FumpyAer

joined 2 years ago
[โ€“] FumpyAer@hexbear.net 5 points 2 years ago* (last edited 2 years ago)

Welcome to labor unions, lol ๐Ÿ˜†

Back then strikes were much more exciting and dangerous, but they were still long slogs.

[โ€“] FumpyAer@hexbear.net 23 points 2 years ago

I think this is just inaccurate though. There's no chance there's one IT guy for a team working on a multiplayer online game.

[โ€“] FumpyAer@hexbear.net 33 points 2 years ago* (last edited 2 years ago) (1 children)

475k per month plus one dude's salary honestly sounds relatively cost effective for a game with 1 to 2 million daily players, but then again, I'm not a game dev.

And the daily player numbers will die down over time while Microsoft helps them cope with the overly successful launch.

[โ€“] FumpyAer@hexbear.net 2 points 2 years ago

If it's late game and stockfish calls it perfectly even, that usually means one of the lines leads to a stale mate, in this case, by repetition. That does require both players to play "perfectly" and not make any huge blunders, but I wouldn't say it takes computer players to do that. If this wasn't speed chess, an IM and a GM would find it pretty quickly.

[โ€“] FumpyAer@hexbear.net 5 points 2 years ago (2 children)

Have them throw an event to keep worker morale high, that tends to happen a lot when strikes drag on.

[โ€“] FumpyAer@hexbear.net 1 points 2 years ago

I screwed up the link, it should work now. It's a web page with many premium feeds from leftish podcasts.

[โ€“] FumpyAer@hexbear.net 2 points 2 years ago

Awesome! Thanks for showing your process.

[โ€“] FumpyAer@hexbear.net 3 points 2 years ago (3 children)

Dude, this is so freaking cool! Did you make this?

[โ€“] FumpyAer@hexbear.net 4 points 2 years ago

US Library of Congress is pretty great if you can ever visit. Although it's obviously a bit anglo-brained.

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