Ephera

joined 5 years ago
[–] Ephera@lemmy.ml 4 points 9 months ago

Hmm, interesting that ethanol has a similar effect in insects to begin with, given that their circulatory system is quite different.

I guess, at the end of the day, their circulatory system does still do the same job of transporting nutrients to cells, so it makes sense that it would also transport alcohol to nerve cells.

[–] Ephera@lemmy.ml 5 points 9 months ago

Almost certainly a lady. 🙃

[–] Ephera@lemmy.ml 77 points 9 months ago (4 children)

Oh damn, in German, "Vati" is an affectionate form like "daddy", except it's the word stem of "father" ("Vater").

And wouldn't you know it, Christians also use "Vater" to refer to priests, the pope and their god.

[–] Ephera@lemmy.ml 3 points 9 months ago

Letztens auch Mutter mit Sohn über eine Ampel laufen gesehen, während ich mir das Russisch Roulette gegeben habe. Plötzlich schaut der Sohn in meine Richtung ...äh, hehe, jetzt bloß nicht auffällig verhalten, vielleicht fällt ihm dann nicht auf, dass er das nachmachen könnte.

Ja, der Gedankengang hat nicht ganz so viel Sinn ergeben...

[–] Ephera@lemmy.ml 5 points 9 months ago

Kack Menschen, ey.

[–] Ephera@lemmy.ml 2 points 9 months ago
[–] Ephera@lemmy.ml 2 points 9 months ago

Find's immer geil, wenn einem ein Wissenschaftsmensch sagt, dass man objektiv betrachtet gerade massiv scheiße baut.

Bei 17:30:

RCP 8,5 steht für "Wir verhalten uns ziemlich dumm". Das ist Business-As-Usual, so wie wir uns tatsächlich verhalten.

🙃

[–] Ephera@lemmy.ml 4 points 9 months ago

And the Debian logo is:

[–] Ephera@lemmy.ml 6 points 9 months ago (2 children)

A web search tells me the θ (lower-case theta) is used to represent an angle. Do you just fill in 0° – 359.9° one after another to draw that curve?

[–] Ephera@lemmy.ml 11 points 9 months ago

I believe, these posts just mirror what's posted to the Far Side webpage, and there it happens that this comic from 1986 got posted again yesterday: https://www.thefarside.com/2024/10/28/4

[–] Ephera@lemmy.ml 2 points 9 months ago

Yeah, the easiest thing to implement is omnipotent AI. The code for the AI is executed within the game engine, so you have complete access to any information you want.

You can just query the player position at any point in time, even if there's a wall between the NPC and the player. It requires extra logic to not use the player position in such a case, or to only use the rough player position after the player made a noise, for example.

Of course, the decision-making is a whole separate story. Even an omnipotent AI won't know how to use this information, unless you provide it with rules.

I'm guessing, what OP wants is:

  1. limiting the knowledge of the AI by just feeding it a rendered image like humans see it, and
  2. somehow train AI on this input, so it figures out such rules on its own.
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