Girdy

joined 1 month ago
 

Here's what/how I think the new D&D Beyond terms differ.

  • Class Action Waiver
  • Disputes moved from the State of Washington to the Commonwealth of Massachusetts. (No doubt some clever reader will tell me it’s more expensive or harder to file a claim in the latter state).
  • You now have to agree to resolve all disputes through individual binding arbitration handled by JAMS.
  • Users no longer have the right to equitable relief, and instead, WotC’s liability is capped at $100.
 
  1. Folders for everything – the ultimate organization!
  • folders for all content types!
  • Makes organization even easier 🙂
  1. Quick and easy Image Management for your worldbuilding
  • doesn’t re-load the page as you use it
  • access images WHILE you write articles, etc
  • more mobile friendly
  1. New Worldbuilding Notebooks keep you organized!
  • slides over your current work, for easy note taking as you work mobile friendly
  • aesthetic upgrades to help you make notes prettier
  • new “metadata” tags make organization even easier
[–] Girdy@ttrpg.network 2 points 4 weeks ago (1 children)
[–] Girdy@ttrpg.network 2 points 1 month ago

I've just nuked it. I mean, you're basically a new reader and if Google's silly enough to nag you into Patron then it's clearly not very smart.

[–] Girdy@ttrpg.network 2 points 1 month ago

I'll admit - I always liked the concept of it. I read it as a game that tried to ensure that every character class had something/a role in combat (or conflict). That was clever. However, it didn't always quite work. My first time through, I played a Warlord but with a too small group there wasn't any real way I could help move, buff or otherwise help allies so I just felt like a naff fighter.

[–] Girdy@ttrpg.network 4 points 1 month ago (2 children)

Thanks. I suspect that's Google's "we'll help indie news sites" widget that's supposed to nudge you to patron. It's been on the site for about 30 hours and I'll take it off tonight. You've been more helpful than the megacorp.

[–] Girdy@ttrpg.network 2 points 1 month ago (4 children)

What's the problem? Asking to see if I can fix it. By choice there are absolutely no anti adblocker scripts on the site.

[–] Girdy@ttrpg.network 2 points 1 month ago (7 children)

I wasn't sure whether to use Polygon's title verbatim or take the risk of changing it - I think the interesting angle is that people are still talking about 4e.

[–] Girdy@ttrpg.network 4 points 1 month ago (3 children)

"Fluff" always implies "unnecessary" to me - and so I could argue the application of the terms should be reversed. I don't need another rules engine, it's unnecessary padding in the pages of a new game, and instead I need a new game to show me lore, setting and concepts that I've not got to explore (or crunch into) before.

[–] Girdy@ttrpg.network 2 points 1 month ago

I'm certainly beyond the point in getting any satisfaction in 'defeating complex rules' to find clever ways to do well. I prefer games that slide into action and drama quickly!