JohnBrownsBussy2

joined 2 years ago
[–] JohnBrownsBussy2@hexbear.net 17 points 1 year ago (1 children)

I mean outside of the Labor party.

[–] JohnBrownsBussy2@hexbear.net 42 points 1 year ago (11 children)

Meh. Was hoping that he'd throw support behind a broader left-wing challenge to Starmer, but I guess it'd be good for him to remain in parliament.

[–] JohnBrownsBussy2@hexbear.net 3 points 1 year ago* (last edited 1 year ago)

Outside an atmosphere like Earth's, everything is already exposed to intense ionizing radiation from the sun/stars. A bit more from an RTG, even a big one, is a drop in the ocean. If we found signs of extraterrestrial life, then we'd want to be extra cautious about not sterilizing by accident, but that's not currently a major concern. And of course, any sort of nuclear rocket propulsion would need to be handed with utmost care, but it's also not a major issue once it's outside the atmosphere.

To get the data to build and validate that type of model, you would need to study a lot more living brains than these neuralink experiments. Like, orders on orders of magnitude more. You can't really model this sort of thing from first principles.

[–] JohnBrownsBussy2@hexbear.net 17 points 1 year ago* (last edited 1 year ago) (2 children)

There isn't a capability to model a complete living brain in silico, so not really at this time.

Season 2 is good, although there aren't really any big shake-ups in the formula. If you liked season 1, and you wouldn't mind some more, then go for it.

[–] JohnBrownsBussy2@hexbear.net 38 points 1 year ago (4 children)

I saw one of these things in the wild this week. A good tenth of regular cars in town have rotted-out wheel wells due to road salt, so it'll be funny to look for them next spring.

[–] JohnBrownsBussy2@hexbear.net 21 points 1 year ago

Why are they teasing this as a secret game, when it's either EU5, or one of their ill-fated gaiden games (March of Eagles, Sengoku, etc...) which I though PDX stopped making.

Surprised that Microsoft is letting them compete in search engines while they're spending boatloads of money/compute on trying to make Bing relevant.

[–] JohnBrownsBussy2@hexbear.net 42 points 1 year ago (3 children)

Samurai: feudal landlords

Ninjas: basically just peasants.

Gotta go with the working peoples.

[–] JohnBrownsBussy2@hexbear.net 26 points 1 year ago (1 children)

Would be hilarious if Trump wins the EC, and then also the popular vote but only because no Dem votes are counted in Ohio.

dean-frown

If db0 was banned, then I don't see how we can stay federated.

 

It looks like Microsoft's ambitions to completely cannibalize OpenAI is coming to pass. Apparently, Microsoft already has a perpetual license to all of OpenAI's IP (link), and owned all the physical hardware running the OpenAI GPTs. So now that they're about to acquire basically OpenAI's entire staff OpenAI literally has nothing.

I think the interesting angle is the anti-trust angle. The board's ouster of Altman has essentially allowed Microsoft to strip OpenAI for parts without having to compensate the other investors or receive anti-trust scrutiny. It is a massive win for MS.

 

My guess is that this is the beginning of Microsoft consuming OpenAI in its entirety. As for the firing reason, it's sudden enough that it's probably personal misconduct (i.e. fraud or sex crimes.)

 

If the next Remedy game isn't 100% sung-through then they're sell-outs.

 
 

Looks like the last couple of posts were had their links scrubbed, but the sub is still up and the mods haven't been banned yet?

 

Eclipse Phase is a d100 sci-fi/transhumanist/cyberpunk/post-apocalyptic/post-scarcity/horror RPG published by Posthuman studios. The game is a skill-based d100 game with some interesting dice mechanics and large trait and gear lists (think Shadowrun, but more streamlined.) The real draw of the game is its highly detailed and unique setting. The game takes place in the nearish-future (couple hundred years or so) after an uprising by super-intelligent AI led to earth becoming effectively uninhabitable and the development of new transhuman societies across the solar system. There are multiple campaign frameworks, but the most prominent/recommended has players as members of Firewall, a decentralized but secretive collective dedicated to protecting transhumanity from extinction (X-risks).

A key development, one that drives both the setting and character creation, are morphs. Transhuman society is defined by the ability to transfer the human (and other sapient) consciousnesses through digital means, allowing the transfer of minds between bodies. In the corporate-dominated inner system, this has lead to the enslavement of millions of "infugees" people who were unable to evacuate their bodies off earth, only transferring their minds which are now indentured to the hypercorporations storing them. As the principles of faster than light travel have not yet been worked out (it's possible through mysterious alien gates), travel throughout the solar system is often accomplished by far-casting one's consciousness into new bodies on far-away planets and stations. This means that players will end up switching morphs throughout the campaign (as well upgrading into morphs to better fit the needs of their mission). While this was pretty darn complex in the 1st edition of the game, the 2nd edition streamlined the process immensely, along with other aspects of the game, mainly by introducing metacurrencies separate from the core skill system. While there are plenty of different morphs, ranging from non-mechanical bio-morphs, mechanical synths, and hybrid "pods," I wanted to highlight the uplifts (unfortunately, support for neo-whales is not in the core rulebook 😿).

Overall, the game is very crunchy, but not as bad as Shadowrun. The authors are anarchists/socialists of some variety (I don't dig too deep into these things), and the anarchist and socialist factions in the setting are written as the good guys. The entire game is licensed under CC BY-NC-SA 4.0, so game materials are actually 100% free/legal to share (DM me if you want a copy).

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submitted 2 years ago* (last edited 2 years ago) by JohnBrownsBussy2@hexbear.net to c/ttrpg@hexbear.net
 

Mausritter is an OSR/NSR game in which you play as mice going on adventures (and often delving dungeons for treasure). While Mausritter's inventory is derived from Cairn (which derived its system from Knave), I have a soft spot for the Mausritter inventory slots based on how they fit nicely on the character sheet. I think this sort of inventory system is great for players learning how to play TTRPGs since it's so tactile and presents you with your tools in a clear manner. The conditions are also interesting, in that they steal inventory slots. Once you start accruing conditions or treasure, you have to make the decision whether to discard items, or to be encumbered and be at extreme risk from traps and ambushes.

The game is free at itch.io: https://losing-games.itch.io/mausritter

 

Thirsty Sword Lesbians (TSL) is an award-winning (ENnies 2022 Best Game & Product of the Year) implementation of Powered by the Apocalypse (PbtA) to a genre of queer romance and swashbuckling adventure. Written by a transfem author, the game forefronts safety and queer identity/liberation. A lot of games these days have sidebars noting available safety tools, but TSL actually integrates them into the game rules, encouraging their use and the active discussion and check-in when it comes to boundaries. The "No Fascist" rule is also quite useful, because it makes said fascists out themselves immediately by complaining about it.

Mechanically, the game is the first great fantasy PbtA game I've read. Dungeon World is retrograde in its implementation, The Sword, Crown and the Unspeakable Power is too conservative a hack visa-vi Apocalypse World, and Fellowship is interesting but also quite rigid. TSL takes a lot of inspiration from other high-quality PbtA games like Masks (conditions) and Monsterhearts (strings). The game's core moves are well designed, and the playbooks are top-notch. Each playbook has a unique mechanic and points towards potential emotional arcs, which is helpful for keeping the players invested in their character's growth. I think that the some of the included settings/adventures are a bit corny, but the game is actually pretty adaptable to a wide range of fantasy settings.

As another note, if you contributed to the itch.io TTRPGs for Trans Rights in Texas! bundle last year, then you already own the game (it may have been in other bundles as well.) https://evilhat.itch.io/thirsty-sword-lesbians

EDIT: Also at the itch.io link there are plenty of community copies, free to anyone who can't afford the book.

 

Electric Bastionland is a game by Chris McDowall, author of Into the Odd (a pretty influential OSR game). One of its key selling points are the Failed Careers (equivalents to classes or kits). In Electric Bastionland, every character has a failed career (and a colossal debt), which helps explains why they'd be willing to risk theirs lives delving dungeons in the pursuit of treasure. Of the of the most fun (but also saddest) failed careers is the Good Dog.

Electric Bastionland also has a novel setting, one that I've characterized as "anarcho-Fabian," and basically a satire of democratic socialism in Britain. The city of Bastion (the only city that matters) has no (known) central authority, and is instead run by autonomous borough councils. Anything necessary to live can be gotten for free (free housing, free food, free healthcare), but in the British tradition it's all of poor quality and takes forever to queue for. Almost everyone is in a union, the concept of unions has devolved into either social clubs or secret societies. In general, capitalism runs amok, and with the frontier completely exhausted (every other city and nation has been destroyed by Bastion or has been completely hollowed out by emigration and market forces), capitalism has turned inwards to increasingly surreal hyper-exploitation at home.

Anyways, the game is fun and pretty easy to play. There's only so much mechanical depth, but it's great for short campaigns and for running dungeon crawls.

 

Other than the art itself, the Calendar of Nechrubel is probably the "killer app" for Mork Borg. It is a countdown clock on your entire campaign, and the random nature leads to layering miseries that add complications to your continuing misadventures.

Despite Mork Borg's pitch-dark aesthetic, it's basically a (dark) comedy game, too miserable and grotesque to take seriously. Everything is a bit tongue-in-cheek, and the result is a solid game with a great and expansive fan community. Mechanically, it's not that special, but the aesthetic is really fun.

 

I'm very impressed by the Mothership 1E GM book. While a lot of GM books are full of supplementary procedures (like D&D games) or just lore books (glares at the Delta Green Handler's Guide), the WOM is actually about how to be a good GM: how to design adventures, work with your players, build tension, use themes, etc...

 

Technically, there's a Kingdex feed for it but it's never seeded. angery

Just wanted to see if there was another one out there.

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