D: Damn! that's hella impressive!
GrantUsEyes
Yeah! Precisely that kind of stuff is what I'm talking about!
As of right now Ashina is burning and I'm exploring the castle again before going to Kuro; this feels certainly like the endgame. I Might go and try to tackle the shichimen warriors now as well before proceeding...
I'm surprised how short the game is, but it's very tight so I'm not complaining.
The game's always brushed off as lesser because it's not a "true" soulslike.
Lesser??? This is news to me D: completely unacceptable. is it it's own thing? yeah, but wtf with that reasoning.
there's not too much to speculate on
I'm thinking more about the significance of stuff that we as a western audience might miss. There must be some interesting things, I'll look around as well.
You just took me on a ride, that's a vivid imagination you've got there!
With SOTE and Nightreign, (still need to do the dlc) I think I’m good on Elden Ring/ adjacent content for a while. The world and story are already so expansive… What I’d like more lore on could be addressed with an official comic,. that would be very nice. Melina, Outer God stuff, Family drama you name it. I don’t think they'll come up with anything else but if they do, I’ll happily partake.
What I'm playing...I’m busting at the seams with reverence for this game right now. Apologies in advance ‘cause I’m about to be an annoying fuck, proceed at your own risk.
Sekiro is an elegant display of artistry in every level. truly a gaming achievement of the highest category. I’ll sing it’s praises ‘till the day I die.
Amongst all the recent DLSS 5 talk, and what feels like the imminent slopification of all visual media, being immersed in a word this beautiful feels like a balm for my soul, I needed it. they did such a fine job with these landscapes and scenery (it’s FS so I wouldn’t expect less) but the setting is so different and I’m completely taken by it. The music and cutscenes and are all incredible as well, character design and animation… Ugh, fantastic. As a whole it has brought me to the brink of tears a couple of times.
the fight design…It was a surprise discovering the variety of the encounters. not every boss needs to be addressed the same. It’s also very nice in terms of pacing as some are more like a puzzle (?) or just pure spectacle, and those serve as palette cleanser between the tough stuff, a lovely balance.
The combat system (yes, again) ahhh the sweet dopamine release of the combat. The simplicity of it, it’s joyous. at this point I feel like I have it down pretty well, and my gameplay feels fairly clean-ish which, again sparks lots of joy... (thanks Lies of P ♡ ). Even though the game does not demand perfection, I do feel incentivized to give my best performance. I want to match the challenge that is presented to me, and honor the fight’s design.. Wolf needs to look good.
Some major story points have happened, so I feel i'm very close to the end. My very surface level knowledge of Japanese history and lore leave my with a feeling that there’s much nuance that I’m missing. so I wanna dig deeper once I’m done with this run. (If anyone has a good recs for some essays or videos on the game please share, I’d appreciate it a lot)
other random thoughts:
-Lots of hidden stuff to find. Revisiting areas also yields some fun surprises, tho I’m inclined to think I did several things in a weird order, which also explains the gameplay friction I experienced in the beginning.
-Man, when did we lose our spark as apes? Apes are great.
-The Guts-Wolf parallelz are a little deeper than I thought, always love the berserk refs.
:O The attention to detail is greatly appreciated.
Also I may or may not have snatched the above screenshot and set it up ot as the pfp on my other account, I may not be able to see it, but lemmings from all over will. It must'n stay in obscurity.
Heeeh heh heh heh!!!

You are an artist. And the sound editing for Gough at the end? Chefs kiss
Please do :>
Cool review! You should cross post to !patientgamers@sh.itjust.works or !games@lemmy.world it can also be apreciated there.
you can swing your sword, you'll figure it out.
there were parts of it that, by necessity, we had to leave somewhat unfinished.
president Naotoshi Zin said he wanted to evoke a feeling of "loneliness" in players.
FS staying true to it's roots 'till this day.
Also holy hell those developement times were quick! D:
What exactly is ‘atmosphere’?", we asked ourselves.
Been thinking about this a lot going through the DeS remake right now. It has the same issue cited here...So pretty but lacking that je ne sais quoi that makes the FS atmosphere so special. Nice to read about them figuring out world design and stuff.
Very interesting read, thanks!
Posting a relevant adam tots comic
Original quote is something about taking something off before going out