Doubledee

joined 3 years ago
[–] Doubledee@hexbear.net 4 points 1 year ago (1 children)

Oh yeah, literally, some of the biggest denominations are getting scrutiny for maintaining lists of accused abusers and shuffling those people around to keep the noise level low.

[–] Doubledee@hexbear.net 30 points 1 year ago

I think it's smart to articulate it now as a reference point, particularly when it can be compared to whatever the plan coming from the Switzerland summit will be. Whenever this ends being able to see what was offered by both parties against the final result will be illuminating, whatever that result is.

[–] Doubledee@hexbear.net 6 points 1 year ago (2 children)

Also a little nugget from legends: I discovered what happened to the missing Asen Rashducim:

Thus no sightings since.

[–] Doubledee@hexbear.net 5 points 1 year ago* (last edited 1 year ago) (4 children)

@Rx_Hawk@hexbear.net wanted someone to post some images with context for Roomtheatres' surroundings. Here goes.

So this is our fort in the valley, in yellow, and our immediate surroundings. The orange hamlets are a human civilization, the Kingdom of Steam (sounds promising to me, given our industrial aspirations) To the southwest there is an elf civilization, The Squashed Clearing. They're the only people we actually have contact with (I think?) because the humans are around the mountain range from us, we have to go around to reach people, I think they need to be within three days of us to initiate trade on their own. We may be able to reach out with a messenger perhaps?

Ominously, however, there is a 'human tower' called Steamhushes between us and the humans. I'm not positive if that means the humans took it over, or if it is a necromancer who happens to be human, but I think originally that was a necromancer's tower.

Oh and all around us is a neutral dwarf civilization called the Cremated Picks.

I say neutral because...

Those blue squares across the Last Sea and the Veiled Continent from us is our home civilization, the Hairy Tools. In our determination to be industrious we evidently voyaged across the ocean and settled in the middle of this lovely valley, the first contact of our civilization with a new continent. This may be a good fallback in case something happens to the mountainhomes.

Far to the north there is an uncontacted goblin civilization as well, but I'm pretty sure they haven't established contact with anyone else.

I'm not positive, but I think there are a few possible implications of our geopolitical situation:

  1. I think we can take missions to establish contact with these nearby civilizations and potentially get more trade caravans and FUN!
  2. I'm not sure where the elves are coming from, the map says we aren't in contact with the one geographically closest to us, but we don't appear to be in contact with the ones back home either. (EDIT: I checked legends, they're coming from the Squashed Clearing, like I thought, so they must be in contact anyway.)
  3. I'm not sure where our immigrants are coming from either, we may be getting people from the Cremated Picks. It used to be that if you embarked in a place that your civilization couldn't reach you would stop getting migrants and caravans from them after the first couple, that doesn't seem to be happening though. So either that old mechanic is actually gone now, or we're taking in locals?
[–] Doubledee@hexbear.net 4 points 1 year ago (1 children)

I maintain that Ohio could and should be divided among its neighbors without losing anything. Toledo goes to Michigan, PA WV and KY take the Appalachian/Ohio river portion, Indiana takes all the dumb flat ass nothing that makes up the rest of the state. Flavortown and Cleveland become an autonomous cool zone of relatively chill folks by Ohio standards.

[–] Doubledee@hexbear.net 3 points 1 year ago (2 children)

I can when I get home, I am at work atm.

I was thinking about trying to provide geopolitical context earlier but I thought maybe that would seem like I'm stepping on the toes of the other chairpersons or criticizing their style.

[–] Doubledee@hexbear.net 15 points 1 year ago

People who don't want Russia to acquire resources and think they should be stopped from getting them by force are not pro-Russia. Graham ALSO wants them to fight, you are in complete agreement with him. Are you also a Ruzzian stooge?

[–] Doubledee@hexbear.net 7 points 1 year ago

I did start constructing some additional defenses for the pasture and main gate of the fortress (walls for what were supposed to be the epic marksdwarves to stand upon and fire from), but they remain unfinished. Do what you will.

Yeah poking around the world we definitely need to lock down some security measures. We have multiple unguarded entrances to the fort at this point, any sufficiently beefy enemy could more or less wipe it. The windmill requires vertical access to the fort which can't really be helped, maybe we could channel around it and construct an overhang so it's at least safe against enemies on foot...

I think expanding your surface construction is a great way to lock down the front gate more securely though. Also if we can cover up more of that open pastureland we can have a safe place to dump refuse that won't create stank.

[–] Doubledee@hexbear.net 3 points 1 year ago (1 children)

Do you have pictures of this? The closest I got to 'making it feel like a town' was when I carved a bunch of commieblocks into an artificial cavern I dug out.

[–] Doubledee@hexbear.net 13 points 1 year ago (1 children)

There was at least one, it just was anticlimactic (a bone weapon rack, apparently)

[–] Doubledee@hexbear.net 9 points 1 year ago

Hex is precious. This rules.

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