Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 1 points 2 weeks ago (1 children)

Some games don't get any performance increase, so you'll have to try it game by game. So far most games I've tried have worked, but maybe I've just been lucky.

[–] Fubarberry@sopuli.xyz 3 points 2 weeks ago

Nightreign only supports 1 or 3 player modes, the mod lets you play with just two players.

As a somewhat busy adult with work and kids, finding time to play together with friends is kinda hard. We have some set times a week where we try to play together (but we have more than 3 players) and we often squeeze in 2 player game sessions when possible. Nightreign only supporting exactly 3 players for multiplayer didn't really work for us.

[–] Fubarberry@sopuli.xyz 3 points 2 weeks ago (2 children)

Nightreign (to be clear, "ELDEN RING NIGHTREIGN" is the actual official name)

This same workaround is possibly needed for the seamless coop mod in the original Elden Ring as well, but the app ID would need to be changed to match that game.

So for original elden Ring the launch option would probably be:

SteamAppId=1245620 SteamGameId=1245620 SteamOverlayGameId=1245620 %command%

[–] Fubarberry@sopuli.xyz 2 points 3 weeks ago

I 100% had this issue, I could watch the combined memory climb towards 17GB over a play session, and when it got close the system would lock up. This was on an LCD deck, and I was targeting a 30fps with some of the graphical texture settings on high iirc. Some people reported being able to play the game fine, and my best guess is that they were targeting a higher frame rate and had graphical textures turned down. Since the memory leak would eventually stop growing, it's possible that with low enough settings you might be able to stay under the crash threshhold.

The other possibility is that since it only would crash after playing for awhile, that short play sessions might let you get through without issue. The length of the sessions before a crash would probably be longer the lower your texture settings.

[–] Fubarberry@sopuli.xyz 2 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

I'm assuming you're talking about Cryobyte increasing swap size, which was actually necessary for some games. God of War for example has a memory leak on devices with an integrated cpu/gpu (so handhelds and most laptops), and it would cause a full system lockup and crash after 30min-1hr of playtime. The memory leak would eventually stop around 17.5-18.5 GB of total RAM + VRAM used. Increasing swap file size would let the game run without issues or crashes.

That specific use case shouldn't be needed anymore since Valve switched SteamOS to use ZRAM instead of traditional swap.

[–] Fubarberry@sopuli.xyz 46 points 3 weeks ago (4 children)

That sounds like an abusive relationship.

[–] Fubarberry@sopuli.xyz 3 points 3 weeks ago

Thanks for sharing, that's a great additional bit of info on this whole thing.

[–] Fubarberry@sopuli.xyz 3 points 3 weeks ago

Yeah, I'm guessing the guy wrote the plugin and got it working for himself, And then contacted the lsfg-vk dev about releasing it publicly.

The advice about waiting to make the plugin until configuration settings were finalized didn't mean much right now because the plugin dev likely already had the plugin mostly finished.

[–] Fubarberry@sopuli.xyz 4 points 3 weeks ago (1 children)

Oh yeah you're right, I was just thinking of 2^9

[–] Fubarberry@sopuli.xyz 7 points 3 weeks ago (6 children)

Pretty interesting. I've seen counting with using your fingers as binary digits before, which will let you count up to 512, but this being usable for math is really cool.

[–] Fubarberry@sopuli.xyz 8 points 3 weeks ago (1 children)

From looking at gacha games, I don't think it's actually changed that much.

[–] Fubarberry@sopuli.xyz 8 points 3 weeks ago

I know for trackpad/joystick/gyro mouse you can definitely adjust the sensitivity, but I'm not sure about adjusting sensitivity for an actual mouse (if that's what you're talking about).

 

What have been your favorite demos, what demos ran well on Steam Deck, etc

 

This will probably be the biggest competition the Steam Deck has within the handheld PC space.

Most noteworthy is that windows is finally focusing on providing a decent handheld experience, including booting straight to a controller friendly interface, and reducing background processes for better fps and battery.

Edit: The handheld Xbox UI will.come to all windows PCs, but it's not clear if the reduced performance bloat version will be available. It sounds like only Xbox branded devices may get the full benefit of optimized windows.

It's also the ugliest handheld PC yet (imo), but I can appreciate that they're pushing for comfort over looks.

 

I'm kinda amazed it took this long, but valve finally added:

Added in-game keyboard shortcuts to open the Main Menu and Quick Access Menu.

Default Main Menu hotkey: Shift+Tab
Default Quick Access Menu hotkey: Ctrl+Shift+Tab
Customizable in Settings->In Game
 

Check the article for more details, but here's the key part:

Whenever a game has some form of anti-cheat included or is online-focused, I worry whether it will run on Steam Deck or fully support the online modes. Not only does Elden Ring Nightreign boot up fine, but it also plays well even in multiplayer sessions. Before getting to recommended settings, I set the game to the low preset to see how much performance I could get out of it at 720p. In the four hours I've spent on Steam Deck with it in multiplayer and a bit more playing solo, the former is definitely more demanding. I had a few instances where it dropped to the mid 20s in very particle-heavy moments, but it otherwise held a frame rate of above 30fps very well.

The author also mentions setting everything as low as it could go, but that they were unable to hit 60fps.

 

SteamOS Manager is supposed to be a standardized way for Linux distros to interact with the Steam Deck's hardware features. Should help with other distros supporting the Deck's hardware.

It also mentions a "download mode", which is a low powered mode for downloads. It's not clear if this is a work in progress feature or something that's already on the deck, but it definitely sounds like something that users have been requesting a long time.

 

Source is this video:

Windows Was The Problem All Along - Dave2D

We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.

 

Here's the old page:

Here's the link: https://store.steampowered.com/steamos/

Credit to @abobla@lemm.ee for the post.

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