Goodeye8

joined 2 months ago
[–] Goodeye8@piefed.social 4 points 2 weeks ago (1 children)

I understood your point because we're on the same side and I took a generous interpretation of what you said. Now that I've taken a really critical look I have no fucking idea what you were trying to say because the numbers make no sense.

If I correct your 500 and 4 years, your statement becomes "Nintendo sold their consoles at industry pricie for the average console lifecycle". Oh the horror, Nintendo does what every other console seller does. And the part about selling a reskinned game at full price every 2 years? If I'm being generous I'd say you're talking about BOTW and TOTK. But that's not 2 years and it's not a reskin and your argument implies multiple games but I can barely come up with one.

Your entire comment could've been only the second part and it would've been just as informative as what you actually wrote. That's how worthless your fucked up numbers have made the point.

[–] Goodeye8@piefed.social 31 points 2 weeks ago (17 children)

Bad Empanada has an hour long video going over this topic. There's definitely some western propaganda in circulation but there's even more Chinese propaganda trying to hide the truth.

[–] Goodeye8@piefed.social 25 points 2 weeks ago (9 children)

Using years and hundreds of dollars is not min/maxing precision. That's a stupid excuse for something you should own up because your made up numbers detract from your point. If the numbers don't matter then this shouldn't make your argument look ridiculous.

Nintendo, the company that makes gamers pay them $5000 for a new console every year, and then $800 for a new skin of the exact same game every month, and calls it innovations and consumer friendliness.

You can't just make up numbers and expect to have reasonable argument. By making up numbers you're just opening yourself up to criticism (which it seems you can't take) even if the actual point you're making is right.

[–] Goodeye8@piefed.social 5 points 2 weeks ago

I got it for free and I still didn't finish it. It had some interesting ideas but a lot of the gameplay elements were extremely shallow, the main character was annoying, the story was boring and I couldn't get it running on Linux and I wasn't going to boot into Windows just to play this game.

I probably would've been disappointed had I paid any money for it.

[–] Goodeye8@piefed.social 6 points 2 weeks ago (3 children)

unless it's a business shattering literally apocalyptic event.

If that's not an issue relating directly to their role I don't know what it.

The only reason they'd wake up 3AM for some crisis is if either the market is collapsing or their company is collapsing. Those things happening unexpectedly is something the majority of CEO-s will never experience. I guess it doesn't suck to be a CEO when the sucky thing almost never happen.

[–] Goodeye8@piefed.social 1 points 2 weeks ago* (last edited 2 weeks ago)

We don't know the exact state of the game but what we know is that it's early access ready. If previous Unknown world games are of any indication it's still 2 years away from final release. They might make some money back with early access but it will be negatively reviewed under the pretense that it will not be properly finished. The release is already guaranteed to take a financial hit.

[–] Goodeye8@piefed.social 1 points 2 weeks ago (2 children)

Standard practice has been to fuck over the developers after release. They haven't released Subnautica 2 yet. They're screwing the developers over before they've cashed out the game. That's the part that made it implausible in my mind.

[–] Goodeye8@piefed.social 13 points 2 weeks ago (3 children)

I didn't want to think they're completely incompetent so I decided to do some digging. That $250 million is actually part of their acquisition deal. Krafton technically bought Unknown Worlds for $750 million. $500 million was paid up front and the extra $250 million was due for 2026 if Unknown Worlds met the performance clause. That $250 million has nothing to do with the sales of Subnautica, it's part of the buyout.

This could mean they were always going to try and stiff Unknown Worlds. It also means it's probably less about the people working at Unknown Worlds getting stiffed and more about the leadership expecting a payout that was agreed upon.

[–] Goodeye8@piefed.social 8 points 2 weeks ago

That's according to Krafton and we know they will bend the truth to create a narrative. But even if it's true I still think Krafton are the assholes here. I'm less concerned when people in positions of power don't get their position enabled bonuses, but Krafton is also taking away whatever bonus the actual workers were originally promised.

[–] Goodeye8@piefed.social 63 points 2 weeks ago (14 children)

When I first heard about the firings and the delay to the game I thought "This doesn't sound plausible. Are they really going to ruin their investment and effectively kill the company to supposedly save a quarter of a billion. That would be unbelievably stupid". But with every subsequent nugget of information it's getting increasingly clearer that they, Krafton, actually are unbelievably stupid. They're pretty much guaranteed that if Subnautica 2 gets released (and that's assuming Subnautica 2 is in a good enough position to be released) the studio will shutter as all the talent will move on and all the money Krafton spent acquiring the studio is thrown in the wind. They're not even going to save the quarter billion because the delay means they're going to be paying at least 6 months wages for minimum effort work because I doubt anyone at that studio is willing to put in the effort after being cheated out of their bonus.

Even if it's all so obvious I still find it hard to believe the publisher is THAT stupid. But that's the world we live in, where people get to make idiotic decisions because they're greedy as fuck.

[–] Goodeye8@piefed.social 21 points 2 weeks ago* (last edited 2 weeks ago)

I think you're seriously underestimating how big VISA and Mastercard are. Valve is estimated to be worth around 8 billion, Visa made 4.5 billion in profits Q2 of 2025. VISA makes more money annually than Valve is even worth. Furthermore if we exclude China, Visa and MC make up 90% of all online payments. Steam's entire business depends on online purchases. Steam would be thoroughly fucked if Visa and MC dropped Valve.

What Visa and MC are doing is despicable and something should be done about them, but Valve is not in a position to do anything but bend over and spread the cheeks.

[–] Goodeye8@piefed.social 4 points 2 weeks ago

If you're a hobbyist you're very unlikely to release something that would be affected by SKG. If you make games without any online components (or some other kind of fuckery that renders the game inoperable) then your games already align with the spirit of the initiative.

Even if you make online games as long as you allow consumers set up their own servers you're good as far as SKG is concerned. The initiative impacts primarily bigger studios with the resources to set up and run their own services that they can (and will) shut down which then renders the game unplayable. The only thing SKG cares about is keeping games in a playable state.

Politicians would have to completely fuck up the legislation for it to impact you.

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