Erk

joined 2 years ago
[–] Erk@cdda.social 2 points 2 years ago* (last edited 2 years ago)

Any Bethesda game is essentially a mod vehicle with an RPG tacked on anyway. I think it's entirely on brand that they didn't go all in on hard sci fi for vanilla. I don't think that's incompatible with having a lot of planets that are mostly barren filler; I'm never going to explore 1000 detailed planets, and rescuing someone from a crash on a barren moon or finding a smuggler base on a frozen rock helps to keep the more interesting places feeling cool. There are still more interesting planets than I'm likely to ever get through.

[–] Erk@cdda.social 7 points 2 years ago* (last edited 2 years ago)

I do wish I had a ground vehicle yeah.

I spent five hours exploring Nesoi where my house is yesterday, largely so long because there were a few unique biomes to check out and then I happened on a random quest that had interesting stories and voiced lore snippets and things, and took me some time to complete. Also hooked into another off world quest that I'm not done yet but has been really fun.

I would put it on a very similar level to NMS, in that the world does get samey after a while... But there are biomes on the planet, so at least I can find mountains and deserts and things. Looking forward to whatever mods or dlc increase the baseline biodiversity on lush worlds but I think five hours contendedly exploring a single planet is a pretty good stat at launch to be honest. Plus the quests are actually fun and good and there's combat with more than one kind of enemy.

[–] Erk@cdda.social 5 points 2 years ago (1 children)

Have you ever seen a steam discussion forum that isn't?

[–] Erk@cdda.social 6 points 2 years ago

I spent all morning dunking on the game's issues and Bethesda's design philosophy with some friends... But ultimately I'm having a ton of fun with the game, glad I broke my rules and purchased it early, and finding it basically fulfills the things I wish both outer worlds and no man's sky had delivered on. It's a good game, and it is exactly what it says it is (as far as I know. I haven't paid a lick of attention to the ad hype): a Bethesda style open world rpg.

I don't really want to like it over the small studio titles that it clearly builds on, but them's the breaks. If you're looking for a Bethesda style open world RPG set in a sci fi world, then this game will probably be fun for you, and if you think all Bethesda style games are garbage and can't get past their very odd design choices, then why are you ranting about starfield since obviously it's going to be that.

Lotta people just love to hate Bethesda. Including me really... but this ain't it.

[–] Erk@cdda.social 11 points 2 years ago

Readingallkanafeelslikereadingenglishwiththespacesandpunctuationtakenoutyoucandoitbutitsweirdandmoredifficultbecauseitsnotwhatyoureusedtonorhowthelanguagehasevolved

[–] Erk@cdda.social 2 points 2 years ago

Lol you can tell that a few games that CDDA peeps are interested in came out the last couple weeks.

I'm still working on some stuff but I hope to get it ready to merge soon.

[–] Erk@cdda.social 2 points 2 years ago* (last edited 2 years ago)

I haven't bought a triple a game on release in ten or fifteen years. For this one enough of my friends were already playing it for several days by the time I got it that it's hard to see it as "early" (certainly not patient, either, but it's fun to cheat on a diet now and then). And I'm really not finding it buggy particularly, no more than any non-aaa title would be shortly after launch. I hate to be overly kind to Bethesda but it's really not worth the hate the net is leveling at it

[–] Erk@cdda.social 1 points 2 years ago

And she was looking at me

[–] Erk@cdda.social 4 points 2 years ago

Tbf, I work closely with this population and would prefer the money be funneled into public housing that doesn't evict people for using, and things like that, rather than just handed to people who have no framework to use it and possibly unstable executive function. For one thing, the resources tend to go much further. For another, many of my patients are put in danger by sudden cash windfalls.

However I'd still prefer them to get a wad of cash to the current solution, which is "kick them out of anywhere you find them and hope they eventually just vanish"

[–] Erk@cdda.social 2 points 2 years ago

I mean, it's only a difficult problem if you consider helping ninety people improve their lives at the cost of spending taxpayer money to support ten people's bad habits to be difficult. The real issue here is the number of people (conservative and liberal "centrist" alike) who consider it more important to uphold their personal view of morality than it is to help our fellow humans.

Give them money? But some of them might do the bad thing, so obviously no.

[–] Erk@cdda.social 2 points 2 years ago

I started breaking the npc ai with regards to fleeing behaviour. It's still pretty sketch but I hope to have it sorted soon. Mostly trying to make them run away more logically when faced with groups or injuries. Currently they're a bit too chicken about zombies that are far away... This is desirable since it stops them from blasting into groups and getting mauled but it's way overtuned.

Also did some long overdue mostly invisible work on random NPC classes. I would like to do more there but there are only so many hours in the day

[–] Erk@cdda.social 2 points 2 years ago

I was really excited to see those, they were part of the original plans for proficiencies

view more: ‹ prev next ›