These are the vests we have: TechNiche CoolPax. They're okay. I find the ice packs melt quickly and freeze slowly but they're good for temporary relief. My company initially bought these to be worn under hot PPE like hazmat suits, but even just having a bunch of ice packs in a freezer you can take out on the floor to hold onto could work.
ImplyingImplications
You're not alone! I worked 12 hours in 37°C (99°F), 47% humidity yesterday. However, we get essentially unlimited breaks in an air conditioned break room, have cooling vests filled with ice packs we can wear on the floor, and are supplied with sports drinks and feeezies. Your work can't really make the world less hot, but they can work with you to avoid development of heat related illnesses!
The vast majority of my downvotes come from saying I don't agree with Ross Scott. If only downvotes created signatures!
I'm concerned that some of the petty drama is poisoning the well and nobody will take this seriously in a long time because of it, because I do think action is needed and is urgent.
Me too. Any post about this petition instantly gets filled with toxic comments like "fuck that cunt piratesoftware!" and it seems to have overshadowed everything else. I initially approved of the movement until I saw all the cult-like zealousy surrounding it. Hopefully other consumer protection movements like right to repair can make ground without devoling into internet shitflinging between youtubers.
I think this whole conversation is mixing two types of disagreements and is going to end poorly for that reason.
Absolutely! People who support it because of philosophical reasons are getting very upset over people giving practical criticism. Portability and maintainability of software are complex issues people make entire careers out of solving. You can't just make it illegal for software to stop working.
That doesn't mean companies should be allowed to purposefully brick your games for no reason, but there are cases where ensuring a game works forever would be a huge burden. The petition offers no exceptions, no practical guidelines, and no suggested punishment. It's just "If you sell a game, that game must work forever, or else". I see that affecting more small indie devs than large greedy corporations.
It's what I'm claiming. Why hate on someone you don't believe prevented the success of the petition? If the petition would have failed in the absence of his video, then why post this kind of content? He had nothing to do with the failure.
Again, you truly believe his video is the only reason a million Europeans did not sign this petition? If he did not release the video, the petition would have all the signatures and the EU parliment would be enacting regulations to preserve video games? You honestly think that?
who would you have OP clown on if not him?
Nobody? Why start a hate campaign against a person because a petition didn't get enough signatures? The vast majority of petitions don't get enough signatures. It's nobody's fault. Stuff like this just makes me think supporters of SKG are entitled man children.
You truly believe piratesoftware is the only reason a million Europeans didn't sign a petition on game preservation? You truly believe, if not for him, the EU would have passed legislation to regulate the video games industry. You might as well be mad at Gawr Gura for increasing the price of rice in Japan.
I did watch the video. Half of it is blaming the PirateSoftware video for tanking the entire campaign. Ross literally blamed one guy for the failure. That's cope.
Bocchi the Bunny
Interesting video. For people who can't tell from the title alone, this is Chet Faliszek, who worked for Valve on titles like Left 4 Dead, talking about making the game Anacrusis playable after his company shuts down. The game was meant to be a spiritual successor to Left 4 Dead, but was dead on arrival with player counts at all time lows after leaving early access.
I knew game companies license stuff but had no idea just how much content in a game can be licensed. In-game voice chat, art assets, music, and matchmaking all done by third-parties under licensed agreements that were really difficult to work around.
If his company stops paying their subscriptions, then the in-game voice chat and matchmaking stops working. The art assets and music he licensed can only be used in very specific ways and prevent handing over raw files.
It seems like he was able to get past most things by having Steam host everything as well as handle the matchmaking. His company can go out of business but players can still play through Steam (with some stuff removed like the in-game voice chat). Of course if Steam shuts down then the game truly does stop working.
The only way around these issue were if he never licensed anything and did absolutely everything in-house, which would be a huge burden. He just wants to make a game, not worry about load balancing matchmaking servers. That's why he got another company to handle that part. Making development easier seems to also make end-of-life accessibility harder.