JackbyDev

joined 2 years ago
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[–] JackbyDev@programming.dev 3 points 3 days ago

Edit: Also I proved my gaming prowess back when easy games had not been invented yet.

This is so true lmao. Every time I play old NES games I'm dumbfounded. It's like half because they're hard and half because the design is wonky. So much has changed since then.

I guess part of it is because arcade games were meant to drain your quarters and older games sort of followed that style to an extent.

[–] JackbyDev@programming.dev 2 points 3 days ago

Yeah. Like... Uh. Major spoiler. Don't open if you haven't finished.

Frost Punk 1 spoilerThe sheer length of the end game freeze was crazy. Of course, if you knew just how long and how intense it would be then it wouldn't really be fun to encounter. The fun of that is the surprise of how long and intense it is, even with the game telling you that you need tons of food it's still crazy.

But even apart from that, there are times when you make decisions based on limited information only to realize there is something that gives you more options soon after, and if you'd pursued that other thing you wouldn't have needed the first thing. These was a bit of that in FP1 and FP2. I liked 1, didn't finish 2 but I still liked it. My main complaints about 2 were the UI being wonky and a few mechanics not being very clear.

I appreciate the devs of FP1 making it so buildings didn't need to be smushed. There used to be this way you could trick the game into shoving more buildings in than it typically allowed, but they just made that happen by default. Changes like this deserve praise. Pointless micromanagement should always be eliminated.

[–] JackbyDev@programming.dev 3 points 3 days ago

Just give me explicit visual cues on when I'm supposed to party and I'll be happy. I hate when devs assume I understand what "just about to hit" means.

[–] JackbyDev@programming.dev 2 points 3 days ago

It's hilarious to me when people whine to devs that changing the difficulty is bad, because what, do we really want to view beating a single player game as competitive? It's single player. Who cares.

[–] JackbyDev@programming.dev 5 points 3 days ago

Let me arbitrarily change the difficulty whenever I want. I hate games that don't let you do this. The worst offender was Resident Evil Village. It let me lower it but wouldn't let me increase it back without starting over.

[–] JackbyDev@programming.dev 4 points 3 days ago

In all seriousness they're probably just making sure you don't have some sort of problem. The water company typically does this to make sure you don't have an unexpected leak.

[–] JackbyDev@programming.dev 1 points 3 days ago (2 children)

Can you give me a link for this product? mine says a little and something like this would make me feel better that it won't break lol.

[–] JackbyDev@programming.dev 20 points 3 days ago (1 children)

CURSE YOU MR. BEAST!

[–] JackbyDev@programming.dev 1 points 3 days ago (1 children)

😳 errrrmm, it's right beneath me, isn't it?

[–] JackbyDev@programming.dev 1 points 3 days ago

Could be, that's another channel I watch often. I might be getting some of Smarter Everyday's other nature oriented videos confused because I don't think Standup Maths does many.

[–] JackbyDev@programming.dev 5 points 3 days ago

I'm happily married, so my wife is real. I'm not really sure how to interpret waifu in my scenario. There's not like one particular fictional character I like above others. Maybe Catra from She-Ra? So, if she became real it's not really like I'd be able to pursue her since I'm married. If I turned into her that would be terrifying because I would be a cat person with ears and a tail.

If I could know who my waifu is before pushing the button I would consider it, but if I don't then there's no way. The chances of being turned into something that's not human are too high. Like what if the "true waifu of my heart" is a succubus or something? How am I gonna live in society not looking like a person? That's sort of terrifying.

Just to make the discussion more interesting and less about a weird meta analysis, let's assume my waifu is a human person. Let's assume it's a woman. I'm open to the idea of a 50% chance of turning into a woman I find very attractive. I don't really have gender dysphoria, but there are a lot of things about my body I find unattractive that really bother me.

[–] JackbyDev@programming.dev 5 points 4 days ago (1 children)

Reminds me of the bisexual awakening a lot of people have where they see people of their gender and mistakes their attraction to them as wanting to look more like them.

 

My paladin is now level 4 and has 19 strength and 15 charisma. I know it is probably better to take the ability score increase and get another +1 on the majority of rolls I'll be making but that's just so boring!

I'm taking Shield Master instead.

Does anyone else have this conflict?


Most people seem to be misunderstanding. I don't mind having to make "tough choices" in general, only when the obviously correct choice is boring and the suboptimal one is the cool fun one.

 

I'm intimidated by the UI but the allure of cross platform UI draws me in. How does one get started?

 

I had been wanting to try it for a while and saw it at a local game store. I picked it and some fudge dice up and want to try it soon. It seems like it will provide the sort of flexibility and less specific focus on combat that I want out of D&D. It also is simple enough that I read the entirety of the rules in one day (and I'm a slow reader).

I'm curious what your experience is with this system.

 

I know this feels like an odd example, but I had heard one reason to favor GPL over AGPL is because GPL has been upheld so often in court. Here is an example of AGPL working as intended though.

61
rule (programming.dev)
 
 

I don't know what it is about this, but like after I'm done working out and got that goofy feeling runner's high it just hits so hard.

 

I've tried solutions explained here and here. I am trying to subscribe to some communities on the TTRPG Network. Am I missing something?

 

I'm growing a Big Max pumpkin this year. This is my second year gardening and first time trying to grow a pumpkin.

Does anyone know if this is a male or female flower? I think I'm supposed to seal the female ones until later but also think I remember reading the male ones come first.

 

Archived link.

I think this is a good read to learn about what tabs and tabstops really are regardless of whether you agree that tabstops should be at different positions per line or with the controversial idea of using proportional fonts (this would work with monospaced fonts too).

 

I'm curious if there are things in the standard class library that you find useful but not widely used.

 

Howdy, I remember a podcast where they have the example of Microsoft Excel as an example for an introduction to functional programming. I believe it was an SE Radio podcast on Clojure or that build tool it uses. It doesn't really matter.

I already understood functional concepts and try to use them where I can in Java and other languages. (It is easier to reason about immutable data and pure methods.) I found the metaphor of Excel very interesting though. Because that's basically what it is. I'm sure there are ways to have it not act functionally but the vast majority of the time it is, and I think more people have the basic vocabulary of Excel than functional programming.

Has anyone ever used this or heard of it being used as an example while teaching fp?

 

Assertions being built into Java is nice and they've been around since version 1.4. They predate type parameters! I have never seen them being used and the reason always seems to be that because you can't count on them being turned on because they're off by default.

The only theoretical use I can think of it for "executable comments", as in something like the example below, but they're annoying as the IDE will usually complain that it is always true (with no way to specifically disable warning for always true assertions, only always true conditions in general).

if (condition) {
  // Very long block of code
} else {
  assert !condition; // Primarily a reminder for when the if condition is not easily seen
}

Here it doesn't matter if the assertion is executed or not because it is just a reminder. The idea being that code sticks out more than a comment.

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