Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 8 points 3 weeks ago

I know for trackpad/joystick/gyro mouse you can definitely adjust the sensitivity, but I'm not sure about adjusting sensitivity for an actual mouse (if that's what you're talking about).

[–] Fubarberry@sopuli.xyz 1 points 3 weeks ago

I've made steam game lists for games I definitely want to play (library is huge, and I'm aware that most games I'll never get around to), and a separate list for games I've finished playing.

[–] Fubarberry@sopuli.xyz 2 points 3 weeks ago (3 children)

Make sure games are windowed or borderless and that you don't have an external frame cap like steam overlay.

[–] Fubarberry@sopuli.xyz 5 points 3 weeks ago

My understanding is the tool originally was focused on upscaling, and "lossless upscaling" was the apps main feature (along with allowing you to apply other kinds of upscaling).

So the frame generation part is more accurately "the lossless upscaling app's unique frame generation", but it's shortened to just lossless frame gen even though that's not really accurate.

[–] Fubarberry@sopuli.xyz 9 points 3 weeks ago (2 children)

It depends on the game, framegen techs, and your base fps.

It can be a great way to squeeze more performance out of a game in some circumstances, but it's a big problem when games like MH:Wilds rely on it to meet an acceptable fps at all.

[–] Fubarberry@sopuli.xyz 11 points 3 weeks ago* (last edited 3 weeks ago)

Different framegen techs have different requirements. Some like DLSS and the newer FSR require specific GPU hardware, some require being built into the game specifically. Lossless is great because it works on most hardware and most games.

My understanding here is that it's working as part of the Vulkan pipeline, but I don't have enough knowledge in that area to answer more accurately than that. This article discusses what the dev of lsfg-vk had to do to get lossless framegen working on Linux, and it can give some insight into how it's working.

[–] Fubarberry@sopuli.xyz 14 points 3 weeks ago* (last edited 3 weeks ago) (1 children)
[–] Fubarberry@sopuli.xyz 3 points 3 weeks ago

Would have never expected that, I'm glad I came back to this thread to see if you had made any progress. Searching online about that, sounds like it's actually a somewhat common issue (that I had never heard of before now). Basically the advice is to try a better quality hdmi cable, swap to 5ghz wifi (which is less likely to get interference from this than 2.4Ghz), route the hdmi cable different to have more space between it and the deck, or add ferrite cores around the ends of the hdmi cable.

[–] Fubarberry@sopuli.xyz 2 points 3 weeks ago (1 children)

That thread was mostly people saying it was too laggy over USB methods (capture card etc) or that the only solutions are windows only apps.

This video from that thread shows the capture card method:

https://youtu.be/xlmAsNZDwjU

[–] Fubarberry@sopuli.xyz 2 points 3 weeks ago* (last edited 3 weeks ago)

Most of the external portable screen projects I've seen for the deck use devices that can directly receive video over usb-c, like XR glasses or portable screens. I don't know of a good way to convert video over usb-c (or hdmi from a dock) into something that your Android tablet can receive and play. There are some windows only apps that can stream video via usb to a tethered tablet, but I don't know of a linux/steamOS compatible option. If anyone does, I would love to hear it.

The easiest thing to try next would be to install Sunshine on your deck, and Moonlight on your tablet. It will still streamed over wifi, but a lot of people get better stream quality/less lag than with steam streaming.

[–] Fubarberry@sopuli.xyz 2 points 3 weeks ago (1 children)

Right, but the actual build/install instructions provided on the github probably won't work as provided because of the build tools needed and the locked file system.

[–] Fubarberry@sopuli.xyz 3 points 3 weeks ago (1 children)

I would recommend disabling wifi battery optimization. I know you can do it from settings in game mode, I'm guessing there may also be a KDE setting for it.

 

Here's the old page:

Here's the link: https://store.steampowered.com/steamos/

Credit to @abobla@lemm.ee for the post.

 

Seems really cool. I haven't gotten to test it out yet, so I'm not sure how well steam game licenses work with it yet

 

The TL;DR: The game won't launch on current steamOS, but preview build 3.7.6 fixes the launch issue.

Unfortunately the game is unable to maintain decent frame rates even with severe reductions in graphical settings.

The drastic decrease in performance compared to Doom 2016/Doom Eternal is due to the game using mandatory ray tracing for lighting.

It's possible that we'll see some patches or mods that improve performance, but at launch it will not be a good deck experience.

EDIT: Not sure why Lemmy is embedding that youtube video, there's an actual article about the performance, and there's a different video on how the Steam Deck itself actually performs with the game.

 

The game is supposed to come out on PC sometime in June.

 

From reading about the performance, sounds like it probably should have been rated "playable" instead of verified.

That said, this is pretty cool because this was one of those games that was absolutely unplayable on deck at release.

This is also encouraging for our chances of having Doom Dark Ages be playable since I think they're using the same engine. Doom games are usually optimized really well, so I'm hoping it will run better than this.

 

The game has ACE anti-cheat that blocks it from running on desktop. They've made an exception for steam deck to let the game run, but it seems like it only works with the LCD deck. A very odd situation

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