DragonBard

joined 8 months ago
[–] DragonBard@ttrpg.network 1 points 1 month ago (1 children)

While I would never try to publish something generated by AI, I do use AI tools for PC and NPC portraits (mostly this person doesn't exist, because I suck at prompting) in a personal capacity for games I'm in. I prefer it to taking historical photos and using those, which I've known several GM's to do, often without checking who the person was, or assigning the photo of a civil rights activist as a villain (yeah, don't play in that game any more).

I have mixed feelings on AI as a field. I don't believe it is reliable when it comes to decisions or coding. But it can be useful as a starting point. For people with zero artistic skill and limited funds it can be a useful tool.

I would say "no promotion or selling of AI generated content, but discussion of AI and it's possible uses is okay". I don't even mind posting of AI art, as long as it is clearly labeled.

[–] DragonBard@ttrpg.network 1 points 1 month ago

I love Fossil-scm. Even host my own instance with my web host. I was considering using github moving forward, but given recent events and decisions by Microsoft, I'll be sticking with Fossil-scm.

[–] DragonBard@ttrpg.network 5 points 2 months ago

I've taken the creator of TravellerMap.com out to lunch several times when at TravellerCon.

Due to the conditions of his job, he can't accept any monetary donations or payment for his work on TravellerMap.com.

[–] DragonBard@ttrpg.network 1 points 2 months ago

VSCode with Foam. Or go old school with Vim Wiki.

[–] DragonBard@ttrpg.network 3 points 2 months ago

Obsidian now has a native query ability via the Bases core plugin. I've barely played with it though.

[–] DragonBard@ttrpg.network 1 points 2 months ago (1 children)

Some of us live with cellular "broadband" and are thrilled to get 60Mbps. And no, there is no other option available at my location (not counting 12Mbps DSL).

[–] DragonBard@ttrpg.network 1 points 2 months ago

I also prefer N connectors.

[–] DragonBard@ttrpg.network 2 points 4 months ago (1 children)

I've been an on and off member of the ARRL every since I was first licensed in the 90s. At one point, I was even a VE. I don't remember exactly what made me decide to drop membership many years ago, but in the following years the actions of the ARRL have not inspired confidence.

I have received zero emails about my VE status, and I haven't participated in any licensing sessions in years.

[–] DragonBard@ttrpg.network 3 points 4 months ago

I'm a registered user of LotW, but not an ARRL member. Pretty sure they sent it to all registered users.

[–] DragonBard@ttrpg.network 4 points 4 months ago (2 children)

Yes, the story engine is the core system. It's primarily what I used for my solo game, as Traveller has enough other systems to fill in the world running. But I think the character engine might be simpler than using something like the Traveller 5 personals system if you truly need some randomness to how NPCs will react.

[–] DragonBard@ttrpg.network 5 points 4 months ago (4 children)

I'm going to suggest the Motif system, as it has Story, Character, and World emulators that might make it easier to run.

https://www.drivethrurpg.com/en/publisher/7970/thought-punks/category/38729/motif-framework

I have used this system for a solo game of Traveller and it worked quite well.

[–] DragonBard@ttrpg.network 5 points 6 months ago

One per universe. Of course I play ttrpgs.

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