Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 11 points 4 weeks ago* (last edited 4 weeks ago) (5 children)

Here's the installation instructions, although the build instructions are not going to work on Steam Deck by default due to it's locked file system. I'll probably try it on my desktop later and see if I can get it to work.

Ideally I think this project could later be installed through a decky plugin, similar to decky framegen.

Edit: It's weird, running it on my desktop it keeps giving an error about failing to create a pipeline. Running it with sudo privileges doesn't give the error, but seemingly doesn't do anything. I don't really have any experience with graphics so I'm not sure what's going wrong.

[–] Fubarberry@sopuli.xyz 4 points 1 month ago

They don't sell it anymore, but I use this super cheap tablet one, which only cost me $6.88.

It's about the exact same length as the deck, and it has a flip out tablet stand that perfectly supports the steam deck.

I'm sure it's not as nice as a lot of the keyboards mentioned in this thread, but it's been perfect for me.

[–] Fubarberry@sopuli.xyz 1 points 1 month ago* (last edited 1 month ago) (2 children)

Sounds really weird. Do you have any deck plugins installed? Does it happen when browsing steamOS menus/desktop mode?

I wonder if it could just be an issue with the default controller with joystick trackpad control config, that might have it affect most of your games. Might try specifically using a different config in some games and see if that changes anything.

[–] Fubarberry@sopuli.xyz 1 points 1 month ago

I had some issues with this when it first came out, but I had previously capped the max charge through power tools. I figured the issues might have been from the two settings interfering with each other.

[–] Fubarberry@sopuli.xyz 1 points 1 month ago

That's fantastic, thanks for sharing

[–] Fubarberry@sopuli.xyz 16 points 1 month ago

The tech industry is all about growth. For better or worse facebook has basically grown to it's max size, and it's unrealistic to expect any significant growth there. Zuck is trying to sell investors and shareholders on the idea that Meta is going to be at the center of the next massive thing. Some years ago he thought it was going to be VR, and it's completely unsurprising that he now thinks it's going to be AI (unsurprising because every other tech company thinks the same thing).

[–] Fubarberry@sopuli.xyz 5 points 1 month ago (2 children)

It sounds like back paddles will be treated as separate inputs, I found where some people got to try out beta firmware for some of the 8bitdo controllers some months back, and that was specifically mentioned as some of the new functionality.

[–] Fubarberry@sopuli.xyz 4 points 1 month ago

That's usually ok if you're not using fsr, but for the deck I personally recommend capping the external display resolution at 1080p.

[–] Fubarberry@sopuli.xyz 4 points 1 month ago (7 children)

Recent updates have caused some crashes actually when docking to my TV, but I'm on beta OS updates and have a lot of deck plugins, so it might not be affecting other people.

Other than that docked play is pretty good in my experience. There's a major performance hit if you have upscaling set to use fsr though, especially on 4k monitors.

[–] Fubarberry@sopuli.xyz 29 points 1 month ago* (last edited 1 month ago) (4 children)

It's not entirely clear from the image which is which, but apparently the LMABF8 is the one on the right, and the EZS8L is on the left.

Personally I think the EZS8L looks classier than the LMABF8

Also both of them are refrigerated to 50°F. The LMABF8's main two advantages are that it typically has a water filter, and it has mechanical push bars meaning that it will usually work even when the power is out. The EZS8L is usually not filtered and has an electronic push bar.

[–] Fubarberry@sopuli.xyz 8 points 1 month ago (9 children)

I only use controllers when docked personally

[–] Fubarberry@sopuli.xyz 8 points 1 month ago (1 children)

On the deck I use them all the time. For FPS games I frequently bind them to be ABXY, lets you jump/reload/etc without having to take your thumb off of the joystick. Absolutely mandatory for games like Doom Eternal and Deep Rock in my opinion.

In games with heavy dpad use for cycling abilities/items (like Elden Ring) I usually use them for that. Being able to cycle spells or potions while running is very necessary sometimes. You can also use them in combination with mode shift settings, things like while I hold R4 down it will temporarily turn my ABXY into a second DPAD.

You can use them for steamOS features, stuff like opening keyboard or toggling zoom for games with small text.

A lot of people dislike clicking thumbsticks, so it's common for people to use them for that. L4 to toggle sprint instead of L3 is very popular for example. Also nice for when L3/R3 do something you don't want to trigger accidentally during combat (Ys 8 and 9 toggle a minimap overlay with L3, which is very distracting during combat. So I've disabled L3 on the thumbstick and instead have L4 open the minimap overlay).

In any PC game with more inputs it can be great for common button presses that didn't make the cut onto the standard controller. Things like map/journal shortcuts, quick save, etc. Setting left trackpad to a touch menu is also great for this.

Overall they're pretty great, I don't use them in every game, but there are a lot of games I refuse to play on a standard controller without them.

 
  • AMD Ryzen Z2 Go edition is now $599.99 before it was $549.99.
  • AMD Ryzen Z1 Extreme edition is now $829.99 before it was $749.99.

Originally, Lenovo said they expected it to launch for $499.99 for the Z2 Go edition — $100 is quite a big bump now from their original plan.

 

It's fantastic and runs great on the Deck. I kept hearing people talking about how great and unique it was, and I'm really glad I jumped on it when I did.

The game is unique and doesn't really compare directly to any other games I know of. The core game play is kinda similar to a board game, you're building a house layout by choosing between randomly chosen room tiles. In-between adding rooms, you're exploring the house in first person, and solving puzzles on the way. There's also a resource management system, where you sometimes need a keys and other resorces to progress into new rooms. At the end of the day the mansion resets and you start over.

Overall the game is an interesting mix of board games, rogue-likes, puzzles, resource management, knowledge-gated progression, permanent puzzle progression, and environmental story tellings. That's a lot of things, but they work well together and I'm just getting more and more invested in fully exploring this game.

 

It is a UE5 game, so don't expect it to run great. But it's verified and the minimum specs requirements are in line with other high end titles that run acceptably on the deck.

Edit: performance first impressions from SteamDeckHQ. Sounds like it runs and a pretty consistent 30fps, with some small dips outside near large groups of people. Reviewer was using XESS upscaling on performance.

 

This shouldn't be for a steam deck 2, but rather some other handheld.

My (uninformed speculation) is this will likely be for another steamOS device made by some other hardware vendor. It will probably have similar performance to the deck, but with minor upgrades like more RAM/VRAM.

More powerful handheld chips exist, but the steam Deck's APU is very power efficient compared to the alternatives, so I think there's value in companies using an upgraded version of it over the alternatives.

 

It's using PolyMC to launch multiple instances (depending on how many connected controllers there are) and automatically tile them. I would personally suggest using an optimized minecraft build like Fabulously Optimized to minimize any performance hit from having that many players.

 

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