Hadriscus

joined 2 months ago
[–] Hadriscus@jlai.lu 2 points 2 weeks ago

I have played through Cyberpunk just once so far, as female V. I've rarely felt so comfortable in a character's shoes. It felt fresh

[–] Hadriscus@jlai.lu 2 points 2 weeks ago

Yoi bet. Must have felt off for him too

[–] Hadriscus@jlai.lu 2 points 2 weeks ago (2 children)

you met a gay man for the first time in high school ?

[–] Hadriscus@jlai.lu 5 points 2 weeks ago

Well that's it then, people want to pose with the marble monument for a picture.

[–] Hadriscus@jlai.lu 13 points 2 weeks ago

generative cocaine 😂

[–] Hadriscus@jlai.lu 4 points 3 weeks ago (1 children)

some BODY once

[–] Hadriscus@jlai.lu 4 points 3 weeks ago (1 children)

Does it let you be logged in as both ?

[–] Hadriscus@jlai.lu 3 points 3 weeks ago

let the heads roll

[–] Hadriscus@jlai.lu 3 points 3 weeks ago

ActionScript ? or is Flash something else ?

[–] Hadriscus@jlai.lu 2 points 3 weeks ago

Oof, that was close. Thanks, fellow fish

[–] Hadriscus@jlai.lu 2 points 3 weeks ago (1 children)

Ah nice swiggle. It creates vortices in input coordinates or something to that effect ?

If you're finding gradients does that mean you compute surface derivatives or do you "just" look at neighbouring points ? I can't figure that out in geonodes yet, supposedly that's something a shader is better suited for (and more performant). But I don't know the first thing about OSL and stuff.

Wrt erosion, in Blender there's a framework in place for making solvers (simulation zone). But you still have to write the actual solver... and I have to say I totally overlooked deposition last time I worked on it... and "worked" is a big word 😉

[–] Hadriscus@jlai.lu 2 points 3 weeks ago (3 children)

I've looked at this map closer, the coastline looks great. Just how vanilla is this perlin noise ? I would assume you mix several of them. I very much wonder what this looks like in 3D

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