Hadriscus

joined 2 months ago
[–] Hadriscus@jlai.lu 4 points 3 weeks ago (1 children)

some BODY once

[–] Hadriscus@jlai.lu 4 points 3 weeks ago (1 children)

Does it let you be logged in as both ?

[–] Hadriscus@jlai.lu 3 points 3 weeks ago

let the heads roll

[–] Hadriscus@jlai.lu 3 points 3 weeks ago

ActionScript ? or is Flash something else ?

[–] Hadriscus@jlai.lu 2 points 3 weeks ago

Oof, that was close. Thanks, fellow fish

[–] Hadriscus@jlai.lu 2 points 3 weeks ago (1 children)

Ah nice swiggle. It creates vortices in input coordinates or something to that effect ?

If you're finding gradients does that mean you compute surface derivatives or do you "just" look at neighbouring points ? I can't figure that out in geonodes yet, supposedly that's something a shader is better suited for (and more performant). But I don't know the first thing about OSL and stuff.

Wrt erosion, in Blender there's a framework in place for making solvers (simulation zone). But you still have to write the actual solver... and I have to say I totally overlooked deposition last time I worked on it... and "worked" is a big word 😉

[–] Hadriscus@jlai.lu 2 points 3 weeks ago (3 children)

I've looked at this map closer, the coastline looks great. Just how vanilla is this perlin noise ? I would assume you mix several of them. I very much wonder what this looks like in 3D

[–] Hadriscus@jlai.lu 2 points 3 weeks ago (1 children)

Nice ! colors are mapped to elevation ?

But that's mostly because I want to learn about the methods more than actually produce anything useful.

Yea I can relate, for me it's about half-half. Ultimately, I do want to output cute images. I've never written a noise generator though I would be curious to learn at some point.

How's the performance with Python ? have you tried generating meshes/SDFs from these height fields ?

[–] Hadriscus@jlai.lu 1 points 3 weeks ago

Ok I thought it was recent

[–] Hadriscus@jlai.lu 3 points 3 weeks ago (7 children)

Cheers ! hey ! can you hear the echo in here?

how do you like blender for the task?

I can't say I have used anything else much. It's quite low level, functional. It has concepts like fields which I think are fantastic. If you're a programmer type you may enjoy using it. But there's no dedicated object type / data structure (heightfields) or feature set for terrain -so performance isn't optimal and you have to make your own tools. You can even build your own erosion solver, I made a very crude one pretty quickly just winging it. (I see you're a geologist!). That being said if I wanted to go realistic I would turn to something dedicated like Gaea or Houdini's terrain tools which are really something else.

[–] Hadriscus@jlai.lu 2 points 3 weeks ago

It's like the petronas towers, everytime they're finished cleaning the windows they have to start again

[–] Hadriscus@jlai.lu 3 points 4 weeks ago

ah yes ! that's the one

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