Dettweiler42

joined 1 year ago
[–] Dettweiler42@lemmy.dbzer0.com 4 points 16 hours ago* (last edited 16 hours ago)

Borrasca (just the original, not the add-on parts)

New Sig memes just dropped. Oh wait...

I was thinking of summarizing all of those activities under "chaos"

True. In his scenario, it would definitely make sense to set up an email on a private domain (or at least self host one).

That's just standard procedure for any of the alphabet agencies.

[–] Dettweiler42@lemmy.dbzer0.com 25 points 3 days ago (2 children)

It's incredibly difficult to get away from Microsoft in the corporate/business space.

Can't wait to see the final pics for this one!

I've found that I can optimize my breeding base by growing and cooking cakes and food elsewhere, and having a place that's just breeding pens. You can easily have 7-9 pairs going at once. It really helps for getting that 4-star consolidated pal, or doing multiple projects at once.

That was my first thought when I saw OPs screenshot. I still hear "check 6" in my head every time I get zoom and boomed in War Thunder

[–] Dettweiler42@lemmy.dbzer0.com 11 points 1 month ago (36 children)

As a homeowner, sure. However, if I had a landscaping business, I would need something that can run all day.

[–] Dettweiler42@lemmy.dbzer0.com 71 points 1 month ago (1 children)

Got addicted to swapping meat for chrome. Went cyberpsycho yet remained "high functioning". Silverhand could also be considered a high functioning cyberpsycho.

124
I like trains (infosec.pub)
submitted 1 month ago* (last edited 1 month ago) by Dettweiler42@lemmy.dbzer0.com to c/satisfactory@lemmy.world
 

I have yet to actually beat the game, but this playthrough I decided on going with a central logistics hub and modular factories. All goods flow into and out of the hub. Blueprints for rail bridges have been essential, but modularizing the factories has really helped cut down on the complexity. Most primary manufacturing is done on site at the point of resources, and further manufacturing is being done near the hub. If I can take advantage of a resource while making higher tier goods, I will. I also have made sure to integrate a hypertube network into the rail bridges, which has really helped with getting around. I'll sometimes add "booster" sections in the runs to speed things up.

 

I am playing the "All The Mods 10" modpack on a server with some friends. After spending time making nice looking factories in Satisfactory, I'm attempting to walk the line between functional and aesthetically pleasing with this base. The main floor is the workshop and warehouse. The second floor is a living space, and the addition on the left is a library.

Inside, I try to keep things organized. There are a LOT of different items in ATM10, so organization is key. Thankfully, a lot of these chests can be upgraded to expand their storage capacity. The drawers are useful for massive stacks of single items.

This is where the beginning of the workshop area is at. I eventually had to expand to make room for more machines.

The main workshop area. The grids along the walls are electrical connections. The mess of pipes in the back is an automated ore processing area utilizing Mekanism. Put ores in one side, 4x the ingots come out of the other end. To hit the next tier for 6x and 8x ore multiplication, I'm going to need a lot of diamonds.

This is the main power area. Solar, geothermal, and wind energy are my main source of power. I also have a biofuel setup that converts excess crops and seeds into fuel, and then burns it for supplemental energy. Eventually, I will be able to take advantage of nuclear power, but my needs are nowhere near that point right now.

Windmills, and an overview of the base. Yay, jetpacks.

Back inside, second floor. My cozy kitchen. I currently have a good sushi making setup going. Depending on the ingredients, it can be very filling and offer some additional short-term effects (such as rapid healing, super sprint, and fire resistance).

Inside view of the library. I like to add daylighting wherever I can.

This was my starter shack, now converted into a shed. Inside is a small workspace, a little bit of storage, and access to the mineshaft. I couldn't get a decent picture since it's a little cramped, but just picture a stairway that appears to descend to the void (-64).

Also, one of my friends left the teleporter/sign. It's a convenient way to travel between our bases for when he wants to grab the occasional item, and for when I want to smother his front yard with fig trees.

This is a temporary workspace for getting started in Modern Industrialization. All of these machines are steam powered. Once I can electrify them, they will be getting moved inside. The coke oven is converting coal into coke, which is helping the blast furnace produce steel and a type of synthetic oil for producing rubber. It outputs creosote as a byproduct, which is converted into lubricant for some of the other machines. The large device on the left is a steam quarry, which is currently boring a hole past bedrock into the void to collect batches of various ores.

The back yard of the main house. Gotta have a grill space.

Fields of wheat, flax, coffee, carrots, cucumbers, wasabi, sesame, and soy. The lanes holding water also double as rice plots.

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