I think this is just inaccurate though. There's no chance there's one IT guy for a team working on a multiplayer online game.
FumpyAer
475k per month plus one dude's salary honestly sounds relatively cost effective for a game with 1 to 2 million daily players, but then again, I'm not a game dev.
And the daily player numbers will die down over time while Microsoft helps them cope with the overly successful launch.
If it's late game and stockfish calls it perfectly even, that usually means one of the lines leads to a stale mate, in this case, by repetition. That does require both players to play "perfectly" and not make any huge blunders, but I wouldn't say it takes computer players to do that. If this wasn't speed chess, an IM and a GM would find it pretty quickly.
Have them throw an event to keep worker morale high, that tends to happen a lot when strikes drag on.
I screwed up the link, it should work now. It's a web page with many premium feeds from leftish podcasts.
Awesome! Thanks for showing your process.
Dude, this is so freaking cool! Did you make this?
US Library of Congress is pretty great if you can ever visit. Although it's obviously a bit anglo-brained.
Welcome to labor unions, lol ๐
Back then strikes were much more exciting and dangerous, but they were still long slogs.