Flagstaff

joined 5 months ago
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[–] Flagstaff@programming.dev 1 points 2 months ago* (last edited 2 months ago)

It is important to be polite to as many people as possible* because staying generally on their good side to the best of your ability could connect you with people who could connect you with people who could connect you with your future lover or best bud (or even a person who could become a partner of someone you know, etc.).

*As much as you can tolerate, anyway...

[–] Flagstaff@programming.dev 3 points 2 months ago (3 children)

It's vital to get enough rest in to avoid burnout. Productivity benefits from and even requires times of avoiding the project at hand. We're not robots, as much as capitalist society would love us to be.

[–] Flagstaff@programming.dev 4 points 2 months ago* (last edited 2 months ago)

FYI, the "O" in "GOG" is capitalized; it stands for "Good Old Games" as they originally made their claim to fame by modernizing access to literally old DOS, etc. games that are hard to run on modern PCs. It doesn't stand for "of."

With that said, yes, GOG should absolutely be prioritized, as well as itch.io.

[–] Flagstaff@programming.dev 2 points 3 months ago

I tried a bit of Aquaria but couldn't get into it... Thanks for the Gato recommendation. I didn't know it was CS-like.

[–] Flagstaff@programming.dev 1 points 3 months ago (1 children)

Oh. It's been literal years so I totally forgot that initialism, but while we're at it, the second "C" in "CrossCode" is also capital.

It's smooth as butter, yeah, but I think I would prefer a game focused on a different character class/weapon. I remember some progression of concepts but I guess didn't really connect the dots (even though I don't think I looked up a guide more than once or twice briefly).

[–] Flagstaff@programming.dev 12 points 3 months ago (1 children)

If OoT could be made to look as good as TotK, that'd be something!

[–] Flagstaff@programming.dev 2 points 3 months ago (3 children)

Not sure what "VRP" is unless you just mean ricochet puzzles, but mind you, I did play 95% of the game. It felt just too same-y after long enough (it was the plot and environment that had kept me going), and then I just gave up and finished through some YouTuber's play-through and I confirmed that I had apparently quit at the start of the final dungeon, because it just felt like... more of the same timing-&-angling annoyances with no more originality. Zelda was far, far more creative and I think the game just could have done more with items or different weapons, or something, though I know much of it is based on your character being a specific class that was fixed pre-game... It just ultimately wore me down, sadly.

Right: *successor, not "sequel."

[–] Flagstaff@programming.dev 12 points 3 months ago* (last edited 3 months ago) (2 children)

Copyright, yes it's a problem and should be fixed.

The quick fix: stick to open-source like Jan.ai.

Long-term solution: make profiting AI companies pay for UBI. How to actually calculate that, though, is anyone's guess...

[–] Flagstaff@programming.dev 2 points 3 months ago* (last edited 3 months ago) (2 children)

Hmm... May I watch you stream Vagante sometime? I've been iffy over it for a year or more now because of those reviews. Let me see how you die LOL jk. This is also coming from a SoR fan, too!

[–] Flagstaff@programming.dev 6 points 3 months ago (2 children)

Cave Story is undoubtedly the greatest Metroidvania made to date of which I know.

[–] Flagstaff@programming.dev 3 points 3 months ago

Too bad the developer duo basically disappeared... I had an idea for a 2-player sequel but they never responded.

[–] Flagstaff@programming.dev 5 points 3 months ago (5 children)

I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode's incessant use of those in dungeon after dungeon was what made me stop playing.

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