Goodeye8

joined 1 month ago
[–] Goodeye8@piefed.social 0 points 1 week ago (11 children)

So nuance just goes right over your head? Fair enough.

[–] Goodeye8@piefed.social 3 points 1 week ago (3 children)

Destiny after the Activision split

And who was the CEO of Bungie during that period? Pete Parsons who had a senior marketing job at Microsoft before joining Bungie. Parsons also had no problem laying off hundreds of people at Bungie while continuing to expand his classic car collection. Dude has big publisher energy all over him. In fact he was the person I was thinking of when I said some people will do it for the money.

Warframe

First of all, Warframe is a F2P game which means they need SOME sort of a revenue stream. And from what I've heard Warframe monetization is one the best on the gaming market. It doesn't feel like you have to pay to have good time. And they actually removed an accidental slot machine from their game because they didn't want to incentivize whale behavior.

Basically the entire mobile market.

Which is a very different market. Mobile game developers couldn't even ask $20 for their game let along $60-$70. It's not comparable to the traditional computer gaming market.

[–] Goodeye8@piefed.social 6 points 1 week ago (1 children)

Neither can Steam. Visa and Mastercard make up 90% of all online purchases outside China. If they cut off Steam then Steam is effectively dead.

[–] Goodeye8@piefed.social 4 points 1 week ago (5 children)

Can you give me 3 examples where the developer is monetizing the game like EA or Ubisoft would?

[–] Goodeye8@piefed.social 9 points 1 week ago (7 children)

Except developers don't have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.

Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it's the opposite and it shows.

[–] Goodeye8@piefed.social 3 points 1 week ago

Formula E has the license until 2039 so in 20-30 years Formula E might no longer exist if F1 goes fully electric.

[–] Goodeye8@piefed.social 26 points 1 week ago (1 children)

I took it as "Look at all this labour he's been doing. He must be getting paid". They can't fathom someone working on their dream for free.

[–] Goodeye8@piefed.social 10 points 1 week ago (1 children)

It really is. I would go as far as to call it a clickbait article. The title is intriguing but the only addition to the statement is that that the era is over because every game doesn't need to release with something new. And that's essentially the whole article as the rest is just filler.

[–] Goodeye8@piefed.social 4 points 1 week ago* (last edited 1 week ago)

I decided to give Vintage Story a try. I was not prepared for what I was about to experience. I can already say it's not for everyone. It's like if you took Minecraft survival mode and then turned it into an actual survival mode. One of the first things everyone makes in Minecraft is a pickaxe. It took me about 2 hours to get the first pickaxe and then another 10 hours (though I did a lot of other things before upgrading my pick) to get the next tier of pickaxe. I probably would've gotten it quicker if I had only focused on that but I had a lot of other survival needs that had to deal with. But to go over what you need to make your first copper pickaxe.

Obviously you need copper. Copper bits can spawn above ground (and a small hint that everyone mentions. If there's copper on the ground there's a small vein of copper right below it in the first layer of sedimentary rock). When you've collected enough copper you need to smelt it and cast it. To smelt copper you can't use wood, you need to use charcoal. How do you get charcoal? You make a charcoal pit and burn wood into charcoal. You need an large amount of wood. How do you get wood? You make an axe. How do you make an axe? You flintknap an axe head and combine it with a stick. Now we can smelt copper but how do we cast it? For that you need to create a pickaxe mold. To create a pickaxe mold you mold clay and then fire it in a pit kiln. A pit kiln is pretty much a hole in the ground that you fill with the clay mold, dry grass, sticks and wood and then let it burn for a whole in game day. When you have a mold you put molten copper into the mold. But you can't just take molten copper and stick it into the mold. You need a crucible to hold the liquid copper and tongs to hold the hot crucible. A crucible is made the same way a mold, you form it from clay and the fire it for a day. Tongs are probably the easiest part of the part of the process as you need just sticks and rope (which you make from cattails). If this feels like it takes forever it's because it does. This is why it's not for everyone but my god did this push the right buttons because unlocking the pickaxe felt like a real milestone.

And in case anyone cares what I did for the next 10 hours, I harvested probably about 1000 tule plants to make a thatch roof. I started a farm and collected different kind of seeds (because you need to rotate crop to keep the soil healthy). I made a cellar because your food will spoil within days if you don't stick them in the cellar. I collected enough copper to make a copper anvil so I could make more advance copper tools. I prospected the land to find tin and lead veins so I could make other metals than copper. I foolishly believed making leather might be easy so I hunted some animals until I looked up leatherworking and then gave up because I hadn't found limestone (or it's equivalent) to start the tanning process. Instead I started to make compost from the leather which I will later use as a fertilizer. Oh and I made a fruitpress to make juice from all the berries I've found.

It's a real survival experience and I'm definitely enjoying the complexity of it all. There's an in-game survival guide that is pretty informative so I don't need to go online to understand how something works. The game also has a very customizable gaming experience. You can very much tailor your experience to be a bit less survival or significantly more survival. You can also modify the worldgen to fit your needs which is something that got removed from Minecraft. There's also a really good modding support. So far I've added the Carry On mod that lets me move chests and barrels around because when I expanded my base (to have more space for my stuff) moving my stuff around was a pretty annoying experience. I also have my eye on some other mods but those require starting a new playthrough and I want to get a bit better grasp of some of the mechanics before pulling the trigger on a new playthrough.

TL:DR I absolutely recommend Vintage Story to anyone willing to put in the effort it demands. You will be rewarded for that effort.

[–] Goodeye8@piefed.social 2 points 1 week ago (13 children)

Because despite who he is as a person his video essays are quality content.

[–] Goodeye8@piefed.social 4 points 2 weeks ago (1 children)

I understood your point because we're on the same side and I took a generous interpretation of what you said. Now that I've taken a really critical look I have no fucking idea what you were trying to say because the numbers make no sense.

If I correct your 500 and 4 years, your statement becomes "Nintendo sold their consoles at industry pricie for the average console lifecycle". Oh the horror, Nintendo does what every other console seller does. And the part about selling a reskinned game at full price every 2 years? If I'm being generous I'd say you're talking about BOTW and TOTK. But that's not 2 years and it's not a reskin and your argument implies multiple games but I can barely come up with one.

Your entire comment could've been only the second part and it would've been just as informative as what you actually wrote. That's how worthless your fucked up numbers have made the point.

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