Dukeofdummies

joined 2 years ago
[–] Dukeofdummies@kbin.social 13 points 2 years ago (1 children)

That's gotta be a weird feeling, filling in for striking workers.

[–] Dukeofdummies@kbin.social 10 points 2 years ago (4 children)

Like, at this point the absolute most rope I can give him is that he's the living embodiment of that Mitchell and Webb sketch Are we the Baddies

How do you NOT know that white nationalists aren't just nationalists who happen to be white? If he's not racist then he's dumber than the congressman who was afraid an island would capsize if people evacuated to one side of it.

[–] Dukeofdummies@kbin.social 7 points 2 years ago

... I dunno. Screen replaceable with 8 screws? it's always the easiest thing to damage. Same with the USB C port. That was the only reason I swapped out from my original pixel last year.

Also depending on how easy that battery is to remove... that's an audience right there. Throw in an external charger, now you have swappable batteries. That's been a feature many have missed.

[–] Dukeofdummies@kbin.social 1 points 2 years ago

best I can find is to comment and hope someone replies.

[–] Dukeofdummies@kbin.social 1 points 2 years ago

Brotato is in Godot? nice.

[–] Dukeofdummies@kbin.social 1 points 2 years ago (1 children)

Not only that, sharing that fix is just so trivial. No trying to coordinate "you need to download 13.1.7.6 RC2 from Unity's main site"

[–] Dukeofdummies@kbin.social 0 points 2 years ago (6 children)

They focus on entirely different things.

Godot is small. I would've loved to have it in high school because I would've dumped it on a flashdrive and built games on whatever computer I had access to. Even on flashdrives from the early 2000s. You will feel weird installing it... because when you download it it's just a .exe and it just... runs. No "let's check for updates" no "let's create an account" no "hey can you answer this survey?" It just, goes from the moment you double click.

Godot is entirely open source. Which sounds like a meh reason if you're not an EFF warrior but is SERIOUSLY useful if you want to do weird stuff with a game engine. You gotta PAY if you wanna edit source code to Unity. On the other hand, you can just freely edit Godot. If you want to create a brand new tool within Godot's interface, the hoops you jump through are trivial. Hell, Godot's editor is actually a game built within Godot they're literally teaching you how to edit the editor as you're making games. Meaning if you wanna veer into the avant guard weird ass shit as a hobby. Godot is the better option.

The GDscript might sound like a detriment, but it really does trivialize a lot of game engine specific concepts and tasks. Meaning that once you start getting used to GDscript... you no longer have to worry about a lot of things because the language takes care of it for you.

Unity though, has a larger base. So importing assets are trivial, porting to consoles like the switch are vastly easier (so I've heard). If you're planning on going big... Unity will probably make your final steps easier.

[–] Dukeofdummies@kbin.social 16 points 2 years ago

It's because it's a feature 0 people will complain about adding if it all works well. It's a small, minor, completely unnecessary detail.

If it's there, then someone had the time, the energy, and the freedom to add it, just because they wanted to. It's not an item that will make it on the checklist of a minimum viable game.

If it's there, it's a very good sign.

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