It's a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).
GreenAlex
It's rare for crap like this to hit a game I'm currently playing, but here we are. It is astounding to me that this company managed to absolutely bomb its reputation so quickly after building it back up over the last 10 or so years. I'm not even sure what any of this is supposed to accomplish, as people are reporting that mods still work if you have an OS that can even start the game.
I wonder how it'll stack up next to Grim Dawn and if it'll get spruced up for Steam Deck.
Steam's verification badges are a good starting point for a game's playability. For more information, or to confirm if a game can actually be played when Steam says otherwise, give ProtonDB a look.
Valve has done well at making the Steam Deck a 'play things out of the box' experience but there may be occasions where you'll need to do a bit of tinkering. If that happens there's thankfully a lot of good community resources out there to help you work through it.
Unless you don't care about audio delay, you'll ideally use a pair that has a low latency mode. I personally can't use any otherwise, and even then the delay is too much for a game such as Hifi Rush.
I just started undervolting the other day. Currently -30 across the board on my OLED with no negative results so far (even though I'm playing Baldur's Gate right now). I haven't yet tried to get more aggressive with it.
I think the general consensus is that it's possible to get up to a roughly 3-4% improvement in performance depending on how low you can get it. I think the battery benefit is in that same percentage ballpark, too, but I'm less sure on that one.
I like the Jsaux Modcase for the extra grippiness, the protection is more of a bonus. You're probably going to see damage to sticks and screen from a drop before the areas that one of these cases would cover.
Generally agree here. Makes me feel not so crazy having seen almost everyone gush about it but I'm also not sure how to fully articulate my issues with it. To me, I think the biggest thing is that it feels like the game knows the diving mechanics don't have that much going for them and so is constantly throwing distractions at me. Stardew Valley works because your quest goals are things you probably wanna do anyways to develop your farm. Meanwhile, I feel like stopping to fish in Diver Dave actively detracts from my ability to complete the constant stream of quests.
I recommend giving Plate Up a look!
Trying to keep it tame this time as Monster Hunter Rise has me plenty busy. Got Forza Horizon 4 and may come back for an Aeon's End expansion later.
To reiterate what others have said, this has reached a point of needing professional help. Violence will not put a stop to violence, it will only make him more fearful and escelate the issue. There are so many factors that could go into this that people online can't account for.
That being said, I really wish you and your beagle buddy all the best. It's definitely a tough situation to be in.
EDIT: To try and provide something practical in the meantime, it may be good to remove his access to these random objects as best you can. If he's grabbing at anything and everything then naturally you can't completely prevent, but if you can block access to tables and counters and keep other areas cleared off that could stave off the symptoms somewhat until you can get help treating the main cause. Especially if he's chewing them up, we don't want him to get hurt that way.
The conversation around the two really wears me out. IMO, there's no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that's fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don't think roguelite a good name for the latter.