DeepThought42

joined 2 years ago
[–] DeepThought42@lemmy.world 4 points 1 week ago

Watched this earlier. Her rants are fun. XD

[–] DeepThought42@lemmy.world 16 points 1 month ago

For folks in the western wold this may seem strange, but it probably makes sense if the intent is lure Chinese vacationers.

[–] DeepThought42@lemmy.world 21 points 1 month ago (2 children)

Well, considering that Trump himself committed federal crimes...

[–] DeepThought42@lemmy.world 4 points 2 months ago

The challenge right now isn't getting the ace helmets, it's turning in the MG scrips for Wikelo favors.

[–] DeepThought42@lemmy.world 5 points 2 months ago

Like a lot of things, the answer is "it depends". Probably the biggest factor I've seen is the willingness to accept their condition and stick with the prescribed medications. The worst cases I've seen all involved individuals who either consistently or intermittently refused to acknowledge their condition and take the meds. It usually resulted in some near tragic circumstances that costs them friends, jobs, and the support of loved ones. In one case I know the end result was fully tragic. However, some people who are bipolar have lived mostly normal lives, so not all hope is lost. It just depends on their willingness to deal with their condition head on.

[–] DeepThought42@lemmy.world 4 points 2 months ago

Insert "That's not how this works!" meme

[–] DeepThought42@lemmy.world 3 points 3 months ago (3 children)

I can't speak much with regard to how well they do in combat other than to say the NPCs versions that I run across in doing missions aren't terribly difficult to kill. That said, they can be fun to fly and with their large curved cockpit glass they give an unrivaled view to the pilot and co-pilot. My only other observation is to point out that like many other ships they are outdated. They need some TLC to bring them up to the current state of the art. By all means rent one and try it out, but I can't recommend spending real money on one at this time.

[–] DeepThought42@lemmy.world 2 points 3 months ago

OK, cool. Thanks for the explanation and the silver! :)

[–] DeepThought42@lemmy.world 1 points 3 months ago (2 children)

This is confusing. This post was made months ago and is clearly out of date. Why comment on it now? Is "!lemmysilver" some sort of bot command?

[–] DeepThought42@lemmy.world 2 points 4 months ago (1 children)

Not sure if it's worth inclusion in your list, but since I just had to deal with the "invincible" NPC bug again it might be worth a mention. The "invincible" NPCs are severely desynched NPCs that you sometimes find in bunkers and other locations which on first glance appear to be impossible to kill no matter how many rounds you put into them. They are often can be identified by how much they glitch and teleport compared to other NPCs in the area. Their hit box typically offset from their location onscreen so hits on the body appear to do nothing. The methods to take them out can include: using a grenade or other weapon with a percussive blast radius, running them over with a ground vehicle, or bum rushing them and doing a take-down maneuver on them. Most ship weapons also typically work to kill them, but that may have more to do with some having a blast radius effect combined with a broader spread allowing them to trigger the offset hitbox more readily.

Grenades and other weapons that deal blast damage doesn't always kill them but it can knock them down which can and usually does result in them becoming re-synched and thus easier to kill normally. Same thing with ground vehicles. Running them over once doesn't always kill them, but it can make it possible to kill them using normal means. Just don't run straight over them with the center of the vehicle if you are in a vehicle with an interior (i.e. Ursa) as they can glitch inside. Running them over with the tires is best. You will almost certainly get shot and take damage trying to perform a take-down on them, but it's sometimes the only way.

 

spoilerJust finished my second play-through. First time V was a male nomad, so naturally he romanced Panam. Overall couldn't complain about how things turned out story wise, but I really wanted to see how romancing Judy would go as I really liked her character. So, for this second play-through V was a fem, street-kid. All was great with Judy until the epilogue when Judy said she was leaving. I shouldn't have been surprised. She did that in my first play-through as well, but it was still a bit if a gut punch.


Anyway, here's an in-game picture of her that I thought really captured the feeling. Intimate, but distant.

You have a good life too, Judy. 🥲

P.S. Kudos to the devs for making a game that can make a grown ass man feel again.

P.S.S. Sorry for the imgur link. Direct image upload wasn't working for me, so had to use imgur instead.

 

Hilarious story of the making of a diorama showing the moment before a goose famously struck Fabio on a roller coaster

 

Another video recorded on the island of Ebeye in the Marshal Islands. This video is on the topic of the islander's affection for Basketball. In this video Evan is asking for people to send any surplus basketball related gear to the island for the benefit for the children. Details in the video and description.

 

Interesting video discussing geopolitics and the art of amateur espionage

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