"Well if it is just the Tipp I'm fine with it. It is a bit annoying but better then two sweaty balls"
Iapar
The intended experience is to overcome seemingly insurmountable situations. That can be through brute force (just dodging, attacking) or through deduction (there is a item which kills a boss in 4 hits).
It is about catharsis.
You don't need to have the best reflexes, you need to be involved in the game/world. And that seems to be the problem with people, they don't want that.
It is not about the experience, it is about finishing it. Else I can't explain what "I don't have time for that means"
Like saying I don't have time to read animal farm so I just read the cliffnotes. It is completely absurd because you take time for that other wise you would be missing out on nuance.
Not everything has to be for anybody. But saying "makes this more for people who didn't like it in the first place" is just entitled and rude.
There is so much that is already like everything else with little that makes them stand out. So why take something that is special and make it more generic?
That's a paradox. Games are in the unique position to make hardship part of the experience.
If you take out the hardship you wouldn't experience the art in the intended way anyway.
There should be an option for steam refunds called "bait and switch".
That is because they don't have to.
There should be an option for the cascading sorting but it shouldn't be default. I want to change the things I am interacting with in that moment and not something way down. Maybe there was a reason not to sort it alphabetical.
Batman: Arkham Shadow of it former self.
Escape from tarkov :/
Are you serious?
You can't see how lesser bullets per second is helpful when you goal is to lessen the amount of people dying in a timespan?
Sounds reasonable.