Gloomy

joined 2 years ago
[–] Gloomy@mander.xyz 11 points 8 months ago (1 children)

Can... Can we wreak Istanbul on our way there again? Just out of tradition.

[–] Gloomy@mander.xyz 4 points 8 months ago (5 children)

"Ein" Jesusbaby? Gibt es mehrere? Und war der nicht 30 oder so als der gestorben ist?

[–] Gloomy@mander.xyz 8 points 8 months ago (8 children)

Ich lese das jetzt so oft, dass ich doch mal fragen muss. Was ist denn ein Christkind?

[–] Gloomy@mander.xyz 1 points 8 months ago

So now we are talking about game systems that need you to know the lore? I thought this is about GMs putting work into their world building and newbies not beeing able to grasp it.

If you are new you build your character with the GM and accept limits he puts in it, because you don't know better anyway. You can always play a character that has more knowledge of the world, once you have a bit of a feeling for what it's like. I have never had the problem of a new player not accepting some limitations to the characters or backstorys made avaible to them.

[–] Gloomy@mander.xyz 1 points 8 months ago (3 children)

Sure, and in that case a different approach might be sensible. But honestly, I don't see how a newbie would want to play a complex character right from the get go. If they do, I'd propaly recommend a more Newby friendly world / round. I still stand by my point: A complex world doesn't by default speak against new players.

[–] Gloomy@mander.xyz 4 points 8 months ago (5 children)

That's not what I'm saying.

Im saying that a world should be explorable from within, by interacting with it. You don't learn about urban fantasy, historical fiction, call of cthullu by downloading the knowledge about it before you are born. You learned about them while you engaged with the world.

A newbie can be like a child, exploring a world that is new to them (and it is easy to have a role that comes up with a reason for this: Amnesia, Migrant from far away county, lived a very privileged live in a golden cage that limited expose to the outside, etc.).

Sure, there might be some explaining, as you brought up before, but that can happen from within the game, in character, giving the new player a chance go engage with a world that is as foraign to them as to the character they are playing. They should be able to learn about a complicated world as they go.

[–] Gloomy@mander.xyz 4 points 8 months ago (8 children)

Maybe a bit of a hot take, but if your world needs to be explained in great detail and can't be experienced with minimal background information, the world building might not be that great.

[–] Gloomy@mander.xyz 1 points 8 months ago

I looked up a few articles from to 2015 and non of them spoke about 2035. Do you have a link maybe?

[–] Gloomy@mander.xyz 7 points 8 months ago* (last edited 8 months ago)

Mitbewohny, Polity, Bully (ich meine natürlich Polizisty), Schüly, Fleischereifachangestellty.

Ich weiß nicht... Vorerst bleibe ich wohl erst mal beim *innen.

[–] Gloomy@mander.xyz 3 points 8 months ago

I'd suggest that they already are in the process. For example lots of companies have stopped their DAI programms due to eight wing pressure.

[–] Gloomy@mander.xyz 6 points 8 months ago

Yes, but that is because there is a power imbalance at play here. It makes sence to avoid such situations to prevent sexual violence in institutions.

You can normalise beeing naked without shame beeing involved and keep children safe in a situation that could be potentialy abused. In my opinion that's not mutually exclusive.

Ironically not making parts of our body a taboo best not even to talk about is what helps children speak out if they have been molestered. Same with knowing what is appropriate and what not. Sex-Ed is just so important to prevent sexual violence against children. Which is, just to make the clear, still not their responsibility. It's just something that helps a lot, you still need systems of protection in institutions.

/rant I guess.

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