Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 14 points 3 months ago (1 children)

It was already an option in desktop mode afaik, just wasn't part of game mode.

[–] Fubarberry@sopuli.xyz 6 points 3 months ago (1 children)

Lower resolution (800p or 720p) + 30fps target makes a lot of games run acceptably on the Deck. Blurry/low graphics are also a lot more acceptable on a smaller screen.

[–] Fubarberry@sopuli.xyz 9 points 3 months ago (4 children)

When it charges up all the way, it stops charging and just does passthrough power instead. You can then see the battery % slowly drop over time, which is probably why you were seeing stuff like 95%

[–] Fubarberry@sopuli.xyz 2 points 3 months ago (4 children)

I personally wouldn't want that, at least not if it's on a game.

[–] Fubarberry@sopuli.xyz 6 points 3 months ago (6 children)

Default limit when toggled on is 80%, which generally seems like a good middle ground between usability and battery life. You can also raise the limit higher if you want more battery, or lower if you want to preserve the battery life better.

[–] Fubarberry@sopuli.xyz 1 points 3 months ago (3 children)

I have limited experience here as well unfortunately. He shouldnt have to send you the mod files themselves, if he sends you the mod names you can download them directly in prism launcher.

You might be best off checking with @arudesalad@sh.itjust.works since he seems to have more direct experience with this.

[–] Fubarberry@sopuli.xyz 6 points 3 months ago (5 children)

You'll definitely have to have most of the client side mods installed before you'll be able to connect.

I'm not sure if there's a code option in prism. I know that if he can give you the actual mod list, you can just manually search for an install the mods. All the modded servers I've played on were using a named modpack, so I just would search for that pack and install it.

[–] Fubarberry@sopuli.xyz 9 points 3 months ago

Apparently the video was presented after the verdict was already issued. This video had no impact on the actual outcome of the trial, and was more of just a closing statement.

So the judge didn't approve this a testimony, but just found it emotionally touching.

[–] Fubarberry@sopuli.xyz 1 points 3 months ago (1 children)

Great interview! There are two minor formatting issues, the headings for:

  • ​# How do you decide which new features or improvements to prioritize?
  • ​# Discord and Reddit…are there any other places you have a community? Anywhere else people can follow along with Heroic?

didn't format correctly for some reason. No idea why since you had the # there and everything.

I think the hardest part was dealing with the community that had a few folks that were basically just trying to criticize the project on every change, even though it was free, open-source, and not using their time and effort.

It always bothers me how demanding some people can be, especially on free projects. I've seen a lot of criticism like this with Junk Store too, although with Junk Store it seems to be people comparing it to Heroic. It seems to me like it's just fanboyism, people want there to be a clear best option, so and try to convince themselves/others that they picked the best option by putting down the other choices. Originally with Heroic, it was the linux face of the Epic vs Steam fight. Then, after Heroic was more widely accepted, we instead have this Heroic vs Junkstore user fight.

[–] Fubarberry@sopuli.xyz 10 points 3 months ago

Right now it seems like most games are playable if they don't use UE5 or have mandatory ray tracing. There are a few other notable exceptions like Monster Hunter Wilds (which is just terribly optimized in general) and Starfield (which actually just got a new performance options focused on low end devices, so it might work better now).

[–] Fubarberry@sopuli.xyz 2 points 3 months ago

Thank you for checking it out!

[–] Fubarberry@sopuli.xyz 2 points 3 months ago

A lot of Sony's games (God of War, Spiderman, Last of Us, Horizon Zero Dawn) run pretty decent but will max out the power usage. Expedition 33 has been my recent favorite game, and it definitely brings my OLED down to it's min battery life of about 2.5 hours.

 

cross-posted from: https://beehaw.org/post/16434132

YouTube video: https://youtu.be/uScsmjvdwyo

Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo

Video description:


It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer

00:00 Introduction
00:41 The basics of a computer
01:46 What Proton is not
03:04 What is an emulator
04:32 Proton acts like a map
05:25 Proton translates API and system calls
06:18 Proton provides a Windows-like software environment
06:55 Why are some games incompatible?
08:52 Shouldn't we demand native Linux games?
11:07 Conclusion
 

You can re-enable these options by using the SteamDeck=0 %command% launch option, but this might cause the deck to crash if it runs out of RAM/VRAM.

This crash shouldn't happen if you're on SteamOS Beta (version 3.6 or newer) because it uses ZRAM, or if you've increased your swap file size. However memory having to be moved between ZRAM/swap and RAM/VRAM does cause reduced performance too, so more testing will be needed to see if it's better to use FSR3/XeSS this way or not.

 

The also mentioned that it will support SteamOS specifically, which I would assume means that the Deck will be specifically supported.

 

UMU comes from GloriousEggroll who is well known for making protonGE that's required to run several games on linux/deck.

It's not a launcher by itself, but rather something that can be built into other game launchers like Heroic, Lutris, and Junk Store. Right now most all steam games that don't have anticheat run great on deck without any tweaks. However many of those same games don't run by default if you install them from Epic/GOG/etc using one of the previously mentioned launchers. The games often require additional windows components to be manually installed with winetricks/protontricks, and many have lesser performance than their steam counterparts.

UMU is supposed to help other launchers have comparable compatibility and performance to what we see in steam native games. This project will hopefully improve the 3rd party launcher experience a lot.

 

This beta update doesn't change much, but the name of the update makes me think Valve is nearly ready to push 3.6 to stable.

 

This would presumably let x86 windows games run on ARM hardware.

This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life.

Also see this tweet:

VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM)

VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX

Edit: here's gamingonlinux coverage of this info, includes some more information

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