========
= 0.9c =
========
Fixed:
>Custom content rule
>Hooks and ATV interaction
>Alternator in the store gives the wrong item
>Coffee machine price
>Game rules not working correctly
>Issues with frozen items not being able to be hooked
>Blank cube items in the drone sack issue
>Tape case cannot be opened
>Inverted radar controls
>Picking up objects that arent supposed to be picked up (doors, pc parts)
>Bonus kerfuro skins texture issues
>Sleeping bags turn into mattress after being placed on the bed frame
>Post crouch hop
>Throwing plates with stuff on it slam dunks it into the ground
>Glowsticks attachment issues
Changed:
>Default floppy disc read-writes
>Blood loss time
>Coordinate tower decay rate
>Boar war event [NEW]
ive lost the count of stuff so ill just copy and paste the list of things i did
✅ add radar upgrades phys interaction
✅ add item view bobbing setting
✅ make camcoder brighter
✅ dishes rotation blocks path
✅ kerfuro face material
✅ reel case cant be opened
✅ nerf burnt food price
✅ check TR3 nav mesh
✅ atv tire craft
✅ Coffee from the coffee machine is the 32bit integer limit
✅ Buying the ATV Alternator upgrade gives you ATV Overcharged engine upgrade instead
✅ Loading a save while being at a satellite causes the console to not change to the server
✅ Gamer glowstick doesn't change color unless grabbed
✅ Ceiling light in basement isn't attached to ceiling
✅ You can put the computer tower in your inventory if you have 2 fanny packs or more
✅Mis-type on 'ATV upgrade (floaties)
✅Going from main chair to another chair maintains the ability to turn the main chair
✅ Bad sun goes through the roof of the server room
✅ Default controls for left and right for the radar are inverted
✅ Typo on the description of the scrap box in the store (secction)
✅ Arm chairs in the lobby are holdable
✅ Hook cannot grab the keycard from the bunker window
✅After reloading a save while the drone sack isn't attached to the drone, the drone will spawn a sack after some time.
✅ You can put cabinet doors in your inventory
✅ Having a nearly full inventory causes the white cubes to appear in the sack
✅ Elevator stops working if Garbage bin is placed on it.
✅ fix radio t ower hook mannequin
✅ Water rune rocks do not float
✅ Dirt chunk/pile can be turned into a high velocity railgun with strafing
✅ When sitting in a chair, mouse smoothing appears to be enabled even when its disabled in the settings.
✅ Sitting on ATV with wheels removed counts towards ATV airtime achievement.
✅ Base transformer relay (The one where the other workbench is found) needs to adjust the curb leading to it
✅ Make small curtains uncraftable
✅ R pick up on dream objects and murderfur
✅ If your flashlight is on, getting on the ATV still drains the flashlight despite turning it off
✅ Players appear to still slip on the secret large soap under the floor in the control room
✅ If you're dragging the scrap cart and are grabbed by the insomnia demon, you will drag the cart into the nightmare with you
✅ You can sell snowballs for a point each, players can potentially make hundreds/thousands of points especially with the use of an auto clicker
✅ Putting a wine bottle down on the floor turns it into beer
✅ Turning 'Rendering features quality' down to Zero prevents you from toggling polarity/frequency, effectively preventing the player from downloading signals
✅ Rebinding the Dismount Chair/ATV from the default ESC causes the player to get stuck in any inventory/pop up window. The new bind does work for getting off chairs/ATVs but seems the association with the ESC key to exit menus is severed in the process.
✅ Wood and Coal does not burn in the crematorium
✅ mysterious red light appearing on the photos obstructing the view
✅ digital cam debug popup
✅ Placing Reel tapes on the machine with R still wipes the data on it
✅ remove wooden plank and metal gibs from trash piles
✅ door on the safe is open from the start
✅ empty save slots appear at the end of the list
✅ Mannequins appear to clip through the base via the control room main window
✅ Floppy disks appear to only be able to hold 1 hash code
✅ Hole behind bunker door entrance can cause player to easily trigger backrooms
✅ Rain appears to wash off the Ariral graffiti
✅ Placing a reel tape on the reel machine with R instead of left click causes it to erase the tape data
✅ Players can pickup and sell the ZIP drive, causing a "Ghost" version of it to float in its last known location. Putting a new ZIP drive down does not remove the ghost version and effectively soft locks the player unless they Save/Load, Save/Load however has odd effects of causing the ZIP drive to appear in random locations, in some cases unreachable.
✅ Broomba unable to suck trash piles
✅ Broomba can eat the tables in reception
✅ Items passing through PC trigger box will complain about floppy errors
✅ Removing items from prop lock containers via the pickup method doesn't update state of container, rendering said container non-interactable
✅ Loading into a save will show the last hash transferred in your Viewer tab
✅ Main Menu Crash
✅ Abusing save/load function can allow player to store infinite items
✅ Drive in security booth isn't interactable
✅ Resetting PC parts before loading a save causes duplication/invisible PC to occur
✅ Pipe bomb doesn't have designated price on store
✅ Re-visit balancing on crops/farming
✅ Workbench doesn't register items on save/load, requires new item or moving item on the bench to force a re-check.
✅ Todd Howard infected the game, Paper can be used to clip through walls/objects if thin enough
✅ Sky is falling advancement is not triggering correctly, but still provides the unique object/items
✅ Nails still will not save their states on Save/Load
✅ Transformer upgrades seems to still be swapped around (needs further testing to confirm)
✅ Mattress when placed under the desk can cause it to flash when viewing at certain angles (Possibly culling issues with the main chair?)
✅ Bad Sun/FurFur apparently not dropping items when appearing
✅ "No ATV detected" on Menu
✅ Wind/Weather sounds are not tied to ambience volume control (check audio classes)
✅ Items/Events causing Ariral items to get flung from the treehouse causes player rep to drop despite the player not being there/involved.
✅ Unattached drone sacks duplicate on load
✅ Drive stuck in machine
✅ Directional Digimap indicator does not function on ATV
✅ Guns randomly appears on ATV
========
= 0.9d =
========
Fixed:
>Scrap box clipping through the ground at spawn
>Cremator issues (for real)
>Grav gun not turning into overcharged in the microwave
>Servers in the base does not affect the processing speed
>Hook going apeshit after save and load if theyre being attached to the static wall
>Grav gun beams being stuck in mid air when the grabbed object is being destroyed
>Point sacks weird interactions
>Fall damage and ragdoll damage
>Wrench and power tool issues with the signal table panels
>Clipping boulder in the bunker
>The supply crate being wedged between the walls on the roof of the base
>Eject button on PC cannot be interacted with
>Servers resetting the minigame value to math after save and load
>Kerfuro being stuck under the ice after save and load
>Krampus being stuck inside the base and wrecking the whole place
>Hightlights on the buttons in a transoformer panel minigame
>Signal station sounds keep playing after being turned off
>Hose disconnects from the sprinkler on save and load
>Bird amulet and glowsticks destroying the ATV if the player collects or holds the glowsticks attached to the ATV
>Skeleton in the chair event
>A hole in the water near the steel bridge
>Console panels and transofrmer panel going black if the player ragdolls while using them
>Visible button hitbox on the transformer
>Camcoder corrupting the audio in the video file if the player dies/quits the game/crashes/goes to main menu
>Hook issues while attaching the objects to a landscape
>Hook length issues
>Fisherman treasure spot
>Jumping clocks UI [NEW]
>Death virus server event softlocks the game [NEW]
Changed:
>Diffuse shading (experimental)
>ATV
-Twitching car lights
>Christmas gifts drop amount
>Christmas event date window
>Hooks retain their attachment to wind turbines after save and load
>Game rules
-Renamed "holiday events" to "seasonal events"
-Changed day requirements fror "Permanent Season" and "Seasonal events"
>Space skybox
>Stacker tool
>Lens flare and mist effects fade out based on the distance to the camera
Added:
(nothing)
Removed:
>Pad locks
Changelog since 0.8.2:
========
= 0.9a =
========
Fixed:
>Nametags stacking in the world origin permanently
>Rake pivot were moving only when used
>Kavotia and Tentacle Balls shoot debug arrow
Changed:
>Settings interface
>Game fonts
-Note
-LCD
>Models
-Blue shelf
-Wooden pallete
-Wooden chair
-Battery + chargeable
-Radio
-Basketball hoop
-Fridge
-Curtains
-Picture frames
-Medkit
-Digital camera
-Coffee chocolate bar
-Beacon
-Remote drone
-Fisherman box
-Desktop printer
-Gas lamp
-Tripod spotlight
-Delivery drone
-Cooking book
-KerfurO manual
-Bench
-Broomba
-Main desk PC
-Fridge
-Coffee bag
-Sleeping bag
-Old bone box
-Metal detector
-ATV
>Fridge
-Added door shelves
>Precise placement
-Added particle effect
>Explosions
-Proximity deafness and tinnitus
-Particle effects
>Gas cans
-Fuel can be transferred between gas cans
>Settings
>Main desk PC
-Object model
-Parts are now separate
>MRE
-Breaks down into smaller foods
>Bandage comes in a packet
>Farming plants
-Plants require sunlight and atmosphere light
-Plants can dry and die without water
-Proper plant orientation
>PC
-Added "videos" area
>Main computer desk
-Added upgrades as physical modules
>Main bed
-Mattress from the main bunk bed can be taken off and put back
>Main map
-Added 2 objects
-Added 1 location
>Metal detector
-In hand scans the area right at the cursor
-Portable metal detector activates by holding ALT
>Sun and atmosphere
-Colors
-Smooth sunlight shadows visibility
>ATV
-Upgrades
-Model
-More functionality
>Landscape foliage and grass
>Weather
-Rain
-Added wind
-Added lightning
>Windmills spinning using global wind
>Spawn menu UI [NEW]
>Crafting [NEW]
-Added dedicated crafting UI
Removed:
>Pot plants from the store
>Modules tab from the PC
Added:
>45+ objects
>More trash items
>84 store items
>3 settings
>2 events
>12 minigames [NEW]
>stuff [NEW]
========
= 0.9b =
========
Fixed:
>Signal pulse effect on the coordinate panel doesn't have a lifetime indication
>Glowsticks attachment after save and load
>Crash after going to the main menu while downloading the signal (?)
>Kilo server problems
>Medkit bought from the store cant be unpacked
>Server break rate
>Radio tower save and load
>Physical interactions with the drive slot
>Village protection strikes down all entities
>Murderfur debug point is visible
>Floppy discs turn into errors after save and load
>PC doesnt save the floppy disc data
>Transformers decay rate
>Day speed game rule
>Black hole sun teleportation event isnt rendering properly
>Certain events not spawning properly
>Printed objects bounding box
>NPC path finding inside the cremator
>Tower, coordinate radar and transformers decay rules arent working
>Glue arrives as kerfuro part from the store
>Some UI issues
>Texture on the fridge shelves
>Notebooks werent present in the store list
>ATV
-Shift+LMB didnt work on the ATV container
-Battery dupe
-Wheel collision with the props
>Grandfather clock was not present in the store
>Freezing trigger in the fridge doesnt cover the items in the fridge door
>Disappearing tower event keeps the ladder visible
>Hill roller event spawn location
>Mannequin on the second floor doesnt fall properly
>Water sprinklers and hoses behavior
>Glowsticks attachment issues
>Kerfur creating collision issues when holding the motion sensor lights
>Hooks and red ropes behavior
>Mannequins reset the objects states on drop
>Ariral graffiti positions [NEW]
Changed:
>Funguns properties
>Item prices
-Fuse
>sv.request doesnt reset the packets
>cr.health and sv.health changed to "check"
>Coordinate towers going down frequency
>Signal amount in the daily task
>Sugar selling price
>cr.check functionality
>ATV
-Default lights brightness
-Car battery depletion
-Backwards speed
>Office supplies can be crafted into scrap
>Farm plants fruit drop amounts
>Data structures
>"Physics damage" now applies to fall damage and ragdoll damage only
>Objects inside the open containers can be collected or held
>Added more physical interactions
>Kerfur face
>TV screens materials
>Garden hose can be put in inventory
>Cardboard boxes
-Price
-Breakable
-Duct tape is now functional
>Nails strength
>Autumn and spring bird sounds
>Printed objects
-Added new properties
>Drone sack is detachable
>Swimming
-Removed depth boyancy
-Reduced swimming speed without the scuba mask
-Added swimming sounds
>PC UI
>TVs
-Added "channels" function
-Experimental security system
>BBQ grill
-Added functionality for the lid
>Madness event
>Stickers on the lockers on the top floor
>Notebooks
-Added ability to add papers to the notebooks
>Drone
-Added an ability to take the drone sack
>Office tapes are now functional
Added:
>1 craft
>1 console command
>3 microevents
>4 signals
>2 settings
>2 upgrades
>6 store items
>3 objects
VOTV TOMORROW
no idea :P
yep! VOTV (and B3313, but that’s a whole other tangent) are some of the only games I’ve ever seen that do horror correctly IMO!
Yep, those are both pretty nice!
I believe there has been talk of a VR mod :P
oh yeah, i watch the librarian's playthroughs all the time! good stuff /gen
It's a fun little indie game where you look for signals from space (and sometimes they look for you)
You can get it here if you feel so inclined :P
yep, that’s a pretty good one as well!
no problem! :)
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