IronSightOS

joined 11 months ago
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cross-posted from: https://lemm.ee/post/61216172

Back in September, supply chain analyst Ming-Chi Kuo claimed that mass production of a refreshed Apple Vision Pro with an M5 chipset was expected to begin in the second half of 2025.

The M5 chip hasn't yet been announced, but Apple claims M4 has a 50% more powerful CPU and 4 times more powerful GPU than M2, suggesting the M5 Vision Pro could deliver a phenomenal performance increase.

Kuo said he didn't expect the hardware design or price to change "much". Now, Gurman writes that while Apple had previously considered doing a basic chip refresh, it's now "looking to go further".

According to Gurman, the new Vision Pro will be both cheaper and lighter, addressing the two primary concerns of the current headset. Gurman doesn't say exactly how much lighter the headset should be, nor does he give an estimated price.

[–] IronSightOS@lemmy.world 2 points 3 months ago

I've heard that remote desktop is possible, but I haven't tried it myself. I usually just use Samsung Dex.

[–] IronSightOS@lemmy.world 9 points 5 months ago (3 children)
[–] IronSightOS@lemmy.world 1 points 6 months ago (3 children)

I'm working on a way to control them without a brain interface and also without the clunky methods being used today (gestures, peripherals, tapping the side of the glasses, etc.) Wish me well!

[–] IronSightOS@lemmy.world 2 points 7 months ago
 

Watch the demo: https://m.youtube.com/watch?v=4F89kHvreAo

Uses a combination of gaze and hand gestures.

 

cross-posted from: https://lemmy.world/post/23122805

So between Meta and Google, we have two XR platforms:

  • Meta’s Horizon OS has the largest and best library of immersive apps.
  • Google’s Android XR has the largest and best library of flat apps.

To dominate XR, both need what the other has. But who faces a bigger challenge?

Meta, it seems, is in a tougher spot.

Immersive app developers are hungry for growth. If a popular game can gain 25% more users by porting to Android XR, the decision is obvious.

By contrast, major flat apps (like Spotify, TikTok, Snapchat, and Discord) stand to gain relatively little growth from porting to Horizon OS. They’d be lucky to gain even 0.25% more users than they already have on the entirety of Android.

 

cross-posted from: https://lemm.ee/post/48994647

Xreal is back at it again with another set of augmented reality glasses. Today, the company officially announced the new One Series, the company's most ambitious effort yet in the AR space. The One Series encompasses two products: the One and the One Pro.

At the heart of the One Series is a brand-new spatial computing co-processor, the X1, developed in-house by Xreal. According to the company, the new chip allows for smoother playback thanks to a low motion-to-photon (M2P) latency of 3ms when the glasses operate at 120Hz (according to Xreal, the typical industry measurement is around 20 ms). The company also touts its superiority over the $3,500 Apple Vision Pro, which has a 12ms M2P.

A lower M2P means you shouldn't see any motion blur or visual lag, whether you're using anchored or follow-screen modes. If you need a refresher, anchored mode is where the picture displayed to your eyes within the glasses stays stationary in front of you, even if you move your head from side to side or up and down. The follow mode is when the picture follows your head movements. So, if you look left or right, the picture moves and keeps up with your head tracking. The One Series can switch between these two modes using the red button on the bottom of the right arm of the glasses.

As with previous Xreal AR glasses, the One Series features two 1080p displays, giving you a full 32:9 aspect ratio for viewing content. On the Xreal One, you get a 50-degree field of view, giving you a nearly 21 percent greater viewing area than the preceding Xreal Air 2 I reviewed last year.

The new Xreal One and One Pro are currently available for preorder, priced at $499 and $599, respectively. The former will ship later in December, while Xreal says that the latter will arrive in early 2025.

[–] IronSightOS@lemmy.world 2 points 9 months ago

The consumer needs to actually experience it to understand it

💯 so true

 

cross-posted from: https://lemm.ee/post/45581205

According to several people directly involved in the production of components, Apple has significantly scaled back production of the Vision Pro since early summer, reports The Information. Luxshare, which assembles the Vision Pro, has been informed by Apple that production may cease in November. Currently, Luxshare is producing about 1,000 Vision Pro units per day, down from a peak of about 2,000 units per day.

According to The Information, this decision indicates that Apple has built up enough inventory to meet demand. So far, suppliers have produced components for about 500,000 to 600,000 headsets.

Market research firm Counterpoint Research estimates that Apple sold about 370,000 headsets in the first three quarters of this year and will sell only 50,000 more by the end of the year.

Apple is now focusing on a cheaper model, known internally as the N109, which could be released by the end of 2025. Apple plans to produce a total of 4 million units of the device, The Information reports, citing a person familiar with the supply chain.

 

cross-posted from: https://lemmy.world/post/20572903

In a previous emailed statement, a spokesperson clarified that photos and videos captured on Ray-Ban Meta are not used by Meta for training as long as the user doesn’t submit them to AI. However, once you ask Meta AI to analyze them, those photos fall under a completely different set of policies.

In other words, the company is using its first consumer AI device to create a massive stockpile of data that could be used to create ever-more powerful generations of AI models. The only way to “opt out” is to simply not use Meta’s multimodal AI features in the first place.

[–] IronSightOS@lemmy.world 3 points 9 months ago (1 children)

Sure, but when smartglasses become ubiquitous, it's much easier for bad actors to blend in and reduces the "barriers to entry". Furthermore, it makes it much easier for bad corporate actors to abuse this functionality.

[–] IronSightOS@lemmy.world 2 points 9 months ago (3 children)

I know, but almost all AR offerings include cameras that are capable of the same thing.

[–] IronSightOS@lemmy.world 2 points 9 months ago (5 children)

This creepiness is one reason why I'm sticking with the XReal Air 1. No cameras.

If AR glasses with cameras become popular, we're going to have to rethink how we design public restrooms.

[–] IronSightOS@lemmy.world 20 points 10 months ago (1 children)
[–] IronSightOS@lemmy.world 2 points 10 months ago (1 children)

It's annoying, I agree. But it hasn't stopped the Quest headset from doing well. The Orion glasses aren't for sale though, so it's a moot point.

[–] IronSightOS@lemmy.world 4 points 10 months ago* (last edited 10 months ago) (3 children)

I feel like Meta and Apple are stuck trying to give you a point and click desktop experience using a completely novel device.

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