I really like their thorough patch notes and how they seem to quickly address player concerns/satisfaction. Better to have the game be fun rather than set-in-stone, IMO.
Indy
From March 11th at 8am PT to March 18th at 12pm PT on PC, all of our Red Alert events will be returning at once
From March 11th at 8am PT to March 18th at 12pm PT on all platforms, your Admiralty missions will give out bonus rewards!
From March 5th at 8am PT to March 8th at 12pm PT on PC, we are running a special event where Captains can earn bonus Marks
Dilithium Ore event runs on PC from February 27th at 8am PT until March 5th at 12pm PT
Additionally, you can enjoy a discount of 20% in the Dilithium Store
From February 27th at 8am PT until March 5th at 12pm PT, you'll be able to pick up a free Phoenix Prize Pack from Grym on Drozana Station or Onna on Deep Space Nine, once per day.
I thought patches were moved to Tuesdays? Or at least it seemed that way. These past few weeks, it's felt like it's always both Tuesday AND Thursday.
On one hand, I'm glad the new crew is addressing issues quickly. On the other hand, it'd be nice to have a couple days without a maintenance window.
It was quite a full episode. Lots of content.
It started slow (and a bit childish), then quickly turned
spoiler
dark
I enjoyed it, as far as addressing one of my least favorite arcs. So, glad in two ways that it dropped.
Also, yeah.... that room was creepy, IMO.
If it's in the post, it might be the only one they'll do. Then again, that won't exactly "remind" the console crew. :/
starting on February 11th, 2025 and continuing until March 14th, 2025 on PC,
...
and on March 11th, 2025 and continuing until April 10th, 2025 on Xbox and PlayStation
I would think that any object (including the ship) is traveling at a sub-light speed within the warp bubble and therefore would only keep that same velocity when (catastrophically) exiting the warp bubble. Unless by exiting the warp bubble in an uncontrolled manner creates some other force which slows the object somehow.
My understanding is that the warp bubble is moving space around the object (including the ship) rather than accelerating the object to FTL (faster-than-light) speeds, thus we really only have to consider the relative velocities within the warp bubble.
Edit to add: Oh, also, I should add that (IMO) the object cannot continue to travel at FTL speed since it has no warp drive of its own to maintain the warp field.