Rust
Took me way too long, but I'm happy with my solution now. I spent probably half an hour looking at my naive backtracking program churning away unsuccessfully before I thought of dynamic programming, meaning caching all intermediate results in a hashtable under their current state. The state is just the index into the spring array and the index into the range array, meaning there really can't be too many different entries. Doing so worked very well, solving part 2 in 4ms.
Adding the caching required me to switch from a loop to a recursive function, which turned out way easier. Why did no one tell me to just go recursive from the start?
I don't think there are many significant optimizations with regards to reducing the search tree. It took me long enough to get behind it, but the "solution" (not saying there aren't other ways) to part 2 is to not calculate anything more than once. Instead put partial solutions in a dict indexed by the current state and use that cached value if you need it again.
It seems like you are actually constructing all rows with replaced
?
. This won't be viable for part 2, your memory usage will explode. I have a recursive function that calls itself twice whenever a?
is encountered, once assuming it's a.
, and once a#
.