that too. Sometimes I literally lay on the floor. I'm becoming more and more aware of my limited capacity and I'm trying to figure out better ways to regulate it so I don't feel entirely zapped all the time.

[–] Jtskywalker@lemm.ee 4 points 1 year ago

Kira doesn't care about regulations

[–] Jtskywalker@lemm.ee 8 points 1 year ago

To be fair, I think he's just regular fluid

[–] Jtskywalker@lemm.ee 3 points 1 year ago

This is the way

[–] Jtskywalker@lemm.ee 10 points 1 year ago (4 children)

This is something that has always interested me but I've never tried. Any recommendations on a set of picks to start with?

view more: ‹ prev next ›